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Build:Team - 2 Ritualist Hero Midline

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This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. The section describes how often the build is used.
This build has also received an overall in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been for the following use:

Contents

Designed to abuse a spirit army which provides lots of armor ignoring damage, support and damage mitigation. serves as a provisional third Ritualist hero.

Frequency

  • Seen in nearly any hero team build, especially caster teams.

Composition

  • /SoS Channeling Rit
Optional Optional Optional Optional
  • /SoGM Communing Rit
Optional Optional

SoS Channeling Rit

Template code
 
Optional slots should be:

  •  when using a melee and/or minions
  •  high armor-ignoring damage
  •  armor-ignoring area damage and a large AoE hex
  • support (put 12 in Smiting Prayers):
    •  for more melee support.
    •  for hex removal.
    •  for condition removal.
  • For support (put 12 in Curses):
    •  for better protection against melee.
    •  to supplement Enfeebling Blood in melee shutdown.
    •  for more AoE damage from melee.
    •  if your party has many melee characters, or a minion master.
    •  to decrease target's AL.
  • For support (put 12 in Protection Prayers):
    •  for damage reduction.
    •  for damage reduction.
    •  for a party-wide block.
    •  when taking heavy damage.
  • For support (put 12 in Command):
    •  for extra armor while fighting.
    •  for movement support.
    •  to save dying allies.
  • For support (set Restoration to 12+1+1):
    •  for massive 5 energy heal.
    •  for condition removal and a heal.
    •  for party-wide heal.
    •  for part-wide heal.
    •  for 50% chance to block and health regeneration.
    •  for a res.
    •  for a res.


Equipment

SoGM Communing Rit

12 + 1 + 3
12 + 2
Template code
 
Optional slots for one of the following:

  •  for anti-boss shutdown
  •  to keep spirits up longer. (Heroes don't use well unless microed.)
  •  energy management when dealing with heavy enchantment removal.
  •  for longer KD and KD foes that are normally immune such as Titans.
  •  for a hard res.
  •  for a hard res.
  •  powerful AoE snare. (Heroes don't use well unless microed.)

Secondary profession skills (Drop Spawning Power to 9+2):


Equipment

  • or Insignias
  • runes
  • +15 energy Spawning Power staff of Enchanting or defensive set.

Usage

  • Put heroes on guard mode.
    • Aggro enemies. Make sure heroes do not get initial aggro.
    • Once aggro'd, heroes will place spirits.
    • The hero will use SoGM without regard for the number of spirits it controls. Therefore either precast spirits or disable and micro SoGM.
    • Call target.

Counters

  • General caster counters.
  • Spirit death.

Variants

See Also

Hero 3 man teams
Hero 7 man teams