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This build is part of the current metagame.
The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used. This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Uses Healing Burst with a meta monk bar to pump out major party heals.
Frequency
Popular but slightly less common than WoH.
Attributes and Skills
EotN Monk. Healing Prayers 15 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 120 Health when the enchantment ends. Target ally gets healed for 35 Health. Factions Monk. Healing Prayers 15 Healing Burst Elite Spell Target ally is healed for 160 (+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. Core No Profession. Unlinked Optional Optional Optional. Core Monk. Protection Prayers 2 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 9 Health. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 15 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 120 Health. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 15 Spotless Mind Enchantment Spell For 15 seconds, target other ally loses a Hex every 5 seconds. Target ally gets healed for 35 Health. Core No Profession. Unlinked Optional Optional Optional. Prophecies Warrior. Tactics 8 Bonetti's Defense Stance For 8 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. |
Optional 1
Vigorous SpiritProphecies
Monk. Healing Prayers 15
Vigorous Spirit
Enchantment Spell
For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 20 Health.
: For further pressure relief.
Signet of RejuvenationFactions
Monk. Healing Prayers 15
Signet of Rejuvenation
Signet
Heal target ally for 75. If target ally is casting a spell or attacking, that ally is healed for an additional 75 Health.
: For a second direct heal that serves as passive energy management.
Optional 2
Dolyak SignetProphecies
Warrior. Strength 0
Dolyak Signet
Signet
For 8 seconds, you have +10 armor and cannot be knocked down, but your movement is slowed by 75%.
: For a counter to hammer warriors, earth eles, assassin chains, and an armor buff.
Shield BashCore
Warrior. Strength 0
Shield Bash
Skill
For 5 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
: For interrupting and disabling melee attackers, useful for disabling Assassin chains and adrenaline for Warriors.
Protector's DefenseFactions
Warrior. Tactics 8
Protector's Defense
Skill
For 8 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move.
: For adjacent, irremovable block. Note that you cannot activate during a cast or knockdown due to it being a skill and not a stance.
Balanced StanceCore
Warrior. Tactics 8
Balanced Stance
Stance
For 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
: For a counter to hammer warriors, earth eles, assassin chains, and other sources of knockdown.
Equipment
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The Equipment Template for this build is: Pk5RRvCoBTaAgrW9r4mEO900mCODLbiJO7RZgFODrDnFONB
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- A 40/40 Healing Prayers Set.
- A high energy set (a wand and focus with two 15/-1 mods).
- A Furious Spear of Defence (+5AL) with "Brawn over Brains" (-5 energy) inscription for hiding energy
- Disciple's Insignias, with a Rune of Superior Vigor and 2 Runes of Vitae.
- A Spear + Shield set with +5 energy and +5 Armor on the spear, along with a 10% chance to gain double adrenaline. You should have a variety of max Q7/Q8 Tactics shields, with all of the various +10 vs. damage (fire, lightning, piercing, slashing, etc.) mods.
Usage
- Constantly auto-attack in your spear set (tab+spacebar) when not casting to build adrenaline for Bonetti's Defense.
- Cast Healing Burst on targets that will allow you to get full heal. Spam it to counter pressure.
- Use Signet of Rejuvenation for a backup heal and energy management.
- Use Patient Spirit when Healing Burst and Signet of Rejuvenation are simply not enough, or when you want to avoid using Healing Burst as much as possible to avoid interrupts.
- Use Bonetti's Defense to avoid physical damage and possibly serve as energy management. You can even use this to prevent Ranger interrupts. If it is charged and you don't seem to be needing it much to stop melee opponents, throw up a Bonetti's before casting Burst to help avoid a Distracting Shot from a Ranger.
- Use Spotless Mind to keep your teammates clean of hexes. You do not need to cast this in your enchantment extending set unless you have weakness on you (it already lasts 15 seconds at 15 Healing, which is enough to remove exactly 3 hexes over time), use your 40/40 set and defensive set appropriately.
- Use Cure Hex for hex removal and a strong heal.
- Use Draw Condition to keep the party free of conditions, bring Mending Touch to remove these conditions if necessary.
Counters
- Standard anti-Monk counters
Variants
Holy VeilCore
Monk. Unlinked
Holy Veil
Enchantment Spell
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
over
Cure HexEotN
Monk. Healing Prayers 15
Cure Hex
Spell
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 120 Health.
: if you find the pre-prot ability of Veil to be better than the healing of Cure Hex.
Divine SpiritProphecies
Monk. Divine Favor 11
Divine Spirit
Enchantment Spell
For 11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
You get healed for 35 Health.
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Deny HexesFactions
Monk. Divine Favor 11
Deny Hexes
Spell
Remove one Hex from target ally for each recharging Divine Favor skill you have.
Target ally gets healed for 35 Health.
over
Cure HexEotN
Monk. Healing Prayers 15
Cure Hex
Spell
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 120 Health.
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Spotless MindEotN
Monk. Healing Prayers 8
Spotless Mind
Enchantment Spell
For 8 seconds, target other ally loses a Hex every 5 seconds.
: to provide a combination of energy management along with a double hex removal skill.
Mending TouchNightfall
Monk. Protection Prayers 2
Mending Touch
Spell
Touched ally loses two Conditions and is healed for 21 Health for each Condition removed in this way.
to remove condition stacks.