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This build is part of the current metagame.
The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used. This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Designed to abuse a spirit army which provides lots of armor ignoring damage, support and damage mitigation. Razah serves as a provisional third Ritualist hero.
Frequency
- Seen in nearly any hero team build, especially caster teams.
Composition
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SoS Channeling Rit
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SoGM Communing Rit
SoS Channeling Rit
Factions Ritualist. Channeling Magic 16 Signet of Spirits Elite Signet Create three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds. Factions Ritualist. Channeling Magic 16 Bloodsong Binding Ritual Create a level 13 Spirit with 260 (+42) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health. Factions Ritualist. Channeling Magic 16 Painful Bond Hex Spell For 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack. Factions Ritualist. Channeling Magic 16 Spirit Siphon Spell Target Spirit loses all Energy. You gain 52% of that Energy. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
Optional slots should be:
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Splinter WeaponFactions
Ritualist. Channeling Magic 16
Splinter Weapon
Weapon Spell
For 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.
when using a melee and/or minions
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Ancestors' RageFactions
Ritualist. Channeling Magic 16
Ancestors' Rage
Skill
For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.
high armor-ignoring damage
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LamentationFactions
Ritualist. Channeling Magic 16
Lamentation
Hex Spell
For 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.
armor-ignoring area damage and a large AoE hex
- Smiting support (put 12 in Smiting Prayers):
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Strength of HonorCore
Monk. Smiting Prayers 12
Strength of Honor
Enchantment Spell
While you maintain this Enchantment, target ally deals 21 more damage in melee.
for more melee support.
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Smite HexCore
Monk. Smiting Prayers 12
Smite Hex
Spell
Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 70 holy damage.
for hex removal.
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Smite ConditionEotN
Monk. Smiting Prayers 12
Smite Condition
Spell
Remove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.
for condition removal.
- For Curses support (put 12 in Curses):
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Enfeebling BloodCore
Necromancer. Curses 12
Enfeebling Blood
Spell
Target foe and all nearby foes suffer from Weakness for 17 seconds.
for better protection against melee.
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Shadow of FearProphecies
Necromancer. Curses 12
Shadow of Fear
Hex Spell
Target foe and all adjacent foes attack 50% slower for the next 25 seconds.
to supplement Enfeebling Blood in melee shutdown.
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Mark of PainCore
Necromancer. Curses 12
Mark of Pain
Hex Spell
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 34 shadow damage to adjacent foes.
for more AoE damage from melee.
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BarbsCore
Necromancer. Curses 12
Barbs
Hex Spell
For 30 seconds, target foe takes 12 more damage when hit by physical damage.
if your party has many melee characters, or a minion master.
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Weaken ArmorCore
Necromancer. Curses 12
Weaken Armor
Spell
Target foe and foes adjacent to your target have Cracked Armor for 17 seconds.
to decrease target's AL.
- For Protection Prayers support (put 12 in Protection Prayers):
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Shield of AbsorptionNightfall
Monk. Protection Prayers 12
Shield of Absorption
Enchantment Spell
For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.
for damage reduction.
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Protective SpiritCore
Monk. Protection Prayers 12
Protective Spirit
Enchantment Spell
For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
for damage reduction.
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AegisCore
Monk. Protection Prayers 12
Aegis
Enchantment Spell
For 10 seconds, all party members within earshot have a 50% chance to block attacks.
for a party-wide block.
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Spirit BondFactions
Monk. Protection Prayers 12
Spirit Bond
Enchantment Spell
For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.
when taking heavy damage.
- For Command support (put 12 in Command):
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"Stand Your Ground!"Nightfall
Paragon. Command 12
"Stand Your Ground!"
Shout
For 17 seconds, all party members within earshot receive +24 armor when not moving.
for extra armor while fighting.
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"Fall Back!"Nightfall
Paragon. Command 12
"Fall Back!"
Shout
For 9 seconds, all allies within earshot gain 13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.
for movement support.
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"Never Surrender!"Nightfall
Paragon. Command 12
"Never Surrender!"
Shout
For 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration.
to save dying allies.
- For Restoration Magic support (set Restoration to 12+1+1):
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Spirit LightFactions
Ritualist. Restoration Magic 14
Spirit Light
Spell
Target ally is healed for 172. If any Spirits are within earshot, you don't sacrifice Health.
for massive 5 energy heal.
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Mend Body and SoulFactions
Ritualist. Restoration Magic 14
Mend Body and Soul
Spell
Target ally is healed for 109 Health. That ally loses one Condition for each spirit within earshot.
for condition removal and a heal.
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Protective Was KaolaiFactions
Ritualist. Restoration Magic 14
Protective Was Kaolai
Item Spell
Hold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health
for party-wide heal.
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LifeFactions
Ritualist. Restoration Magic 14
Life
Binding Ritual
Create a level 13 Spirit with 260 Health and 79 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.
for part-wide heal.
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Weapon of WardingFactions
Ritualist. Restoration Magic 14
Weapon of Warding
Weapon Spell
For 8 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.
for 50% chance to block and health regeneration.
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Flesh of My FleshFactions
Ritualist. Restoration Magic 14
Flesh of My Flesh
Spell
Lose half your Health. Resurrect target party member with your current Health and 19% Energy.
for a res.
