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This build is part of the current metagame.
The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used. This build has also received an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
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This build is used to nuke foes constantly by spamming Searing Flames.
Attributes and Skills
Nightfall Elementalist. Fire Magic 16 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 106 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 16 Glowing Gaze Spell Deals 53 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Core Elementalist. Fire Magic 16 Meteor Spell Target foe and all adjacent foes are struck for 119 fire damage and knocked down. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 13 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. Core Elementalist. Fire Magic 16 Fire Attunement Enchantment Spell For 62 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. |
Optional slots for:
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Aura of RestorationCore
Elementalist. Energy Storage 13
Aura of Restoration
Enchantment Spell
For 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a spell.
as a cover enchantment (and better energy management on heroes).
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Teinai's WindFactions
Elementalist. Air Magic 10
Teinai's Wind
Spell
Target foe and all adjacent foes take 30 cold damage. Burning foes struck by Teinai's Wind take an additional 67 damage and are interrupted.
for good AoE damage and interruption.
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FireballCore
Elementalist. Fire Magic 16
Fireball
Spell
Send out a ball of fire that strikes target foe and all adjacent foes for 119 fire damage.
for more damage between SF's.
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Meteor ShowerProphecies
Elementalist. Fire Magic 16
Meteor Shower
Spell
Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 119 fire damage and knocked down every 3 seconds.
causes multiple knockdown at heavy cost.
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Liquid FlameNightfall
Elementalist. Fire Magic 16
Liquid Flame
Spell
Target foe is struck for 119 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 119 fire damage.
for additional damage.
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Mark of RodgortProphecies
Elementalist. Fire Magic 16
Mark of Rodgort
Hex Spell
Target foe and all nearby foes are Hexed with Mark of Rodgort. For 37 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 4 seconds.
useful for avoiding the Burning requirement.
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Deep FreezeCore
Elementalist. Water Magic 3
Deep Freeze
Hex Spell
You cause a Deep Freeze at target foe's location. All foes in this location are struck for 25 cold damage, and for 10 seconds, they move 66% slower.
for a snare. Needs micro on heroes for energy concerns.
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Power DrainCore
Mesmer. Inspiration Magic 8
Power Drain
Spell
If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 17 Energy.
and/or
Leech SignetCore
Mesmer. Inspiration Magic 8
Leech Signet
Signet
Interrupt target foe's action. If that action was a Spell, you gain 9 Energy.
for infinite energy on heroes (drop GoLE and Energy Storage to 10+1).
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"Fall Back!"Nightfall
Paragon. Command 9
"Fall Back!"
Shout
For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.
and/or
"Stand Your Ground!"Nightfall
Paragon. Command 9
"Stand Your Ground!"
Shout
For 14 seconds, all party members within earshot receive +24 armor when not moving.
(Energy Storage 9+1, Command 9).
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Arcane MimicryCore
Mesmer. Unlinked
Arcane Mimicry
Spell
For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.
for
Elemental AttunementCore
Elementalist. Energy Storage 13
Elemental Attunement
Elite Enchantment Spell
For 55 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.
. Needs micro for heroes.
PvE-only skills:
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Ebon Battle Standard of HonorEotN
No Profession. Ebon Vanguard rank
Ebon Battle Standard of Honor
Ward Spell
You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr.
to boost damage.
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Elemental Lord (Kurzick)Factions
Elementalist. Kurzick rank
Elemental Lord (Kurzick)
Enchantment Spell
For 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost.
for energy management and stronger spells.
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"You Move Like a Dwarf!"EotN
No Profession. Norn rank
"You Move Like a Dwarf!"
Shout
Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds.
for instant KD and cripple.
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"Finish Him!"EotN
No Profession. Norn rank
"Finish Him!"
Shout
If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.
for deep wound and weakness.
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Air of SuperiorityEotN
No Profession. Asura rank
Air of Superiority
Skill
For 20..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy.
to reduce recharge times and have additional energy management.
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IntensityNightfall
Elementalist. Sunspear rank
Intensity
Skill
For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area.
for AoE armor-ignoring damage.
Equipment
- Full Survivor
- 40/40 Fire Magic set
- A weapon of Enchanting for Fire Attunement.
- A Fire Magic Wand and Focus with +1(20%) works as well.
Usage
Counters
Variants