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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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A build that utilizes GoR to pressure and shutdown multiple foes.
Attributes and Skills
Prophecies Elementalist. Unlinked Glyph of Renewal Elite Glyph For 15 seconds, your next Spell instantly recharges. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Domination Magic 14 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 71 damage. Prophecies Mesmer. Domination Magic 14 Shame Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Core Mesmer. Domination Magic 14 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Inspiration Magic 11 Ether Feast Spell Target foe loses 3 Energy. You are healed 53 for each point of Energy lost. |
Optionals
Chaos StormProphecies
Mesmer. Domination Magic 14
Chaos Storm
Spell
Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 24 damage and lose 2 Energy
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Empathy (PvP)Core
Mesmer. Domination Magic 14
Empathy (PvP)
Hex Spell
For 14 seconds, whenever target foe attacks, that foe takes 43 damage.
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Power SpikeCore
Mesmer. Domination Magic 14
Power Spike
Spell
If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 114 damage.
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Power DrainCore
Mesmer. Inspiration Magic 9
Power Drain
Spell
If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy.
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Drain EnchantmentCore
Mesmer. Inspiration Magic 9
Drain Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.
Equipment
- Full Survivor armor with appropriate runes.
Usage
- Quite self-explanatory; GoR>Skill to use more than once.
Variant
- Drain Enchantment instead of Shatter Enchantment for an energy management variant instead of damage.
- Guilt over Shame for an alternative form of shutdown for offensive casters.