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Build:E/any Invoke Elementalist

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This build is part of the current metagame.

This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

An Air Elementalist designed to pump out damage or assist in spikes whilst maintaining strong defence.

Frequency

  • Very common in GvG.
  • Common in HA.
  • Infrequently seen in RA.

Attributes and Skills

12 + 1 + 2
12 + 1
Template code
 save
Variants

  • If no skills from the secondary profession are used, reduce Energy Storage by enough to have full armor from shields.
  • Eremite's Zeal Eremite's Zeal is very strongly recommended in place of Resurrection Signet for GvG as a part of an 8v8 build as a needed third energy management skill that doubles as a cover enchantment.
  • Defensive skills for RA (drop Windborne Speed):
    • Balanced Stance Balanced Stance
    • Dark Escape Dark Escape
    • Return Return
    • Shield of Force Shield of Force
    • Shield Bash Shield Bash
  • Other variants:
    • Glyph of Elemental Power Glyph of Elemental Power for spike builds
    • Ward Against Foes Ward Against Foes and Grasping Earth Grasping Earth for HA
    • "Fall Back!" (PvP) "Fall Back!" (PvP) for AB


Equipment

Armor

  • 5x Blessed Insignia
  • Superior Vigor
  • Major Air Magic (Minor is acceptable too)
  • Minor Energy Storage
  • Restoration
  • Vitae

Weapons

  • Air Wand of Memory, 20% cast time
  • Air Focus of Aptitude, 20% recharge
  • Air Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Air Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Shield of Fortitude, -20% cripple
  • Shields of Fortitude, +10 armor vs each damage type

Usage

  • Maintain Air Attunement, covered with Aura of Restoration.
  • Shell Shock spike targets, or use before spikes called by Dervishes as a fake.
  • Invoke on spikes. Take advantage of AoE when possible.
  • Blinding Flash physicals to protect yourself and allies.
  • Windborne allows you to function as a flagrunner when the runner is needed elsewhere or as a serviceable split response.

Counters

  • general Anti-Caster.
  • Enchantment removal.