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Death Pact SignetNightfall
Ritualist. Restoration Magic 14
Death Pact Signet
Signet
Resurrect target party member with your current Health and 94% Energy. The next time that ally dies within 120 seconds, so do you.
for a res.
Equipment
SoGM Communing Rit
Nightfall Ritualist. Communing 16 Signet of Ghostly Might Elite Signet For 21 seconds, all spirits you control within earshot attack 33% faster and deal 10 additional damage. Factions Ritualist. Communing 16 Shadowsong Binding Ritual Create a level 11 Spirit with 220 (+123) Health and 68 armor. The spirit's attacks deal 21 damage and cause Blindness for 6 seconds. This Spirit dies after 30 seconds. Factions Ritualist. Communing 16 Pain Binding Ritual Create a level 13 Spirit with 260 (+146) Health and 79 armor. This Spirit's attacks deal 32 damage. This Spirit dies after 158 seconds. Factions Ritualist. Communing 16 Disenchantment Binding Ritual Create a level 13 Spirit with 260 (+146) Health and 79 armor. This Spirit deals 21 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 37 seconds. Nightfall Ritualist. Communing 16 Anguish Binding Ritual Create a level 12 Spirit with 240 (+134) Health and 73 armor. This Spirit's attacks deal 21 damage and deal double damage to Hexed foes. This Spirit dies after 47 seconds. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Spawning Power 14 Boon of Creation Enchantment Spell For 57 seconds, whenever you create a creature, you gain 47 Health and 6 Energy. |
Optional slots for one of the following:
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DissonanceFactions
Ritualist. Communing 16
Dissonance
Binding Ritual
Create a level 13 Spirit with 260 Health and 79 armor. This Spirit deals 21 damage and anyone struck by its attack is interrupted. This Spirit dies after 26 seconds.
for anti-boss shutdown
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Armor of UnfeelingFactions
Ritualist. Communing 16
Armor of Unfeeling
Skill
For 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.
to keep spirits up longer. (Heroes don't use well unless microed.)
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Signet of CreationFactions
Ritualist. Spawning Power 14
Signet of Creation
Signet
You gain 4 Energy for every summoned creature you control within earshot, maximum 11 Energy.
energy management when dealing with heavy enchantment removal.
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EarthbindFactions
Ritualist. Communing 16
Earthbind
Binding Ritual
Create a level 15 Spirit with 300 Health and 91 armor. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 23 Health. This Spirit dies after 47 seconds.
for longer KD and KD foes that are normally immune such as Titans.
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Flesh of My FleshFactions
Ritualist. Restoration Magic 3
Flesh of My Flesh
Spell
Lose half your Health. Resurrect target party member with your current Health and 8% Energy.
for a hard res.
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Death Pact SignetNightfall
Ritualist. Restoration Magic 3
Death Pact Signet
Signet
Resurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.
for a hard res.
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Binding ChainsFactions
Ritualist. Communing 16
Binding Chains
Hex Spell
For 3 seconds, target foe and all nearby foes move 90% slower and take 32 damage each second while moving.
powerful AoE snare. (Heroes don't use well unless microed.)
Secondary profession skills (Drop Spawning Power to 9+2):
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Enfeebling BloodCore
Necromancer. Curses 6
Enfeebling Blood
Spell
Target foe and all nearby foes suffer from Weakness for 11 seconds.
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"Fall Back!"Nightfall
Paragon. Command 9
"Fall Back!"
Shout
For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.
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"Never Surrender!"Nightfall
Paragon. Command 9
"Never Surrender!"
Shout
For 15 seconds, all party members within earshot and below 75% Health gain +3 Health regeneration.
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"Stand Your Ground!"Nightfall
Paragon. Command 9
"Stand Your Ground!"
Shout
For 14 seconds, all party members within earshot receive +24 armor when not moving.
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Edge of ExtinctionProphecies
Ranger. Beast Mastery 9
Edge of Extinction
Nature Ritual
Create a level 6 Spirit with 120 Health and 38 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 36 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 102 seconds.
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Frozen SoilProphecies
Ranger. Wilderness Survival 6
Frozen Soil
Nature Ritual
Create a level 5 Spirit with 100 Health and 32 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 54 seconds.
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Dwayna's SorrowFactions
Monk. Healing Prayers 9
Dwayna's Sorrow
Enchantment Spell
For 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 32.
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Strength of HonorCore
Monk. Smiting Prayers 9
Strength of Honor
Enchantment Spell
While you maintain this Enchantment, target ally deals 17 more damage in melee.
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Smite HexCore
Monk. Smiting Prayers 9
Smite Hex
Spell
Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 55 holy damage.
Equipment
- Survivor or Shaman's Insignias
- Vitae runes
- +15 energy Spawning Power staff of Enchanting or defensive set.
Usage
- Put heroes on
guard mode.
- Aggro enemies. Make sure heroes do not get initial aggro.
- Once aggro'd, heroes will place spirits.
- The hero will use SoGM without regard for the number of spirits it controls. Therefore either precast spirits or disable and micro SoGM.
- Call target.
Counters
- General caster counters.
- Spirit death.
Variants
See Also
- Hero 3 man teams
- Hero 7 man teams