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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Abuses the damage of two fire Elementalists to blow everything up, with enough utility to walk through any Hard Mode job.
Overview
Player
Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
Most vetted builds will be effective, although a source of Deep Wound and/or PvE skills of choice are recommended.
EA Fire 1
Prophecies Elementalist. Fire Magic 17 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 134 fire damage and set on fire for 3 seconds. Nightfall Elementalist. Fire Magic 17 Liquid Flame Spell Target foe is struck for 126 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 126 fire damage. Core Elementalist. Fire Magic 17 Fireball Spell Send out a ball of fire that strikes target foe and all adjacent foes for 126 fire damage. Core Elementalist. Fire Magic 17 Meteor Spell Target foe and all adjacent foes are struck for 126 fire damage and knocked down. Core Elementalist. Energy Storage 9 Elemental Attunement Elite Enchantment Spell For 46 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements. Core Elementalist. Fire Magic 17 Fire Attunement Enchantment Spell For 63 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Paragon. Command 10 "Stand Your Ground!" Shout For 15 seconds, all party members within earshot receive +24 armor when not moving. Nightfall Paragon. Command 10 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
Equipment
- Full Blessed
- 40/40 Fire Magic set or defensive set.
EA Fire 2
Prophecies Elementalist. Fire Magic 18 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 141 fire damage and set on fire for 3 seconds. Nightfall Elementalist. Fire Magic 18 Liquid Flame Spell Target foe is struck for 133 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 133 fire damage. Core Elementalist. Fire Magic 18 Fireball Spell Send out a ball of fire that strikes target foe and all adjacent foes for 133 fire damage. Core Elementalist. Fire Magic 18 Meteor Spell Target foe and all adjacent foes are struck for 133 fire damage and knocked down. Core Elementalist. Energy Storage 10 Elemental Attunement Elite Enchantment Spell For 48 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements. Core Elementalist. Fire Magic 18 Fire Attunement Enchantment Spell For 65 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Paragon. Command 9 "Never Surrender!" Shout For 15 seconds, all party members within earshot and below 75% Health gain +3 Health regeneration. Nightfall Paragon. Command 9 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
Equipment
- Full Blessed
- 40/40 Fire Magic set or defensive set.
Domination Mesmer
Prophecies Mesmer. Domination Magic 15 Panic Elite Hex Spell For 10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. Nightfall Mesmer. Domination Magic 15 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 100 damage to that foe and all nearby foes. Core Mesmer. Domination Magic 15 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage. Factions Mesmer. Domination Magic 15 Unnatural Signet Signet Target foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage. Core Mesmer. Domination Magic 15 Shatter Hex Spell Remove a Hex from target ally. If a Hex is removed, foes near that ally take 120 damage. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. EotN Mesmer. Inspiration Magic 9 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. Core No Profession. Unlinked Optional Optional Optional. |
Energy SurgeCore
Mesmer. Domination Magic
Energy Surge
Elite Spell
Target foe loses 1..8..11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
to kill stuff faster.
Equipment
- Full Survivor
- 40/40 Domination Magic set or defensive set.
Illusion Mesmer
Prophecies Mesmer. Illusion Magic 14 Ineptitude Elite Hex Spell For 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 128 damage and becomes Blinded for 10 seconds. EotN Mesmer. Illusion Magic 14 Wandering Eye Hex Spell For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 105 damage. Core Mesmer. Illusion Magic 14 Clumsiness Hex Spell For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 87 damage. Nightfall Mesmer. Illusion Magic 14 Signet of Clumsiness Signet If target foe is attacking, that foe and all adjacent foes are interrupted and take 57 damage. Any foes using attack skills are knocked down. Core Mesmer. Illusion Magic 14 Arcane Conundrum Hex Spell For 14 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. EotN Mesmer. Inspiration Magic 9 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
Shared BurdenFactions
Mesmer. Illusion Magic
Shared Burden
Elite Hex Spell
For 5..17..21 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
and
ClumsinessCore
Mesmer. Illusion Magic
Clumsiness
Hex Spell
For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 10..76..97 damage.
for
IneptitudeProphecies
Mesmer. Illusion Magic
Ineptitude
Elite Hex Spell
For 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 30..114..142 damage and becomes Blinded for 10 seconds.
and
Accumulated PainFactions
Mesmer. Illusion Magic
Accumulated Pain
Spell
Target foe takes 15..63..79 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5..17..21 seconds.
.
Equipment
- Full Survivor
- 40/40 Illusion Magic set or defensive set.
SoS Healer
Factions Ritualist. Channeling Magic 16 Signet of Spirits Elite Signet Create three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds. Factions Ritualist. Channeling Magic 16 Bloodsong Binding Ritual Create a level 13 Spirit with 260 (+31) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health. Factions Ritualist. Channeling Magic 16 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Channeling Magic 16 Spirit Siphon Spell Target Spirit loses all Energy. You gain 52% of that Energy. Factions Ritualist. Restoration Magic 13 Mend Body and Soul Spell Target ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 13 Spirit Light Spell Target ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 13 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health |
Painful BondFactions
Ritualist. Channeling Magic
Painful Bond
Hex Spell
For 10..18..21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 8..18..21 damage whenever hit by a Spirit's attack.
- if you aren't a physical.
Splinter WeaponFactions
Ritualist. Channeling Magic
Splinter Weapon
Weapon Spell
For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..4..5 attacks deal 5..41..53 damage to up to 3 adjacent foes.
- if you are a physical.
Equipment
- Full Survivor,
- 40/40 Restoration Magic or defensive set.
