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Build:E/N Ether Renewal Orders

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The PvXwiki community finds this to be a good build.

Through the , it has reached an overall in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been for the following use:

Contents

This build is to support physical damage players, using to increase damage. The build itself uses to combat health sacrifice and energy cost of spells.

Ether Renewal Orders

Template code
 

Optional slots for

  •  (if used on a hero will need to be microed)
  •  

Earth Magic Variants (change Energy Storage to 10+3+1, Blood Magic to 10 and Earth Magic to 11+1).

Curses Variants (change Energy Storage to 10+3+1, Blood Magic to 10 and Curses to 11).

Water Magic Variants (Change Energy Storage to 10+3+1, Blood Magic to 10 and Water Magic to 11+1)

These skills do not require a heavy investment into Water Magic:


Equipment

  • Armor Survivor and/or Radiant insignia with vigor rune (try not to make the heroes health far above 500)
  • Weapons +20% enchantment blood magic staff, two HCT mods
    • Players may also want 40/40 sets if taking any optionals that would benefit more from that than they would from the staff.

Usage

Players

  • Maintain Awaken the Blood, Aura of Restoration and Ether Renewal

Heroes

  • Set the hero to Guard.

Counters

  • Heavy enchantment removal.
  • Generic caster-hate.

Notes

  • Ether Renewal can be maintained without Glyph of Swiftness as long as consumables are used. However, it is not critical that it be completely maintained, as you have a large energy pool to draw from during the short downtime and no risk of energy being spiked.

See also