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This build is part of the current metagame.
The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used. This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This is a Mesmer build for HA that uses Psychic Distraction to interrupt crucial skills and a variety of shutdown skills to keep the enemy in line.
Frequency
Frequently seen in Balanced, often seen in various forms of balanced.
Attributes and Skills
Factions Mesmer. Domination Magic 14 Psychic Distraction Elite Spell All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 12 seconds. Core Mesmer. Inspiration Magic 10 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 21 Energy. Prophecies Mesmer. Domination Magic 14 Power Leak Spell If target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Prophecies Mesmer. Domination Magic 14 Shame Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. Core Mesmer. Domination Magic 14 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
- Inspired Enchantment
Prophecies
Mesmer. Inspiration Magic 10
Inspired Enchantment
Spell
Remove an Enchantment from target foe and gain 11 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.
& Flesh of My Flesh (PvP)Factions
Ritualist. Restoration Magic 3
Flesh of My Flesh (PvP)
Spell
Lose half your Health. Resurrect target party member with your current Health and 8% Energy.
or Death Pact Signet (PvP)Nightfall
Ritualist. Restoration Magic 3
Death Pact Signet (PvP)
Signet
Resurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.
- Rend Enchantments
Core
Necromancer. Curses 3
Rend Enchantments
Spell
Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 49 damage.
& Resurrection SignetCore
No Profession. Unlinked
Resurrection Signet
Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Equipment
- Max Radiant Set or Prodigy Set, depending on your preferences.
- Adept Staff of Fortitude; 20/20 casting time mod, domination
Usage
- Psychic Distraction on important spells, DA, Savannah Heat, etc.
- Shutdown Monks with Diversion/Shame
- Use rend for channeling/attunements, or to remove enchant stacks on spikes
- Save shatters for spikes
- Use CoF to screw over spikes, or as a general interrupt
- Use Power Drain for extra interrupts and energy
Counters
- Other Shutdown Mesmers
- Spikes
- E-denial
Variants