IV/PoD Healer
Factions Necromancer. Soul Reaping 13 Icy Veins Elite Hex Spell Target foe is struck for 79 cold damage. For 32 seconds, if target foe dies all nearby foes are struck for 98 cold damage. EotN Necromancer. Death Magic 15 Putrid Bile Hex Spell For 20 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 85 damage. Core Necromancer. Death Magic 15 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 90 cold damage on up to three targets in the area. Nightfall Necromancer. Soul Reaping 13 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 88 Health and 9 Energy. Factions Ritualist. Restoration Magic 10 Spirit Light Spell Target ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 10 Mend Body and Soul Spell Target ally is healed for 83 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 10 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 60 Health EotN Necromancer. Soul Reaping 11 Masochism Enchantment Spell For 32 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell. |
- If not running Minion Master
Deathly SwarmCore
Necromancer. Death Magic
Deathly Swarm
Spell
Deathly Swarm flies out slowly and strikes for 30..78..94 cold damage on up to three targets in the area.
for
Putrid ExplosionCore
Necromancer. Death Magic
Putrid Explosion
Spell
The corpse nearest your target explodes, sending out a shockwave that deals 24..101..126 damage to nearby foes.
Equipment
- Full Survivor
- 40/40 Death Magic set or defensive set.
OR
Nightfall Necromancer. Curses 12 Pain of Disenchantment Elite Spell Target foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 82 Health. Core Necromancer. Curses 12 Enfeebling Blood Spell Target foe and all nearby foes suffer from Weakness for 17 seconds. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. |
Weaken ArmorCore
Necromancer. Curses
Weaken Armor
Spell
Target foe and foes adjacent to your target have Cracked Armor for 5..17..21 seconds.
or
Mark of PainCore
Necromancer. Curses
Mark of Pain
Hex Spell
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.
Equipment
- Full Survivor
- 40/40 Restoration Magic or defensive set.
Minion Master/ST Ritualist
Prophecies Necromancer. Death Magic 18 Aura of the Lich Elite Enchantment Spell All corpses within earshot are exploited and you animate a level 20 bone horror plus one for each corpse exploited in this way. For 53 seconds, your Death Magic attribute is increased by +1. Core Necromancer. Death Magic 19 Animate Bone Minions Spell Exploit nearest corpse to animate two level 15 bone minions. Core Necromancer. Death Magic 19 Death Nova Enchantment Spell For 30 seconds, if target ally dies, all adjacent foes take 120 damage and are Poisoned for 15 seconds. EotN Necromancer. Soul Reaping 9 Masochism Enchantment Spell For 28 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell. Nightfall Necromancer. Soul Reaping 11 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 76 Health and 8 Energy. Nightfall Monk. Protection Prayers 10 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Core Monk. Protection Prayers 10 Protective Spirit Enchantment Spell For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core Monk. Protection Prayers 10 Aegis Enchantment Spell For 9 seconds, all party members within earshot have a 50% chance to block attacks. |
Jagged BonesNightfall
Necromancer. Death Magic
Jagged Bones
Elite Enchantment Spell
For 30 seconds, whenever target undead servant dies, it is replaced by a level 0..12..16 jagged horror that causes Bleeding with each of its attacks.
, in areas with fewer corpses. Also dependent on player preference.
Convert HexesCore
Monk. Protection Prayers
Convert Hexes
Spell
Remove all Hexes from target other ally. For 8..18..21 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
, for more hex removal.
DiscordFactions
Necromancer. Death Magic
Discord
Elite Spell
If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 30..94..115 damage.
, for more damage.
Equipment
- Survivor and Bloodstained Insignia on hands
- 40/20/20 Death Magic or defensive set.
OR
Factions Ritualist. Spawning Power 15 Soul Twisting Elite Skill For 45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals. Factions Ritualist. Communing 16 Shelter Binding Ritual Create a level 13 Spirit with 260 (+156) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds. Factions Ritualist. Communing 16 Union Binding Ritual Create a level 13 Spirit with 260 (+156) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds. Factions Ritualist. Communing 16 Displacement Binding Ritual Create a level 15 Spirit with 300 (+180) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds. Factions Ritualist. Spawning Power 15 Signet of Creation Signet You gain 4 Energy for every summoned creature you control within earshot, maximum 12 Energy. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Spawning Power 15 Boon of Creation Enchantment Spell For 60 seconds, whenever you create a creature, you gain 50 Health and 6 Energy. Factions Ritualist. Restoration Magic Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. |
Armor of UnfeelingFactions
Ritualist. Communing 16
Armor of Unfeeling
Skill
For 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.
to keep spirits up for longer.
Death Pact SignetNightfall
Ritualist. Restoration Magic 12
Death Pact Signet
Signet
Resurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you.
or
Flesh of My FleshFactions
Ritualist. Restoration Magic 12
Flesh of My Flesh
Spell
Lose half your Health. Resurrect target party member with your current Health and 17% Energy.
for a hard res.
"Fall Back!"Nightfall
Paragon. Command 8
"Fall Back!"
Shout
For 7 seconds, all allies within earshot gain 10 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.
if the 2s downtime of the other "FB!"s bugs you.
Binding ChainsFactions
Ritualist. Communing
Binding Chains
Hex Spell
For 3 seconds, target foe and all nearby foes move 90% slower and take 1..24..32 damage each second while moving.
for an aoe snare.
Equipment
- Full Survivor
- 40/20/20 Spawning Power or Defensive set.
Usage
- Set the heroes to
Guard mode.
- Micro prots and defensive spirits during pulls and as necessary.
Notes
- Avoid use against enemies that are immune to Burning or resistant to Fire damage such as Destroyers or Fire Djinn. If you still wish to use this, bring Winter on the ST Ritualist.