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This build is part of the current metagame.
The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used. This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Water Elementalist commmonly used in PvP.
Frequency
- Extremely common in GvG as a defensive midliner in split, spike, and balanced builds.
- Common in higher ranked HA balances.
Attributes and Skills
Prophecies Elementalist. Water Magic 14 Shard Storm Hex Spell Send out an ice shard that strikes target foe for 80 cold damage if it hits and causing target foe to move 66% slower for 6 seconds. Nightfall Elementalist. Water Magic 14 Freezing Gust Hex Spell If target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 5 seconds. EotN Elementalist. Water Magic 14 Winter's Embrace Hex Spell For 6 seconds, target foe moves 66% slower and takes 14 damage while moving. Core Elementalist. Water Magic 14 Blurred Vision Hex Spell For 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. EotN Elementalist. Water Magic 14 Glowing Ice Spell Deals 47 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Water Magic 14 Water Attunement Enchantment Spell For 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic. Nightfall Ritualist. Restoration Magic 6 Death Pact Signet (PvP) Signet Resurrect target party member with your current Health and 49% Energy. The next time that ally dies within 120 seconds, so do you. |
- Mirror of Ice
Factions
Elementalist. Water Magic 14
Mirror of Ice
Elite Hex Spell
Shatter a Mirror of Ice. All foes near you and target ally take 66 cold damage and move 66% slower for 6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
- Potential two AoE snares in one cast, and can halve its recharge by hitting a foe with another Water hex.
- Icy Shackles
Nightfall
Elementalist. Water Magic 14
Icy Shackles
Elite Hex Spell
For 9 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%.
- Extremely useful in the Dervish meta, but allows excellent linebacking against any enchanted melee.
- Ether Prism
Nightfall
Elementalist. Energy Storage 13
Ether Prism
Elite Skill
For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 18 Energy.
- Provides energy management without the risk of enchantment strip, in addition to unremovable instant defense. Replace Water AttunementCore
Elementalist. Water Magic 14
Water Attunement
Enchantment Spell
For 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic.
with Aura of Restoration (PvP)Core
Elementalist. Energy Storage 13
Aura of Restoration (PvP)
Enchantment Spell
For 60 seconds, you gain 1 Energy and are healed for 373% of the Energy cost each time you cast a spell.
, Glyph of Lesser EnergyCore
Elementalist. Energy Storage 13
Glyph of Lesser Energy
Glyph
For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast.
, Glyph of Elemental PowerCore
Elementalist. Unlinked
Glyph of Elemental Power
Glyph
For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
, or Armor of MistProphecies
Elementalist. Water Magic 14
Armor of Mist
Enchantment Spell
For 19 seconds, you gain +38 armor and move 33% faster.
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- Water Trident
Prophecies
Elementalist. Water Magic 14
Water Trident
Elite Spell
Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 85 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
on split maps.
Equipment
Armor
- 5x Blessed Insignia (Survivor if running Ether Prism)
- Superior Vigor
- Minor Water
- Minor Energy Storage
- Restoration
- Vitae
Weapons
- Water Wand of Memory, 20% cast time
- Water Focus of Aptitude, 20% recharge
- Water Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Water Staff of Enchanting, 20% cast time
- Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Maintain enchantments.
- Spike with Shard Storm -> Freezing Gust.
- Save all snares for enemy flag carrier when the other team is attempting to cap the flagstand. Use Blurred Vision on the enemy ranger, if any, to minimize disruption.
- Position self accordingly to contain anticipated enemy splits.
- Try to maximize the effect of Blurred Vision by hitting more than one target per cast with it.
Counters
- General Anti-Caster.
- Enchantment Removal.
Variants