|
The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
|
This build uses Stolen Speed with Feast of Corruption, Defile Enchantments, and Desecrate Enchantments to make a normally slow spike fast and effective.
Team Composition
-
-
-
-
-
-
-
or for more protection instead of SoGM Rit:
-
Player
Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
- Any AoE nuker build, or Stolen Speed yourself, or even Physical.
Ebon Battle Standard of WisdomEotN
No Profession. Ebon Vanguard rank
Ebon Battle Standard of Wisdom
Ward Spell
You plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast.
FoC Prot
Prophecies Necromancer. Curses 15 Feast of Corruption Elite Spell Target foe and all adjacent foes are struck for 80 shadow damage. You steal up to 40 Health from each struck foe who is suffering from a Hex. Prophecies Necromancer. Curses 15 Desecrate Enchantments Spell Target foe and all nearby foes take 60 shadow damage and 20 shadow damage for each Enchantment on them. Factions Necromancer. Curses 15 Defile Enchantments Spell Target foe and all nearby foes take 60 shadow damage and 20 shadow damage for each Enchantment on them. Core Necromancer. Curses 15 Enfeebling Blood Spell Target foe and all nearby foes suffer from Weakness for 20 seconds. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. Nightfall Monk. Protection Prayers 10 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Core Monk. Protection Prayers 10 Protective Spirit Enchantment Spell For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core Monk. Protection Prayers 10 Aegis Enchantment Spell For 9 seconds, all party members within earshot have a 50% chance to block attacks. |
Equipment
- Armor: Survivor, Vitae Runes, Vigor Rune.
- Weapons: Any high energy/health staff.
FoC Command
Prophecies Necromancer. Curses 15 Feast of Corruption Elite Spell Target foe and all adjacent foes are struck for 80 shadow damage. You steal up to 40 Health from each struck foe who is suffering from a Hex. Prophecies Necromancer. Curses 15 Desecrate Enchantments Spell Target foe and all nearby foes take 60 shadow damage and 20 shadow damage for each Enchantment on them. Factions Necromancer. Curses 15 Defile Enchantments Spell Target foe and all nearby foes take 60 shadow damage and 20 shadow damage for each Enchantment on them. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. Core No Profession. Unlinked Optional Optional Optional. Nightfall Paragon. Command 10 "Never Surrender!" Shout For 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration. Nightfall Paragon. Command 10 "Stand Your Ground!" Shout For 15 seconds, all party members within earshot receive +24 armor when not moving. Nightfall Paragon. Command 10 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
Optional:
Mark of PainCore
Necromancer. Curses 15
Mark of Pain
Hex Spell
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 40 shadow damage to adjacent foes.
: For physicals to contribute to the spike.
Weaken ArmorCore
Necromancer. Curses 15
Weaken Armor
Spell
Target foe and foes adjacent to your target have Cracked Armor for 20 seconds.
: For players relying on armor-affected damage.
"We Shall Return!"Nightfall
Paragon. Command 10
"We Shall Return!"
Shout
All party members in earshot are resurrected with 42% Health and 15% Energy.
: Disable and micro as needed.
Equipment
- Armor: Survivor, Vitae Runes, Vigor Rune.
- Weapons: Any high energy/health staff, or an enchanting staff.
FoC Resto
Prophecies Necromancer. Curses 15 Feast of Corruption Elite Spell Target foe and all adjacent foes are struck for 80 shadow damage. You steal up to 40 Health from each struck foe who is suffering from a Hex. Prophecies Necromancer. Curses 15 Desecrate Enchantments Spell Target foe and all nearby foes take 60 shadow damage and 20 shadow damage for each Enchantment on them. Factions Necromancer. Curses 15 Defile Enchantments Spell Target foe and all nearby foes take 60 shadow damage and 20 shadow damage for each Enchantment on them. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. Factions Ritualist. Restoration Magic 10 Mend Body and Soul Spell Target ally is healed for 83 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 10 Spirit Light Spell Target ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 10 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 60 Health Factions Ritualist. Restoration Magic 10 Life Binding Ritual Create a level 10 Spirit with 200 Health and 62 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 5 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. |
Equipment
- Armor: Survivor, Vitae Runes, Vigor Rune.
- Weapons: Any high energy/health staff.
Panic
Prophecies Mesmer. Domination Magic 15 Panic Elite Hex Spell For 10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. Nightfall Mesmer. Domination Magic 15 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 100 damage to that foe and all nearby foes. Factions Mesmer. Domination Magic 15 Unnatural Signet Signet Target foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage. Core Mesmer. Domination Magic 15 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage. Core Mesmer. Domination Magic 15 Shatter Hex Spell Remove a Hex from target ally. If a Hex is removed, foes near that ally take 120 damage. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. EotN Mesmer. Inspiration Magic 9 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. Nightfall Paragon. Command 7 "Fall Back!" Shout For 7 seconds, all allies within earshot gain 10 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
Variant for Panic
Energy SurgeCore
Mesmer. Domination Magic
Energy Surge
Elite Spell
Target foe loses 1..8..11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
Illusion Mesmer
Factions Mesmer. Fast Casting 13 Stolen Speed Elite Hex Spell For 9 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast. EotN Mesmer. Illusion Magic 12 Wandering Eye Hex Spell For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 94 damage. Core Mesmer. Illusion Magic 12 Clumsiness Hex Spell For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 76 damage. Nightfall Mesmer. Illusion Magic 12 Signet of Clumsiness Signet If target foe is attacking, that foe and all adjacent foes are interrupted and take 51 damage. Any foes using attack skills are knocked down. Core Mesmer. Illusion Magic 12 Arcane Conundrum Hex Spell For 13 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 6 Energy. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. EotN Mesmer. Inspiration Magic 9 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
Variants for Stolen Speed
-
IneptitudeProphecies
Mesmer. Illusion Magic
Ineptitude
Elite Hex Spell
For 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 30..114..142 damage and becomes Blinded for 10 seconds.
for big armor-ignoring damage and blind melee.
