Build:R/any Escape Runner
From PvXwiki
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The PvXwiki community finds this to be a good build. Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good. This build has been designed for the following use: |
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Flexible core concept of a running build relying on Escape.
Attributes and skills
12 + 1 + 1 |
- If you have ranks and face an area with little to no enchantment removal, consider bringing Dwarven Stability over Dodge/Zojun's.
- Natural Stride or Storm Chaser can also be used instead of Dodge/Zojun's, if you feel the need for bar-compressing.
- Feel No Pain for a good on-the-run heal.
- Troll Unguent for a stronger regen with a longer casting time. Spec into Wilderness Survival.
- "Don't Trip!" can be a good anti-kd alongside IAU if you're good at timing it.
- "YMLaD!" to interrupt foes on the run, snare, and for the enjoyment of bashing foes.
- Serpent's Quickness is useful for reducing vital skill recharges such as that of IAU's, with no downside because you can cancel it with Escape when you no longer need it.
- Holy Veil for one of the best hex removals in the game.
- Remove Hex for a quick recharge hex removal.
- Cure Hex is a viable option, but it has a bit longer recharge.
- Reverse Hex for a quick casting but expensive hex removal.
- Patient Spirit for a cheap and strong heal.
- Heal Area or Karei's Healing Circle for quite expensive but strong heals with a short recharge.
- Restful Breeze is a good self-heal, time it so you won't cancel it by using a skill.
Example of monk variant for the Droks run.
- Dash is an optimal choice of an IMS alongside Escape, for even more speed, aggro-losing and immunity to being stuck.
- Dark Escape is a popular choice for a slower IMS with significant damage reduction.
- Death's Charge is a popular choice for the heal and speed it gives.
- Dark Prison Alongside Death's Charge for ultimate speed. Note the high energy cost.
- Feigned Neutrality is a good anti-pressure, selfheal and tanking skill.
- Shadow Sanctuary for the same effect as Feigned Neutrality.
- Heart of Shadow for a quick self-heal but also as an unreliable lifesaver if you get stuck.
Assassin, for places with little or no hexes, for loads of speed (e.g. Crystal Desert, Ascalon, Talus Chute).
Equipment
- Sentry's/Survivor's Insignia.
- A shield, a staff as a high energy set and a main-hand weapon depending on your choice of skills.
- If you have enchantments, consider using a Totem Axe or something alike.
- If not using enchantments, consider a +5 energy main-hand weapon with either +5 armor or +30 health.
Usage
- The usage is very build specific, although there's nothing a little common sense can't do.
- Keep up 33% IMS with Dodge > Escape > Zojun's Haste > Escape
- If using Dwarven Stability, maintain it and use Escape on recharge.
- If you get crippled, just hit IAU and give your foes the finger. Use it before you would get knocked down, and use it to significantly increase your armor.
- Keep up 33% IMS with Dodge > Escape > Zojun's Haste > Escape
Counters
- The counters depend a lot on the choice of build, but some common ones are:
- Degeneration when not prepared.
- Snaring hexes when not prepared.
- Rubberband/lag, if it turns out bad.
- Running mistakes.
Notes
- Ranks don't affect the build's performance by much, but a higher Deldrimor/Norn rank is always an advantage.



















