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This build is part of the current metagame. The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used. This build has been designed for the following use: |
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A commonly used build for HA. It focuses on the use of the Monk elite Restore Condition to remove harmful Conditions that affect a party, as well as healing at the same time.
Attributes and Skills
Equipment
- Low Energy set: Weapon with +30 Health and -5 energy, Shield with +30 Health (and varying defense mod)
- Weapon with +20% longer enchantments and +5 energy inscription, same shield
- Prot Wand with 20% HSR, +5e^50; Prot offhand with 20% HSR, +30 HP core
- High Energy set: wand/offhand both +15/-1 energy.
Usage
- Restore Condition, Reversal of Fortune, and Spirit Bond are your main skills. The former removes all conditions at once and heals a lot, and the latter counters spike damage.
- Guardian and Shield of Absorption should be used on recharge on targets that are being attacked by melee or taking a lot of pressure damage.
- Aura of Stability is helpful against Hammer Wars, BBway etc.. It should also be used on a runner during relic runs when running, or on the Ghostly on King Of The Hill matches when capping.
Variants
- Swap Spirit Bond for Protective Spirit.
- Swap Channeling for Eremite's Zeal
Notes
- This build lacks direct healing, and is very prone to hex degen.
- This build has no self-condition removal or self-heal but works well with another monk with Draw Conditions
- Channeling is a fountain of energy. Just remember not to put yourself in too great a danger.










