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This build has been archived as of 14:52, 31 October 2011 (UTC), for the following reasons:
- Outdated
- Nerfs to Palm Strike
This build had been designed for the following use:
This build was in the category Good before being archived.
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Uses Palm Strike to start, resume or finish a powerful, knocklocking chain.
Attributes and Skills
Factions Assassin. Critical Strikes 13 Palm Strike Elite Skill Target touched foe takes 58 damage and is Crippled for 4 seconds. This skill counts as an off-hand attack. Prophecies Warrior. Unlinked Flurry Stance For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. EotN Assassin. Dagger Mastery 14 Trampling Ox Dual Attack Must follow an off-hand attack. If it hits, you deal +19 damage. If you hit a Crippled foe, that foe is knocked down. Factions Assassin. Dagger Mastery 14 Falling Spider Off-Hand Attack Must strike a knocked-down foe. If it hits, Falling Spider strikes for +34 damage and target foe is Poisoned for 19 seconds. Factions Assassin. Dagger Mastery 14 Horns of the Ox Dual Attack Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +10 damage. If struck foe is not adjacent to any allies, that foe is knocked down. EotN Assassin. Dagger Mastery 14 Falling Lotus Strike Off-Hand Attack Must strike a knocked-down foe. If it hits, you strike for +34 damage and gain 11 Energy. Factions Assassin. Critical Strikes 13 Twisting Fangs Dual Attack Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. |
- In GvG replace Flurry with Shadow Walk
Nightfall
Assassin. Unlinked
Shadow Walk
Stance
Shadow Step to target foe. For 15 seconds nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location.
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- In RA take Resurrection Signet.
Variant
Blades of SteelFactions
Assassin. Dagger Mastery 14
Blades of Steel
Dual Attack
Must follow an off-hand attack. If it hits, this attack strikes for +15 damage (maximum bonus 60) for each recharging dagger attack.
over
Twisting FangsFactions
Assassin. Critical Strikes 13
Twisting Fangs
Dual Attack
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds.
: for an extra Damage Bonus.
Equipment
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The Equipment Template for this build is: PkpxFP/FzkqYlpIF1clpIDLfopIHVXlpI9kblpIDLA
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- Saboteur's Insignias with Runes of Vitae/Vigor
- Vampiric, Ebon, and Zealous 15^50 Daggers of Defense
- Defensive shield/Zealous spear set
Usage
- Spike 1→2→3→4→5→6→7.
- In between spikes use 1→2→3→4→
- If necessary, Q-step before HotO to quarterknock.
- Be clever with Palm Strike--the low recharge makes it easy to draw out defensive stances and Shield Bash, then use it again and spike when they expire.
- Use Palm Strike as cripple-on-demand between spikes.
- If the chain is interrupted (i.e., HotO fails) use Palm Strike to resume.
- If you're sure HotO will not KD, and you do not want to slow the chain down, use both Falling Spider and Falling Lotus Strike then follow up with Twisting Fangs under an IAS.
Counters
- Condition remove
- Anti-melee.
- Palm Strike being disabled (D-Shot, Diversion and Hum-Sig)
- Anti-KD will severely hinder your chain
Notes
- This build does NOT sacrifice damage to achieve Q-knock: if PS is used again after the chain, total damage with vampiric daggers will be just under 340 armor ignoring, DW, poison, bleeding, and 8x dagger attacks (albeit with flurry); even without a second PS, it is still one of the highest-damage sin-spikes on the wiki.