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Build:Team - 3 Hero Spiritway

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This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used.
This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

This build allows a human to easily roll through many PvE areas with minion bombing and spirits.

Overview

  • Necromancer/Monk Minion Bomber
Optional Animate Bone Minions Death Nova Putrid Bile Masochism Protective Spirit Shield of Absorption optional
  • Ritualist/Asterisk.jpg SoS Channeling Rit
Signet of Spirits Bloodsong Painful Bond Spirit Siphon Optional Mend Body and Soul Spirit Light Protective Was Kaolai
  • Ritualist/Asterisk.jpg SoGM Communing Rit
Signet of Ghostly Might Shadowsong Pain Disenchantment Anguish Optional Optional Boon of Creation

Minion Bomber

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Optional Optional 1 should be:

  • Jagged Bones Jagged Bones
  • Aura of the Lich Aura of the Lich
  • Discord Discord

Optional Optional 2 should be:

  • Aegis Aegis
  • Shielding Hands Shielding Hands
  • Cure Hex Cure Hex
  • Dwayna's Sorrow Dwayna's Sorrow
  • Reverse Hex Reverse Hex


Equipment

  • Survivor Insignias
  • Bloodstained Insignia the on hands, head or feet
  • Vitae runes
  • 40/20/20% Death Magic staff or defensive set preferably

SoS Channeling Rit

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  • Splinter Weapon Splinter Weapon.
  • Ancestors' Rage Ancestors' Rage for damage.
  • Flesh of My Flesh Flesh of My Flesh or Death Pact Signet Death Pact Signet for resurrect.
  • Spiritleech Aura Spiritleech Aura for more durable spirits, increases damage output from Bloodsong.


Equipment

SoGM Communing Rit

12 + 1 + 3
12 + 2
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Optional Optional slots for one of the following:

  • Dissonance Dissonance for anti-boss shutdown
  • Armor of Unfeeling Armor of Unfeeling to keep spirits up longer. (Heroes don't use well unless microed.)
  • Signet of Creation Signet of Creation energy management when dealing with heavy enchantment removal.
  • Earthbind Earthbind for longer KD and KD foes that are normally immune such as Titans.
  • Flesh of My Flesh Flesh of My Flesh for a hard res.
  • Death Pact Signet Death Pact Signet for a hard res.

Secondary profession skills (Drop Spawning Power to 9+2):

  • Enfeebling Blood Enfeebling Blood
  • "Fall Back!" "Fall Back!"
  • "Never Surrender!" "Never Surrender!"
  • "Stand Your Ground!" "Stand Your Ground!"
  • Edge of Extinction Edge of Extinction
  • Frozen Soil Frozen Soil
  • Dwayna's Sorrow Dwayna's Sorrow
  • Strength of Honor Strength of Honor
  • Smite Hex Smite Hex


Equipment

  • Survivor or Shaman's Insignias
  • Vitae runes
  • +15 energy Spawning Power staff of Enchanting or defensive set.

Usage

  • Put heroes on Hero command Guard.jpg guard mode.
    • Aggro enemies. Make sure heroes do not get initial aggro.
    • Once aggro'd, heroes will place spirits.
    • The hero will use SoGM without regard for the number of spirits it controls. Therefore either precast spirits or disable and micro SoGM.

Counters

  • Spirits getting killed
  • Improperly handling AoE damage

Notes

  • Bring some type of hex removal and interrupts if needed.
  • If facing heavy AoE, flag ritualist heroes back so they don't get hit. AoE shouldn't be a problem if you can properly pull the mob.

Variants

  • Soul Twisting instead of SoGM for areas where enemies are spread out.

See Also