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Build:Team - 7 Hero Player Support

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This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. The section describes how often the build is used.
This build has also received an overall in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been for the following use:

Contents

This is a general 7 hero build to accompany any player profession in Hard Mode areas of the game. It utilizes the and/or for solid defense and offense. The build provides defense in the form of caster and physical shutdown, spirits, minions, and protective skills.

Team Composition

Optional
Optional
Optional Optional Optional Optional Optional Optional Optional Optional


Curses Resto

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  •  instead of Pain of Disenchantment if you face no enchanted foes (8+1 Curses, 10+1+1 Soul Reaping).
  •  when running a melee player
  •  for additional melee shutdown
  •  for condition-heavy areas
  •  instead of Life


Equipment

  • Survivor Insignias
  • Vitae Runes
  • Either a 40/40 Restoration Magic set or defensive set. The hero will be holding PwK most of the time.

Minion Bomber Prot

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  • , in areas with fewer corpses. Also dependent on player preference.
  •  for more damage
  •  for energy management
  •  for more hex removal


Equipment

  • Survivor and Bloodstained Insignia, Vigor and Vitae Runes.
  • Spear of Enchanting with "I have the power!", Death Magic Focus of Aptitude with "Forget Me Not" or a Shield of Fortitude with your favourite inscription.

Domination Mesmer

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  •  to kill stuff faster.
  •  strong AoE damage, requires some micro


Equipment

  • Survivor or Prodigy's Insignia, Vigor and Vitae Runes.
  • Domination Wand of Memory with "Aptitude not Attitude", Domination Focus of Aptitude with "Forget me Not".

Illusion Mesmer

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  • , for 4 sec AoE knockdown (11+1+1 Illusion, 11+1 Fast Casting).
  •  for an AoE snare


Equipment

  • Survivor or Prodigy's Insignia, Vigor and Vitae Runes.
  • Illusion Wand of Memory with "Aptitude not Attitude", Illusion Focus of Aptitude with "Forget me Not".

SoS Channeling

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  •  instead of Ancestors' Rage when taking Razah as SoGM


Equipment

  • Survivor or Shaman's Insignia, Vigor and Vitae Runes.
  • Spear of Fortitude/Defense with "I have the power!", Shield of Fortitude with your favourite inscription.

Razah

  • Choose one of the following builds to be run by Razah.
    • Domination Mesmer for strong AoE damage and additional shutdown, or the SoGM Ritualist for the Spiritway midline which offers armor-ignoring damage from spirits and additional damage mitigation through a spirit wall.

SoGM Rit

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  •  for areas where enemies are spread out.
  •  for anti-boss shutdown
  •  to keep spirits up longer, requires some micro
  •  for a snare
  •  for anti-rez support, disable and micro
  •  for extra shutdown especially on bosses


Equipment

  • Survivor or Shaman's Insignia, Vigor and Vitae Runes.
  • Spear of Fortitude/Defense with "I have the power!", Shield of Fortitude with your favourite inscription.
    • A Staff can also be used for additional energy.

Domination Mesmer

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  •  for additional hex removal
  •  strong AoE damage, requires some micro


Equipment

  • Survivor or Prodigy's Insignia, Vigor and Vitae Runes.
  • Domination Wand of Memory with "Aptitude not Attitude", Domination Focus of Aptitude with "Forget me Not".

Smite Monk

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  •  instead of Divine Healing when running a melee player.


Equipment

  • Survivor Insignia, Vigor and Vitae Runes.
  • Smiting Wand of Memory with "Aptitude not Attitude", Smiting Focus of Aptitude with "Forget me Not".

Usage

  • Set heroes to Guard.
  • Disable and/or micro certain skills if necessary, e.g. Strength of Honor.

Counters

  • Shutdown of protters / healers with Daze etc.
  • General heavy caster shutdown.

Variants

  • Change the N/Rt Necro Healer for UA monk or a similar healing build.
  • for high-end PvE for more prot and infuse spam.
  • For brave players or easy areas, the Curses Resto can be dropped for more damage, for example another .

Notes

  • Additional spirits work as a wall against incoming foes and protect the party from damage.
  • The player may bring additional snares or knockdowns to prevent scatter from .