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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Because Anet cant split PvE/PvP properly.
Attributes and Skills
Hexway
Prophecies Mesmer. Domination Magic 14 Panic Elite Hex Spell For 9 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Core Mesmer. Domination Magic 14 Backfire Hex Spell For 10 seconds, whenever target foe casts a Spell, that foe takes 133 damage. Core Mesmer. Domination Magic 14 Empathy Hex Spell For 14 seconds, whenever target foe attacks, that foe takes 52 damage and target foe deals 14 less damage with attacks. Core Mesmer. Inspiration Magic 11 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy. Core Mesmer. Inspiration Magic 11 Leech Signet Signet Interrupt target foe's action. If that action was a Spell, you gain 12 Energy. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Rend Enchantments
Core
Necromancer. Curses 2
Rend Enchantments
Spell
Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 51 damage.
- "Make Haste!"
Nightfall
Paragon. Command 9
"Make Haste!"
Shout
For 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.
(Change atts 11+1+2 Dom, Command 9, Inspiration 8+1, Fast Casting 8+1)
- Wastrel's Demise
Nightfall
Mesmer. Domination Magic 14
Wastrel's Demise
Hex Spell
For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
Strong damage, cast after Diversion, Empathy, or Backfire.
Balanced
Prophecies Mesmer. Domination Magic 14 Panic Elite Hex Spell For 9 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. Core Mesmer. Domination Magic 14 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 71 damage. Core Mesmer. Inspiration Magic 11 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Prophecies Mesmer. Domination Magic 14 Shame Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. Core Mesmer. Domination Magic 14 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
- Rend Enchantments
Core
Necromancer. Curses 2
Rend Enchantments
Spell
Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 51 damage.
+ Resurrection SignetCore
No Profession. Unlinked
Resurrection Signet
Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
- Inspired Enchantment
Prophecies
Mesmer. Inspiration Magic 11
Inspired Enchantment
Spell
Remove an Enchantment from target foe and gain 12 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.
+ Flesh of My Flesh (PvP)Factions
Ritualist. Restoration Magic 2
Flesh of My Flesh (PvP)
Spell
Lose half your Health. Resurrect target party member with your current Health and 7% Energy.
- Wastrel's Demise
Nightfall
Mesmer. Domination Magic 14
Wastrel's Demise
Hex Spell
For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
+ Flesh of My Flesh (PvP)Factions
Ritualist. Restoration Magic 2
Flesh of My Flesh (PvP)
Spell
Lose half your Health. Resurrect target party member with your current Health and 7% Energy.
Equipment
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The Equipment Template for this build is: Pk5hhUy6TDdUuKS1FUEZG2WUEpn4PkE5FaAUEZY9KUEpFA
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- Survivor Insignias.
- 40/40 Domination Set.
- 40/40 Inspiration Set.
- Defensive Shield + Spear Sets.
Usage
- Hexway variant:
- Prioritize your targets where your hexes will be most effective.
- Use Panic on balled up foes.
- Use Shame and Diversion to annoy casters primarely
- Use Empathy to put pressure on melee(if taking it).
- Use Power Drain to interrupt key spells and as energy management.
- Leech Signet is your hard interrupt, use it wisely.
- Resurrect allies.
- Balanced Variant:
- Use Panic on balled up foes.
- Use the rest of the bar as you would any other Dom mesmer.
Counters
- Standard anti-caster
- Hex removal
Variants