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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
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This 105hp build uses VwK, Vengeful Weapon, and Protective Spirit to take 10 damage, and steal the health back. You hardly die, and can easily farm all melee mobs, and even spell caster mobs. With increased health gain, and energy management, you can stay alive with much more ease.
Attributes and Skills
Factions Ritualist. Restoration Magic 16 Vengeful Was Khanhei Elite Item Spell Hold Khanhei's ashes for 11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 37 Health from that foe. Core Monk. Protection Prayers 12 Shielding Hands Enchantment Spell For 8 seconds, damage and life steal received by target ally is reduced by 15. When Shielding Hands ends, that ally is healed for 41 Health. Core Monk. Protection Prayers 12 Protective Spirit Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Factions Ritualist. Restoration Magic 16 Vengeful Weapon Weapon Spell For 8(+1.9) seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 63 Health from that foe. Core No Profession. Unlinked Optional Optional Optional. EotN No Profession. Norn rank Feel No Pain Skill For 30 seconds you have +2..3 Health regeneration. If you are drunk when activating this Skill you also have +200..300 maximum Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
Optional should be:
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Watchful SpiritProphecies
Monk. Divine Favor 0
Watchful Spirit
Enchantment Spell
While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30 Health when Watchful Spirit ends.
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Radiation FieldEotN
No Profession. Asura rank
Radiation Field
Ward Spell
For 5 seconds, foes in the area have -4..6 Health degeneration. When the portal ends, foes in the area are Diseased for 12..20 seconds.
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Pain InverterEotN
No Profession. Asura rank
Pain Inverter
Hex Spell
For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage).
Equipment
- Full Radiant
- 5 superior runes
- 40/40 Restoration Magic set
Usage
- Cast and maintain Essence Bond and Balthazar's Spirit upon entering the explorable area. Allow energy to regenerate between each spell.
- Run to the desired group of enemies (melee mobs will die faster than caster mobs in most cases).
- Activate Protective Spirit before engaging in combat and make sure it is maintained throughout the fight.
- Cast Vengeful Was Khanhei and spam Vengeful Weapon to deal damage.
- Activate Shielding Hands when Vengeful Was Khanhei is about to end. Continue to chain these two spells to kill the foes and survive.
Counters
- Major health degeneration
- Interrupts
- Energy denial
- Enchantment stripping
Notes