-
Shared BurdenFactions
Mesmer. Illusion Magic
Shared Burden
Elite Hex Spell
For 5..17..21 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
to keep enemies snared and make them cast, and hit slower.
-
Psychic InstabilityFactions
Mesmer. Fast Casting
Psychic Instability
Elite Spell
Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2..4..4 seconds. (50% failure chance with Fast Casting 4 or less.)
for AoE KD with the chance of snaring enemies during spike.
Equipment
- Armor: Survivor, Vitae Runes, Vigor Rune.
- Weapons: Any high energy/health staff.
Equipment
- Armor: Survivor, Vitae Runes, Vigor Rune.
- Weapons: Any high energy/health staff.
SoS Resto
Factions Ritualist. Channeling Magic 16 Signet of Spirits Elite Signet Create three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds. Factions Ritualist. Channeling Magic 16 Bloodsong Binding Ritual Create a level 13 Spirit with 260 (+31) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health. Factions Ritualist. Channeling Magic 16 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Channeling Magic 16 Spirit Siphon Spell Target Spirit loses all Energy. You gain 52% of that Energy. Factions Ritualist. Restoration Magic 13 Mend Body and Soul Spell Target ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 13 Spirit Light Spell Target ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 13 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health |
Painful BondFactions
Ritualist. Channeling Magic 16
Painful Bond
Hex Spell
For 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack.
- if you aren't a physical.
Splinter WeaponFactions
Ritualist. Channeling Magic 16
Splinter Weapon
Weapon Spell
For 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.
- if you are a physical.
Equipment
- Armor: Survivor, Vitae Runes, Vigor Rune.
- Weapons: Any high energy/health staff.
SoGM Rit
Nightfall Ritualist. Communing 15 Signet of Ghostly Might Elite Signet For 20 seconds, all spirits you control within earshot attack 33% faster and deal 10 additional damage. Factions Ritualist. Communing 15 Shadowsong Binding Ritual Create a level 10 Spirit with 200 (+104) Health and 62 armor. The spirit's attacks deal 20 damage and cause Blindness for 6 seconds. This Spirit dies after 30 seconds. Factions Ritualist. Communing 15 Pain Binding Ritual Create a level 12 Spirit with 240 (+125) Health and 73 armor. This Spirit's attacks deal 30 damage. This Spirit dies after 150 seconds. Factions Ritualist. Communing 15 Disenchantment Binding Ritual Create a level 12 Spirit with 240 (+125) Health and 73 armor. This Spirit deals 20 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 35 seconds. Nightfall Ritualist. Communing 15 Anguish Binding Ritual Create a level 11 Spirit with 220 (+114) Health and 68 armor. This Spirit's attacks deal 20 damage and deal double damage to Hexed foes. This Spirit dies after 45 seconds. Factions Ritualist. Communing 15 Binding Chains Hex Spell For 3 seconds, target foe and all nearby foes move 90% slower and take 30 damage each second while moving. Factions Ritualist. Spawning Power 13 Boon of Creation Enchantment Spell For 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy. Factions Ritualist. Restoration Magic 3 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 8% Energy. |
or
ST Rit
Factions Ritualist. Spawning Power 15 Soul Twisting Elite Skill For 45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals. Factions Ritualist. Communing 16 Shelter Binding Ritual Create a level 13 Spirit with 260 (+156) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds. Factions Ritualist. Communing 16 Union Binding Ritual Create a level 13 Spirit with 260 (+156) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds. Factions Ritualist. Communing 16 Displacement Binding Ritual Create a level 15 Spirit with 300 (+180) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds. Factions Ritualist. Spawning Power 15 Signet of Creation Signet You gain 4 Energy for every summoned creature you control within earshot, maximum 12 Energy. Factions Ritualist. Communing 16 Binding Chains Hex Spell For 3 seconds, target foe and all nearby foes move 90% slower and take 32 damage each second while moving. Factions Ritualist. Spawning Power 15 Boon of Creation Enchantment Spell For 60 seconds, whenever you create a creature, you gain 50 Health and 6 Energy. Factions Ritualist. Restoration Magic 3 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 8% Energy. |
- ST Rit should only be used for harder areas.
Equipment
- Armor: Survivor, Vitae Runes, Vigor Rune.
- Weapons: Any high energy/health staff.
Notes
- These AoE spells won't make foes scatter and it is recommended that you don't take skills that cause scatter either. Your team may however need to avoid them. You can find out more about that here.
Usage
- Set heroes to
Guard.
- Micro Stolen Speed and call your target
Counters
- General heavy caster shutdown.
- Daze etc.
Variants
- Appropriate (Meta/Great) hero builds to replace builds the player runs.
/
ER Prot Hero, in the harder elite/HM areas for more prot and infuse spam.
- Needs a little Micro to be optimally effective.
- Smite Monk, mind that RoJ will cause scatter.