NightfallDervish. Scythe Mastery 14Wounding StrikeElite Scythe AttackIf this attack hits, you do +19 damage, target foe suffers from Bleeding for 19 seconds, and you lose 1 Dervish enchantment. If an enchantment was removed, target foe also suffers from a Deep Wound for 19 seconds.53
NightfallDervish. Mysticism 13Mystic SweepMelee AttackIf this attack hits, you deal +11 damage. If you are enchanted, this attack deals an additional +11 damage.516
NightfallDervish. Scythe Mastery 14Crippling SweepScythe AttackIf this attack hits a foe, that foe is Crippled for 11 seconds. This skill deals +14 extra damage if that foe is moving.56
NightfallDervish. Mysticism 13Heart of Holy FlameFlash Enchantment SpellAll adjacent foes take 27 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 5 seconds.510
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Optional 1:
Zealous RenewalNightfallDervish. Mysticism 13Zealous RenewalFlash Enchantment SpellAll nearby foes take 27 holy damage. For 22 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 4 Energy.210 doubles as a feeder, but can hinder e-management if not expended on a target.
Eremite's ZealNightfallDervish. Mysticism 13Eremite's ZealEnchantment SpellYou gain 3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 3 Energy for each foe within earshot, maximum 8 Energy.2¼15 most effective in GvG/HA
Optional 2:
Enchanted HasteNightfallDervish. UnlinkedEnchanted HasteFlash Enchantment SpellFor 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition.1015
DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 For coordinated spike teams.
NightfallDervish. Scythe Mastery 14Wounding StrikeElite Scythe AttackIf this attack hits, you do +19 damage, target foe suffers from Bleeding for 19 seconds, and you lose 1 Dervish enchantment. If an enchantment was removed, target foe also suffers from a Deep Wound for 19 seconds.53
NightfallDervish. Mysticism 10Mystic SweepMelee AttackIf this attack hits, you deal +9 damage. If you are enchanted, this attack deals an additional +9 damage.516
NightfallDervish. Wind Prayers 10Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 30 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 7 seconds.66
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Optional 1:
Crippling SweepNightfallDervish. Scythe Mastery 14Crippling SweepScythe AttackIf this attack hits a foe, that foe is Crippled for 11 seconds. This skill deals +14 extra damage if that foe is moving.56
Harrier's GraspNightfallDervish. Wind Prayers 10Harrier's GraspFlash Enchantment SpellFor 15 seconds, attacks against moving foes also Cripple that foe for 7 seconds. This enchantment ends after you apply Cripple 2 times. When you cast this spell, you lose Cripple and 1 other condition. 1015
Grenth's FingersNightfallDervish. Wind Prayers 10Grenth's FingersFlash Enchantment SpellAll nearby foes are struck for 30 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 2 conditions to all nearby foes.510
Optional 2:
Radiant ScytheEotNDervish. Scythe Mastery 14Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 28 damage. You gain 7 Energy if this attack hits.6
Eremite's ZealNightfallDervish. Mysticism 10Eremite's ZealEnchantment SpellYou gain 2 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 2 Energy for each foe within earshot, maximum 8 Energy.3¼15 most effective in GvG/HA
NightfallDervish. Scythe Mastery 14Wounding StrikeElite Scythe AttackIf this attack hits, you do +19 damage, target foe suffers from Bleeding for 19 seconds, and you lose 1 Dervish enchantment. If an enchantment was removed, target foe also suffers from a Deep Wound for 19 seconds.53
NightfallDervish. Mysticism 10Mystic SweepMelee AttackIf this attack hits, you deal +9 damage. If you are enchanted, this attack deals an additional +9 damage.516
NightfallDervish. Scythe Mastery 14Crippling SweepScythe AttackIf this attack hits a foe, that foe is Crippled for 11 seconds. This skill deals +14 extra damage if that foe is moving.56
NightfallDervish. Earth Prayers 10Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 30 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 7 seconds.66
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Optional 1:
Radiant ScytheEotNDervish. Scythe Mastery 14Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 28 damage. You gain 7 Energy if this attack hits.6
Eremite's ZealNightfallDervish. Mysticism 10Eremite's ZealEnchantment SpellYou gain 2 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 2 Energy for each foe within earshot, maximum 8 Energy.3¼15 most effective in GvG/HA
Optional 2:
Enchanted HasteNightfallDervish. UnlinkedEnchanted HasteFlash Enchantment SpellFor 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition.1015 if you are being shit on by EDA and bflash (i.e. GvG).
Fleeting StabilityNightfallDervish. Earth Prayers 10Fleeting StabilityFlash Enchantment SpellFor 5 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.510 if you are being shit on by warriors or assassins (i.e. everything else).
DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 for coordinated spike teams.
Equipment[]
Windwalker Insignias.
Vampiric/Zealous Scythe of Defense 15^50
Various Defensive Sets
Usage[]
Prep for spikes by pre-casting Rending Aura or Staggering Force (Earth and Wind variants) or either Mysticism flash enchantment.
Call spikes using Wounding Strike -> Other Flash Enchantment (for damage) -> Mystic Sweep.
Take care to manage energy, due to Wounding Strike's energy-intensive nature.
Pressure when between spikes with Wounding Strike and Flash Enchantments.
Counters[]
General Melee hate.
Defcon-4 level Enchantment hate; energy is your only limitation to spamming your entire bar.
Anti-Adrenaline.
Variants[]
Lyssa's HasteNightfallDervish. Wind Prayers 10Lyssa's HasteFlash Enchantment SpellFor 11 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher.1015 can be used with Harrier's Grasp, due to the bar compression it provides.
Death's ChargeFactionsAssassin. Shadow Arts 3Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 92.5¼30 or Dark PrisonFactionsAssassin. Deadly Arts 3Dark PrisonHex SpellShadow Step to target foe. For 2 seconds, that foe moves 33% slower.10¼30 can be used over a snare in a coordinated team.
Conjure FlameCoreElementalist. Fire Magic 9Conjure FlameEnchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 14 fire damage.10145 (or another conjure) can be used for more damage. (Scythe 12+1+1, Mystic 9+1, Fire Magic 9)