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This build has been archived as of 13:49, 4 April 2012 (UTC), for the following reason:
- Nerfs to Illusion of Pain and Illusion of Haste
This build had been designed for the following use:
This build was in the category Good before being archived.
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Rape on split and stand with high damage and strong snares.
Build
Prophecies Mesmer. Illusion Magic 14 Ineptitude Elite Hex Spell For 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 128 damage and becomes Blinded for 10 seconds. Factions Mesmer. Illusion Magic 14 Illusion of Pain Hex Spell For 8 seconds, target foe has -10 Health degeneration and takes 10 damage each second. When Illusion of Pain ends, that foe is healed for 114. Core Mesmer. Illusion Magic 14 Illusion of Haste Enchantment Spell For 11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. Factions Mesmer. Illusion Magic 14 Kitah's Burden Hex Spell For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 17 Energy. Prophecies Mesmer. Illusion Magic 14 Ethereal Burden Hex Spell For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 17 Energy. Core Mesmer. Inspiration Magic 11 Leech Signet Signet Interrupt target foe's action. If that action was a Spell, you gain 12 Energy. Core Mesmer. Inspiration Magic 11 Ether Feast Spell Target foe loses 3 Energy. You are healed 53 for each point of Energy lost. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
Variant
- Melandru's Resilience
Prophecies
Ranger. Wilderness Survival
Melandru's Resilience
Elite Stance
For 8..18..21 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering.
over Ineptitude and Phantom PainProphecies
Mesmer. Illusion Magic
Phantom Pain
Hex Spell
For 10 seconds, target foe suffers -1..3..4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..17..21 seconds.
over Ether Feast
Equipment
Armor
- 5x Prodigy's Insignia
- Superior Vigor
- Minor Illusion
- Minor Fast Casting
- Minor Inspiration
- Restoration
Weapons
- Illusion Wand of Memory, 20% cast time
- Illusion Focus of Aptitude, 20% recharge
- Inspiration Wand of Memory, 20% cast time
- Inspiration Focus of Aptitude, 20% recharge
- Illusion Wand of Memory, +15/-1 energy
- Illusion Focus of Fortitude, +15/-1 energy
- Adept Restoration Staff of Fortitude, 20% cast time
- Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Inept whenever those AoGs focus one target, or on the when you're splitting.
- Rupt footies healing sig and resses with leech signet
- Help with pressure with IoP