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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
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A team designed specifically for the necromancer, focusing on triggering the Necromancer skill, Mark of Pain, with two Vow of Strength heroes and a Ritualist midline for cleanup and damage mitigation. Uses chained Fall Back for swift traversal.
Overview
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Mark of Pain Nuker
Core Necromancer. Curses 14 Barbs Hex Spell For 30 seconds, target foe takes 14 more damage when hit by physical damage. EotN No Profession. Ebon Vanguard rank Ebon Vanguard Assassin Support Spell Summon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. Core Necromancer. Curses 14 Mark of Pain Hex Spell For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 38 shadow damage to adjacent foes. Factions Assassin. Deadly Arts 10 Assassin's Promise Elite Hex Spell For 12 seconds, if target foe dies, you gain 15 Energy and all your skills are recharged. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. Core No Profession. Unlinked Optional Optional Optional. Core Necromancer. Curses 14 Rigor Mortis Hex Spell For 19 seconds, target foe cannot block. EotN No Profession. Asura rank Technobabble Spell Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3..5 seconds. |
Enfeebling BloodCore
Necromancer. Curses
Enfeebling Blood
Spell
Target foe and all nearby foes suffer from Weakness for 5..17..21 seconds.
- reduce damage dealt by auto attacking foes
Reckless HasteFactions
Necromancer. Curses
Reckless Haste
Hex Spell
For 6..11..12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks.
- additional party protection, doesn't increase hm enemies' attack speed
Rend EnchantmentsCore
Necromancer. Curses
Rend Enchantments
Spell
Remove 5..8..9 Enchantments from target foe. For each Monk Enchantment removed, you take 55..31..23 damage.
- remove enchantments from Slavers' Exile dwarves
Vocal MinorityNightfall
Necromancer. Curses
Vocal Minority
Hex Spell
For 5..17..21 seconds, target foe and all nearby foes cannot use Shouts or Chants.
- fish hex
Equipment
- Silencing spear of defence for Technobabble; Cruel spear of defence for "Finish Him!"
- Curses focus of Aptitude (20% HCT) and "Master of My Domain" inscription (+1)
VoS Dervish x2
Factions Assassin. Shadow Arts 2 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 83. Nightfall Dervish. Earth Prayers 11 Vow of Strength Elite Enchantment Spell For 15 seconds, whenever you attack a foe with your scythe, you deal 21 slashing damage to all adjacent foes. EotN Dervish. Mysticism 9 Aura Slicer Melee Attack If this attack hits, you inflict Bleeding for 11 seconds. If you are enchanted, you also inflict Cracked Armor for 6 seconds. Nightfall Dervish. Scythe Mastery 14 Victorious Sweep Melee Attack If this attack hits, you deal +24 damage. If the target foe has less Health than you, you gain 77 Health. Nightfall Dervish. Scythe Mastery 14 Reap Impurities Melee Attack If this attack hits, you deal +14 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 38 holy damage. EotN Dervish. Scythe Mastery 14 Radiant Scythe Scythe Attack This attack strikes for +1 damage for each point of Energy you currently have, maximum 28 damage. You gain 7 Energy if this attack hits. Nightfall Dervish. Mysticism 9 Heart of Fury Stance For 7 seconds, you attack 25% faster. Nightfall Dervish. Earth Prayers 11 Sand Shards Flash Enchantment Spell For 30 seconds, the next 4 times you hit with a scythe, all other adjacent foes take 47 earth damage. |
Equipment
- Windwalker or Blessed Insignias
- Vitae runes
- Zealous Scythe of Enchanting with "Guided by Fate" inscription (+15 while enchanted)
Domination Mesmer
Prophecies Mesmer. Domination Magic 15 Panic Elite Hex Spell For 10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. Nightfall Mesmer. Domination Magic 15 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 100 damage to that foe and all nearby foes. Core Mesmer. Domination Magic 15 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage. Factions Mesmer. Domination Magic 15 Unnatural Signet Signet Target foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage. Core Mesmer. Domination Magic 15 Shatter Hex Spell Remove a Hex from target ally. If a Hex is removed, foes near that ally take 120 damage. Nightfall Mesmer. Inspiration Magic 10 Drain Delusions Spell Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 4 Energy and you gain 4 Energy for each point lost. Core Mesmer. Inspiration Magic 10 Drain Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health. Factions Ritualist. Restoration Magic 3 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 8% Energy. |
Energy SurgeCore
Mesmer. Domination Magic 15
Energy Surge
Elite Spell
Target foe loses 10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
OverloadFactions
Mesmer. Domination Magic 15
Overload
Hex Spell
For 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 75 damage to that foe and all adjacent foes.
over Unnatural Signet
Equipment
- Survivor Insignia, Vigor and Vitae Runes.
- Domination Wand of Memory with "Aptitude not Attitude", Domination Focus of Aptitude with "Forget me Not".
Illusion Mesmer
Factions Mesmer. Illusion Magic 14 Shared Burden Elite Hex Spell For 19 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower. Core Mesmer. Illusion Magic 14 Fragility Hex Spell For 19 seconds, target and adjacent foes take 19 damage each time they suffer or recover from a new Condition. Core Mesmer. Illusion Magic 14 Clumsiness Hex Spell For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 87 damage. EotN Mesmer. Illusion Magic 14 Wandering Eye Hex Spell For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 105 damage. Core Mesmer. Inspiration Magic 10 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 21 Energy. Nightfall Mesmer. Inspiration Magic 10 Drain Delusions Spell Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 4 Energy and you gain 4 Energy for each point lost. Nightfall Paragon. Command 10 "Never Surrender!" Shout For 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration. Nightfall Paragon. Command 10 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
Drain EnchantmentCore
Mesmer. Inspiration Magic 10
Drain Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.
