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This build is part of the current metagame.
The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used. This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Spirit Channeling allows weapon spells to be spammed all match long. The high Spawning Power spec maximizes weapon spell durations by 52%.
Frequency
The most common support rit in balanced builds.
Attributes and Skills
Factions Ritualist. Spawning Power 13 Spirit Channeling Elite Enchantment Spell For 12 seconds, you have +5 Energy regeneration. When you cast this spell, you gain 11 Energy if you are within earshot of a spirit. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Restoration Magic 14 Weapon of Shadow Weapon Spell For 8(+4.2) seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 3 times that ally hits with an attack, his target is Blinded for 5 seconds. Factions Ritualist. Restoration Magic 14 Resilient Weapon Weapon Spell For 11(+5.7) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8(+4.2) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Factions Ritualist. Restoration Magic 14 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health Factions Ritualist. Restoration Magic 14 Life Binding Ritual Create a level 13 Spirit with 260 (+135) Health and 79 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Nightfall Ritualist. Restoration Magic 14 Death Pact Signet Signet Resurrect target party member with your current Health and 94% Energy. The next time that ally dies within 120 seconds, so do you. |
Optional skills:
RecuperationFactions
Ritualist. Restoration Magic 14
Recuperation
Binding Ritual
Create a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 43 seconds.
Rend EnchantmentsCore
Necromancer. Curses 3
Rend Enchantments
Spell
Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 49 damage.
Well of the ProfaneCore
Necromancer. Death Magic 3
Well of the Profane
Well Spell
Exploit nearest corpse to create a Well of the Profane at its location. For 10 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)
Convert HexesCore
Monk. Protection Prayers 3
Convert Hexes
Spell
Remove all Hexes from target other ally. For 10 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
or
Holy VeilCore
Monk. Unlinked
Holy Veil
Enchantment Spell
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
to counter hexways.
ComplicateFactions
Mesmer. Domination Magic 6
Complicate
Spell
If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 8 seconds.
if using drop spawning down one and put into domination.
"Make Haste!"Nightfall
Paragon. Command 6
"Make Haste!"
Shout
For 11 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.
Drop Spawning Power to 11+1 and put into Command
Equipment
- Standard
- 40/40 resto, 40/20/20 spawning, shield set, 40/40 (second att if wanted/needed)
- Defensive Sets
Usage
- Spam weapons on your party all match long.
- Use Spirit Channeling once your energy gets low and after that pretty much on recharge.
- It is advised to not hold PwK to get the effects from your 40/40 sets.
- Spam Life on recharge.
Counters
- Enchant removal is only a soft counter to this if a spirit is up, since you will still gain some energy from spirit channeling.
- Standard caster counters