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Build:Team - 3 Hero Spiritway

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This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. The section describes how often the build is used.
This build has also received an overall in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been for the following use:

Contents

This build allows a human to easily roll through many PvE areas with minion bombing and spirits.

Overview

  • / Minion Bomber
Optional
  • / SoS Channeling Rit
Optional
  • / SoGM Communing Rit
Optional Optional

Minion Bomber

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Optional 1 should be:

Optional 2 should be:


Equipment

  • Survivor Insignias
  • Bloodstained Insignia the on hands, head or feet
  • Vitae runes
  • 40/20/20% Death Magic staff or defensive set preferably

SoS Channeling Rit

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  • .
  •  for damage.
  •  or  for resurrect.
  •  for more durable spirits, increases damage output from Bloodsong.


Equipment

SoGM Communing Rit

12 + 1 + 3
12 + 2
Template code
 
Optional slots for one of the following:

  •  for anti-boss shutdown
  •  to keep spirits up longer. (Heroes don't use well unless microed.)
  •  energy management when dealing with heavy enchantment removal.
  •  for longer KD and KD foes that are normally immune such as Titans.
  •  for a hard res.
  •  for a hard res.

Secondary profession skills (Drop Spawning Power to 9+2):


Equipment

  • or Insignias
  • runes
  • +15 energy Spawning Power staff of Enchanting or defensive set.

Usage

  • Put heroes on guard mode.
    • Aggro enemies. Make sure heroes do not get initial aggro.
    • Once aggro'd, heroes will place spirits.
    • The hero will use SoGM without regard for the number of spirits it controls. Therefore either precast spirits or disable and micro SoGM.

Counters

  • Spirits getting killed
  • Improperly handling AoE damage

Notes

  • Bring some type of hex removal and interrupts if needed.
  • If facing heavy AoE, flag ritualist heroes back so they don't get hit. AoE shouldn't be a problem if you can properly pull the mob.

Variants

  • instead of SoGM for areas where enemies are spread out.

See Also