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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
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This build provides strong anti-physical hexes while still possessing strong spiking ability with heavy enchant removal and a large amount of damage. It maintains a strong level of survivability through Return and Parasitic Bond spam. Incredibly strong on the Luxon side, but does see a lot of play on Kurzick too.
Attributes and Skills
Nightfall Necromancer. Curses 14 Pain of Disenchantment Elite Spell Target foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 94 Health. Core Necromancer. Curses 14 Faintheartedness Hex Spell For the next 15 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration. Prophecies Necromancer. Curses 14 Insidious Parasite Hex Spell For 14 seconds, whenever target foe hits with an attack, you steal up to 43 Health from that foe. Core Necromancer. Curses 14 Parasitic Bond Hex Spell For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 114 when Parasitic Bond ends. EotN Necromancer. Soul Reaping 13 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 39 Health and 2 Energy. This skill recharges twice as fast if you remove Disease from your target. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
First Optional:
Rigor MortisCore
Necromancer. Curses 14
Rigor Mortis
Hex Spell
For 19 seconds, target foe cannot block.
- Luxon side, strong physical support for your team.
Enfeeble (PvP)Prophecies
Necromancer. Curses 14
Enfeeble (PvP)
Spell
Target suffers from Weakness for 29 seconds.
- Both Sides, additional Anti-Physical.
BarbsCore
Necromancer. Curses 14
Barbs
Hex Spell
For 30 seconds, target foe takes 14 more damage when hit by physical damage.
- Luxon Side, spike support with your physicals and NPC's.
Plague SendingProphecies
Necromancer. Curses 13
Plague Sending
Spell
Transfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes.
- Both Sides, to send the conditions you have been inflicted with.
Defile DefensesEotN
Necromancer. Curses 14
Defile Defenses
Hex Spell
For 19 seconds, the next time target foe blocks, that foe takes 114 damage.
- Both sides, over Parasitic Bond.
Second/Third Optional Optional:
Augury of DeathNightfall
Assassin. Deadly Arts 3
Augury of Death
Hex Spell
For 11 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 8 seconds and Shadow Step to that foe. This Spell has half the normal range.
- Put 3 attribute points into Deadly Arts, Both Sides, to push damage with Deep Wound.
ReturnFactions
Assassin. Shadow Arts 0
Return
Spell
All adjacent foes are Crippled for 3 seconds. Teleport to target other ally's location.
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DashFactions
Assassin. Unlinked
Dash
Stance
For 3 seconds, you run 50% faster.
- Keep Shadow Arts at 0, Both Sides, mobility.
Disciplined StanceProphecies
Warrior. Tactics 9
Disciplined Stance
Stance
For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
- Kurzick Side, change Soul Reaping to 9 + 1, relieve pressure from physicals.
Shield BashCore
Warrior. Strength 0
Shield Bash
Skill
For 5 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
- Kurzick Side, Anti-physical.
Bonetti's DefenseProphecies
Warrior. Tactics 9
Bonetti's Defense
Stance
For 9 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
- Kurzick Side, change Soul Reaping to 9 + 1, relieve pressure from physicals, and additional energy management.
Power DrainCore
Mesmer. Inspiration Magic 9
Power Drain
Spell
If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy.
- Kurzick Side, change Soul Reaping to 9 + 1, energy + interrupt.
Mantra of EarthCore
Mesmer. Inspiration Magic 9
Mantra of Earth
Stance
For 66 seconds, whenever you take earth damage, the damage is reduced by 40% and you gain 2 Energy.
Kurzick Side, change Soul Reaping to 9 + 1,to mitigate damage from Siege Turtles.
Equipment
- Survivor's Insigniae. Rune of Superior Vigor.
- 40/40 Curses Set
- 40/40 Soul Reaping set
- High energy set.
- Spear + Shield + 10AL vs X damage.
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The Equipment Template for this build is: Pk5hiMz6TTeMvKSVGMFpnWXMFZYJRMFJHKBMFZYdLMFZHA
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Usage
- Use PoD to remove heavily protted foes, just before an allies chain or a turtle attack.
- Use Faint and Insidious to punish physicals and have a degree of shutdown.
- Cover up your hexes with Parasitic Bond and spam it on foes for future health gain.
- Remove dangerous conditions from your allies, or for small energy/hp gain, with Foul Feast.
- Use Rigor Mortis to support your physical's attacks through Monk/Rit prots and NPC blocking effects.
- Shadowstep to allies, using Return, to quickly escape enemies or get to the frontline faster.
Counters