|
The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
|
Use Assassin's Promise for energy management and the hard hitting single-target abilities of Air Magic or the AoE shutdown of Earth Magic. Works equally well in Hero/Hench teams and full human teams.
Attributes and Skills
EotN No Profession. Ebon Vanguard rank Ebon Vanguard Assassin Support Spell Summon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. EotN No Profession. Norn rank "You Move Like a Dwarf!" Shout Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. Factions Assassin. Deadly Arts 12 Assassin's Promise Elite Hex Spell For 13 seconds, if target foe dies, you gain 17 Energy and all your skills are recharged. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 4 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 12 less Energy to cast. Core No Profession. Unlinked Optional Optional Optional. |
Lightning OrbCore
Elementalist. Air Magic 16
Lightning Orb
Spell
Send out a lightning Orb that strikes target foe for 106 lightning damage if it hits. This spell has 25% armor penetration.
Single-target damage spell with Cracked Armour.
Chain LightningProphecies
Elementalist. Air Magic 16
Chain Lightning
Spell
Target foe and up to two other foes near your target are struck for 90 lightning damage. This spell has 25% armor penetration.
Multi-targeting damage spell.
Air AttunementCore
Elementalist. Air Magic 16
Air Attunement
Enchantment Spell
For 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.
EruptionProphecies
Elementalist. Earth Magic 16
Eruption
Spell
Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 42 earth damage and are Blinded for 10 seconds.
- AoE Blind/damage.
Churning EarthFactions
Elementalist. Earth Magic 16
Churning Earth
Spell
Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 42 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
knocks down moving foes(all foes in Hard Mode).
Obsidian FlameCore
Elementalist. Earth Magic 16
Obsidian Flame
Spell
Deal 118 damage to target foe. This Spell ignores armor.
- 1.5s cast spike, similar to Lightning Orb.
Earth AttunementCore
Elementalist. Earth Magic 16
Earth Attunement
Enchantment Spell
For 62 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
Rodgort's InvocationProphecies
Elementalist. Fire Magic 16
Rodgort's Invocation
Spell
Target foe and all nearby foes are struck for 127 fire damage and set on fire for 3 seconds.
- AoE damage
FireballCore
Elementalist. Fire Magic 16
Fireball
Spell
Send out a ball of fire that strikes target foe and all adjacent foes for 119 fire damage.
- AoE damage
Fire AttunementCore
Elementalist. Fire Magic 16
Fire Attunement
Enchantment Spell
For 62 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.
Other Options
Glyph of SacrificeProphecies
Elementalist. Unlinked
Glyph of Sacrifice
Glyph
For 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.
plus
Meteor ShowerProphecies
Elementalist. Fire Magic 3
Meteor Shower
Spell
Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 28 fire damage and knocked down every 3 seconds.
for KDs to take down groups easier. Watch out for exhaustion when spamming this.
Ebon Battle Standard of HonorEotN
No Profession. Ebon Vanguard rank 10
Ebon Battle Standard of Honor
Ward Spell
You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr.
over "YMLaD!" or "Finish Him!" When using Earth or Fire spells to increase AoE damage considerably.
Energy BlastEotN
Elementalist. Energy Storage 13
Energy Blast
Spell
Target foe takes 2 damage for each point of Energy you have (maximum 130 damage).
with high Energy Storage.
Equipment
- Either Radiant or Survivor Insignias.
- Vitae or Attunement runes, with the best vigor rune affordable.
- New users might find energy to be more beneficial than hp. However, with experience, the energy is no longer an issue.
- Half Skill Recharge is unnecessary on mods, however half-cast time is desirable.
- Ideal would be an Adept (air or earth) Staff of Fortitude with Aptitude Not Attitude inscription.
Usage
- Maintain Air/Earth Attunement when possible.
- Use Glyph of Lesser Energy as often as necessary.
- Use Assassin's Promise on called target when health begins to drop.
- Remember that shouts can be used during the cast of other spells, and use them accordingly.
- Due to the nature of the Earth variant, cast AP only when the foe has dropped past 50% health, lower or when you see their death in 6 seconds being imminent (i.e. no enemy healers left).
- For the earth variant, use Churning Earth before Eruption to help prevent scatter.
- A very common and effective opening sequence would be to target the healer in the group and the following sequence.
- Glyph of Lesser Energy
- Ebon Vanguard Assassin Support
- Lightning Orb or Churning Earth and use YMLAD during the cast
- The target should be under half health, so Assassin's Promise, "Finish Him!", and Chain Lightning or Eruption. The target is likely dead.
- All skills are recharged through AP, so reuse the glyph if needed, and repeat the damage.
Counters
- Hex Removal of AP.
- Failure to kill AP marked targets.
- Vocal Minority prevents shouts. Consider other PvE-only skills in areas where this may be a problem.
See Also