Signet of ClumsinessNightfall
Mesmer. Illusion Magic 14
Signet of Clumsiness
Signet
If target foe is attacking, that foe and all adjacent foes are interrupted and take 57 damage. Any foes using attack skills are knocked down.
Equipment
- Survivor Insignias
- Vitae runes
- Illusion Wand of Memory with "Aptitude not Attitude", Illusion Focus of Aptitude with "Forget me Not".
IV Resto
Factions Necromancer. Soul Reaping 13 Icy Veins Elite Hex Spell Target foe is struck for 79 cold damage. For 32 seconds, if target foe dies all nearby foes are struck for 98 cold damage. EotN Necromancer. Death Magic 7 Withering Aura Enchantment Spell For 12 seconds, target ally's melee attacks cause Weakness for 12 seconds. Nightfall Necromancer. Soul Reaping 13 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 88 Health and 9 Energy. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Factions Ritualist. Restoration Magic 12 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 17% Energy. |
Death Pact SignetNightfall
Ritualist. Restoration Magic 12
Death Pact Signet
Signet
Resurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you.
Equipment
- Survivor Insignias
- Vitae Runes
- Either a Restoration Magic set or defensive set. The hero will be holding PwK most of the time.
SoS Resto
Factions Ritualist. Channeling Magic 16 Signet of Spirits Elite Signet Create three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds. Factions Ritualist. Channeling Magic 16 Bloodsong Binding Ritual Create a level 13 Spirit with 260 (+42) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health. Factions Ritualist. Channeling Magic 16 Splinter Weapon Weapon Spell For 20(+3.2) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes. Factions Ritualist. Channeling Magic 16 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage. Factions Ritualist. Channeling Magic 16 Spirit Siphon Spell Target Spirit loses all Energy. You gain 52% of that Energy. Factions Ritualist. Restoration Magic 13 Mend Body and Soul Spell Target ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 13 Spirit Light Spell Target ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 13 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health |
Equipment
- Survivor or Shaman's Insignia s
- Vitae runes
- Spear of Fortitude/Defense with "I have the power!"
- Restoration focus of Aptitude with "Forget Me Not" inscription.
ST Rit
Factions Ritualist. Spawning Power 12 Soul Twisting Elite Skill For 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals. Factions Ritualist. Communing 16 Shelter Binding Ritual Create a level 13 Spirit with 260 (+125) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds. Factions Ritualist. Communing 16 Union Binding Ritual Create a level 13 Spirit with 260 (+125) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds. Factions Ritualist. Communing 16 Displacement Binding Ritual Create a level 15 Spirit with 300 (+144) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Spawning Power 12 Signet of Creation Signet You gain 4 Energy for every summoned creature you control within earshot, maximum 10 Energy. Factions Ritualist. Spawning Power 12 Boon of Creation Enchantment Spell For 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy. Nightfall Paragon. Command 8 "Fall Back!" Shout For 7 seconds, all allies within earshot gain 10 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
Binding ChainsFactions
Ritualist. Communing 16
Binding Chains
Hex Spell
For 3 seconds, target foe and all nearby foes move 90% slower and take 32 damage each second while moving.
Armor of UnfeelingFactions
Ritualist. Communing 16
Armor of Unfeeling
Skill
For 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.
Equipment
- Survivor or Shaman's Insignia, Vigor and Vitae Runes.
- Spear of Enchanting with "I have the power!", Command Shield of Fortitude with -2 while enchanted OR Communing focus of Aptitude with "Forget me Not".
Emo
Core Monk. Healing Prayers 6 Infuse Health Spell Lose half your current Health. Target other ally is healed for 114% of the amount you lost. Core Monk. Healing Prayers 6 Healing Breeze Enchantment Spell For 15 seconds, target ally gains +6 Health regeneration. Factions Monk. Protection Prayers 12 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health. Core Monk. Protection Prayers 12 Protective Spirit Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Factions Monk. Protection Prayers 12 Shield Guardian Enchantment Spell For 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 34 and Shield Guardian ends. Factions Monk. Protection Prayers 12 Reverse Hex Enchantment Spell Remove one Hex from target ally. For 9 seconds, the next time target ally would take damage, that damage is reduced by 41. Core Elementalist. Energy Storage 13 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a spell. Prophecies Elementalist. Energy Storage 13 Ether Renewal Elite Enchantment Spell For 18 seconds, each time you cast a Spell, you gain 4 Energy and 18 Health for each Enchantment on you. |
Usage
- Set the heroes to
Guard mode.
- Flag heroes back and lure mobs with a flatbow so they semi-ball up.
- Call Mark of Pain on a central foe or clump of foes if some have broken from the mob.
- Cast Assassin's Promise when the marked foe drops to 50% health, depending on level.
- Micro Death's Charge, locking the Dervish on the called target will increase reliability.
- Micro spirits beforehand so the Dervish don't take too much pressure when they jump in.
Counters
See Also