This build is in the metagame and deserves to be stored. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
Balanced 3 Hero team composition suitable for general HM content which works well with any player DPS build. Particularly effective in Winds of Change HM and other challenging 4-man areas where the extra security through a Soul Twisting Prot becomes more valuable.
Team Composition[]
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ESurge[]
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%. |
- Variable skill slot
- Prophecies and Winds of Change
- Factions and Nightfall
- Variants
- Empathy against melees
- Spiritual Pain against summons
Equipment
- Rune of Superior Vigor
- Rune of Vitae
- 5 Prodigy's Insignias
- Adept domination magic staff of fortitude with "Aptitude not Attitude".
Soul Twisting Prot[]
Creatures you create have 48% more Health, and weapon spells you cast last 48% longer. |
- Variable skill slot
- Waste Not, Want Not if running a melee.
- Hex Eater Signet if running a caster.
- Variant
/ as a melee player in areas without enchantment removal where the extra shutdown isn't necessary. Raise Spawning Power to 10+3 and Smiting Prayers to 8. Replace the three inspiration skills with:
Equipment
- Rune of Superior Vigor
- 2 Runes of Vitae
- 5 Shaman's Insignias
- Alternatively, 5 Blessed Insignias if running Boon of Creation .
- +60 HP staff
SoS Resto[]
Creatures you create have 16% more Health, and weapon spells you cast last 16% longer. |
Variable skill slot
- Splinter Weapon if running a melee.
- Weapon of Shadow if running a caster.
- Variant
- Remove Hex over Spirit Transfer for additional hex removal.
Equipment
- Rune of Superior Vigor
- Rune of Attunement
- 5 Shaman's Insignias
- 40/40 Restoration Magic
- Alternatively, Adept "Aptitude not Attitude" Restoration Magic staff of Channeling Magic as a melee for a chance to hit a breakpoint on Splinter Weapon .
Usage[]
- Set heroes to guard
- Before starting a particularly difficult fight, you can force the communing prot to use Shelter ↦Union →Displacement ⇥Armor of Unfeeling so your team is fully protected right away.
- If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
See also[]
- 3 Hero Dual Mesmer -- a more aggressive 4-man setup
- 5 Hero Mesmerway -- a balanced 6-man hero setup
- 7 Hero Offensive Mesmerway -- a non-mercenary 7 hero composition
- 7 Hero Mercenary Mesmerway -- a mercenary 7 hero composition