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Build:Me/any RA ESurge

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This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. The section describes how often the build is used.
This build has also received an overall in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been for the following use:

Contents

This build hits hard with and shuts down players with energy denial along with other skills from the Domination Magic line.

Frequency

Seen very often on mesmers in RA.

Attributes and Skills

Template code
 
Optionals

  • : for big damage and more energy denial.
  • : for an enchantment removal and extra energy management.
  • : for a self-heal and more energy denial.
  • : for an interrupt and more energy denial.
  • : useful for shutting down Res sigs, possibly disabling multiple sigs.
  • : for energy management - consider adding a high-energy skill like Backfire.
  • : for a cheap cover hex that can do big damage if you drop the target's energy to zero.


Equipment

  • Prodigy's Insignia
  • 40/40 Domination set
  • 40/40 Inspiration set
  • High energy set
  • Shield/spear set

Usage

  • Use for damage.
  • Use + for energy denial as well as energy management for you.
  • Use on attacking melees.
  • Use on targets expected to use key skills soon - Word of Healing and Assassin skill chains are high priority.
  • If the caster is using a low-energy set (you'll notice you won't be doing any damage with ESurge), try to time your skills to when they are using spells, at which point they should be in their casting sets and therefore have no energy hidden.

Counters

  • Anti-casting skills.
  • Energy denial.
  • Target using energy hiding.