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Build:E/D Second Wind Ele

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This build is currently being tested.

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This build has been designed for the following use:

Decent damage, strong anti-CC skills to prevent interrupts and kd, great energy/HP management. Mainly designed for Random Arenas and splitting in GvG.

Attributes and Skills

Template code
 save


Equipment

  • 40/40 Air set
  • High energy set
  • Defensive sets
  • Either full Sentry's, Aeromancer's, or Prismatic Insignia (make fire 8+1 if you choose prismatic)

Usage

  • Cancel-cast Second Wind 4-5 times before the fight breaks out in order to build up overcast which will provide synergy with Lightning Strike and Second Wind itself. Try not to build more than 30-40 overcast but you should be fine as long as your maximum energy is 20+. If the fight drags on too long, or you're experiencing heavy pressure/high energy denial then eventually you'll end up stacking more overcast and will have to change to the high energy set.
  • Teinai's Wind should always be used with Glyph of Immolation to interrupt targets and deal triple damage.
  • Pious Concentration should be maintained vs teams with rangers and mesmers. If the enemy has a warrior or anyone with knockdown keep Fleeting Stability off-CD to be available when needed, otherwise use it to fuel PC by providing an enchant it can remove.
  • Burst with Glyph + Lightning Strike + a well timed Lightning orb that should hit when the 2nd part of LS goes off. On a monk follow up with Teinai's Wind to prevent them from reacting to your burst while also delivering more pressure.

Counters

  • Bad energy/cast management.
  • Power Block - although Pious Concentration prevents the interrupt, you'll be locked out from that shcool of spells and the skill you were casting will fail in the end.