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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
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Bring with you the only necro skills that are useful in FA while healing your team abusing of infinite energy thanks to Soul Reaping. Luxon side only.
Attributes and Skills
Nightfall Necromancer. Curses 12 Pain of Disenchantment Elite Spell Target foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 82 Health. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Wielder's Boon Spell Heal target ally for 51 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 63 Health. Factions Ritualist. Restoration Magic 12 Resilient Weapon Weapon Spell For 10 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +5 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. |
Optional 1
Rend EnchantmentsCore
Necromancer. Curses 12
Rend Enchantments
Spell
Remove 8 Enchantments from target foe. For each Monk Enchantment removed, you take 31 damage.
Additional massive enchantment removal to keep main targets stripped of enchantments forever.
Defile FleshCore
Necromancer. Curses 12
Defile Flesh
Hex Spell
For 29 seconds, target foe gains only two-thirds Health from healing.
To decrease heals on priority targets.
EnfeebleProphecies
Necromancer. Curses 12
Enfeeble
Spell
Target suffers from Weakness for 26 seconds.
Anti-physical.
Insidious ParasiteProphecies
Necromancer. Curses 12
Insidious Parasite
Hex Spell
For 13 seconds, whenever target foe hits with an attack, you steal up to 39 Health from that foe.
Melee hate, damage on NPCs (especially Gunther) and self heal.
CacophonyEotN
Necromancer. Curses 12
Cacophony
Hex Spell
For 10 seconds, whenever target foe uses a Shout or Chant, that foe takes 91 damage.
Good on Gunther and paragons.
Optional 2
Weapon of WardingFactions
Ritualist. Restoration Magic 12
Weapon of Warding
Weapon Spell
For 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.
Block and regeneration.
RejuvenationEotN
Ritualist. Restoration Magic 12
Rejuvenation
Binding Ritual
Create a level 16 Spirit with 320 Health and 97 armor. This Spirit heals all party members within earshot for 9 Health each second. This Spirit loses 9 Health for each party member healed in this way. This Spirit dies after 78 seconds.
Additional spirit and AoE healing.
RecuperationFactions
Ritualist. Restoration Magic 12
Recuperation
Binding Ritual
Create a level 11 Spirit with 220 Health and 68 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds.
Additional Spirit and AoE Regeneration, but more energy expensive.
Protective Was KaolaiFactions
Ritualist. Restoration Magic 12
Protective Was Kaolai
Item Spell
Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health
Armor and compass range heal (See equipment)
Equipment
- Full Survivor or Undertaker's Insignias.
- Herald's if bringing Protective was Kaolai.
- 40/40 Restoration set
- 40/40 Curses set
- Defensive sets with +10 vs X AL
Usage
- Use Pain of Disenchantment and your other Curse on priority targets (Gate NPCs, Juggernaut, Gunther, monks, etc.)
- Spam your heals as much as you can. Energy wont be a problem thanks to Soul Reaping.
- Use Resilient Weapon on hexed or conditioned allies to lower pressure.
- Use Wielder's Boon on allies affected by Resilient Weapon.
- Maintain Life.
Counters
- General caster hate.
- Hexes (especially Backfire).
- Getting spirit(s) killed.
Variants
- Soul Bind For powerful pressure on Kurzick monks.