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Archive:A/W Knocklock Palm Spiker

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This build has been archived as of 14:52, 31 October 2011 (UTC), for the following reasons:

  • Outdated
  • Nerfs to Palm Strike

This build had been for the following use:

This build was in the category before being archived.

Contents

Uses Palm Strike to start, resume or finish a powerful, chain.

Attributes and Skills

Template code
 

  • In GvG replace Flurry with .
  • In RA take Resurrection Signet.

Variant

  •  over : for an extra Damage Bonus.


Equipment

The Equipment Template for this build is:
PkpxFP/FzkqYlpIF1clpIDLfopIHVXlpI9kblpIDLA
  • Saboteur's Insignias with Runes of Vitae/Vigor
  • Vampiric, Ebon, and Zealous 15^50 Daggers of Defense
  • Defensive shield/Zealous spear set

Usage

  • Spike 1→2→3→4→5→6→7.
  • In between spikes use 1→2→3→4→
  • If necessary, Q-step before HotO to .
  • Be clever with Palm Strike--the low recharge makes it easy to draw out defensive stances and Shield Bash, then use it again and spike when they expire.
  • Use Palm Strike as cripple-on-demand between spikes.
  • If the chain is interrupted (i.e., HotO fails) use Palm Strike to resume.
  • If you're sure HotO will not KD, and you do not want to slow the chain down, use both and then follow up with under an IAS.

Counters

  • Condition remove
  • Anti-melee.
  • Palm Strike being disabled (D-Shot, Diversion and Hum-Sig)
  • Anti-KD will severely hinder your chain

Notes

  • This build does NOT sacrifice damage to achieve Q-knock: if PS is used again after the chain, total damage with vampiric daggers will be just under 340 armor ignoring, DW, poison, bleeding, and 8x dagger attacks (albeit with flurry); even without a second PS, it is still one of the highest-damage sin-spikes on the wiki.