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Build:E/any Mind Burn Nuker

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This build is currently being tested.

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This build has been designed for the following use:

Nuke NPC shrines and kill players and carriers easily with direct damage spells that can't miss or be kited.

Attributes and Skills

"Fallback!"

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Dash

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Jack of All Trades (Flux)

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Equipment

  • 40/40 fire set
  • High energy fire set
  • Defensive sets
  • Insignias of your preference
  • Optionally use superior or major fire magic rune instead

Usage

  • Be aware of Mind Burn's more-energy-than-target requirement. This is important when using the skill on Ele's. Swap to your high energy set when targeting high energy opponents. When nuking shrines which have ele NPCs, you should wait for your energy to be above 90 to begin your nuke, otherwise ele's won't be finished cleanly. For this reason, it is important to use Glowing Gaze often to keep your energy up, and try not to overdo the exhaustion.
  • Nuke with: Mind Burn -> Teinai's Wind -> Liquid Flame. In JQ liquid flame is only needed speed up the nuke and finish of the rangers. If it is interrupted or the AoE is not activated, quickly switch to the ranger and unload more damage to finish him off.
  • Can nuke ranger shrines with two casts of Mind Burn, if you want to save Liquid Flame for another target.
  • Pressure single targets often with Smoldering Embers.

Counters

  • Energy/exhaustion management.
  • Standard anti-caster.

Variants

  • Fallback is preferable for AB. Otherwise Dash is preferable for JQ.
  • Take some points out of Air Magic and reinvest into Energy Storage in JQ. Nuking quarries requires around 93 energy, which can be hard to reach with exhaustion.