|
This build is part of the current metagame.
The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used. This build has also received an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
|
This is a general 7 hero build to accompany any player profession in Hard Mode areas of the game. It utilizes the Ritualist midline and/or Mesmer Midline for solid defense and offense. The build provides defense in the form of caster and physical shutdown, spirits, minions, and protective skills.
Team Composition
Curses Resto
Nightfall Necromancer. Curses 12 Pain of Disenchantment Elite Spell Target foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 82 Health. Core Necromancer. Curses 12 Enfeebling Blood Spell Target foe and all nearby foes suffer from Weakness for 17 seconds. Core No Profession. Unlinked Optional Optional Optional. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. |
Icy VeinsFactions
Necromancer. Soul Reaping 12
Icy Veins
Elite Hex Spell
Target foe is struck for 74 cold damage. For 30 seconds, if target foe dies all nearby foes are struck for 92 cold damage.
instead of Pain of Disenchantment if you face no enchanted foes (8+1 Curses, 10+1+1 Soul Reaping).
Mark of PainCore
Necromancer. Curses 12
Mark of Pain
Hex Spell
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 34 shadow damage to adjacent foes.
when running a melee player
Shadow of FearProphecies
Necromancer. Curses 12
Shadow of Fear
Hex Spell
Target foe and all adjacent foes attack 50% slower for the next 25 seconds.
for additional melee shutdown
Foul FeastEotN
Necromancer. Soul Reaping 9
Foul Feast
Spell
All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 27 Health and 1 Energy. This skill recharges twice as fast if you remove Disease from your target.
for condition-heavy areas
Weapon of WardingFactions
Ritualist. Restoration Magic 12
Weapon of Warding
Weapon Spell
For 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.
RejuvenationEotN
Ritualist. Restoration Magic 12
Rejuvenation
Binding Ritual
Create a level 16 Spirit with 320 Health and 97 armor. This Spirit heals all party members within earshot for 9 Health each second. This Spirit loses 9 Health for each party member healed in this way. This Spirit dies after 78 seconds.
instead of Life
Equipment
- Survivor Insignias
- Vitae Runes
- Either a 40/40 Restoration Magic set or defensive set. The hero will be holding PwK most of the time.
Minion Bomber Prot
Prophecies Necromancer. Death Magic 18 Aura of the Lich Elite Enchantment Spell All corpses within earshot are exploited and you animate a level 20 bone horror plus one for each corpse exploited in this way. For 53 seconds, your Death Magic attribute is increased by +1. Core Necromancer. Death Magic 19 Animate Bone Minions Spell Exploit nearest corpse to animate two level 15 bone minions. Core Necromancer. Death Magic 19 Death Nova Enchantment Spell For 30 seconds, if target ally dies, all adjacent foes take 120 damage and are Poisoned for 15 seconds. EotN Necromancer. Soul Reaping 9 Masochism Enchantment Spell For 28 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell. EotN Necromancer. Death Magic 19 Putrid Bile Hex Spell For 24 seconds, target foe suffers -4 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 101 damage. Nightfall Monk. Protection Prayers 10 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Core Monk. Protection Prayers 10 Protective Spirit Enchantment Spell For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core Monk. Protection Prayers 10 Aegis Enchantment Spell For 9 seconds, all party members within earshot have a 50% chance to block attacks. |
Jagged BonesNightfall
Necromancer. Death Magic 18
Jagged Bones
Elite Enchantment Spell
For 30 seconds, whenever target undead servant dies, it is replaced by a level 18 jagged horror that causes Bleeding with each of its attacks.
, in areas with fewer corpses. Also dependent on player preference.
DiscordFactions
Necromancer. Death Magic 18
Discord
Elite Spell
If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 126 damage.
for more damage
Signet of Lost SoulsNightfall
Necromancer. Soul Reaping 11
Signet of Lost Souls
Signet
If target foe is below 50% Health, you gain 76 Health and 8 Energy.
for energy management
Convert HexesCore
Monk. Protection Prayers 10
Convert Hexes
Spell
Remove all Hexes from target other ally. For 16 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
for more hex removal
Equipment
- Survivor and Bloodstained Insignia, Vigor and Vitae Runes.
- Spear of Enchanting with "I have the power!", Death Magic Focus of Aptitude with "Forget Me Not" or a Shield of Fortitude with your favourite inscription.
Domination Mesmer
Prophecies Mesmer. Domination Magic 15 Panic Elite Hex Spell For 10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. Nightfall Mesmer. Domination Magic 15 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 100 damage to that foe and all nearby foes. Factions Mesmer. Domination Magic 15 Unnatural Signet Signet Target foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage. Core Mesmer. Domination Magic 15 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage. Core Mesmer. Domination Magic 15 Shatter Hex Spell Remove a Hex from target ally. If a Hex is removed, foes near that ally take 120 damage. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. EotN Mesmer. Inspiration Magic 9 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. Nightfall Paragon. Command 7 "Fall Back!" Shout For 7 seconds, all allies within earshot gain 10 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
Energy SurgeCore
Mesmer. Domination Magic 15
Energy Surge
Elite Spell
Target foe loses 10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
to kill stuff faster.
Chaos StormProphecies
Mesmer. Domination Magic 15
Chaos Storm
Spell
Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 25 damage and lose 2 Energy
strong AoE damage, requires some micro
Shatter EnchantmentCore
Mesmer. Domination Magic 15
Shatter Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 100 damage.
Drain EnchantmentCore
Mesmer. Inspiration Magic 9
Drain Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.
Equipment
- Survivor or Prodigy's Insignia, Vigor and Vitae Runes.
- Domination Wand of Memory with "Aptitude not Attitude", Domination Focus of Aptitude with "Forget me Not".
Illusion Mesmer
Prophecies Mesmer. Illusion Magic 14 Ineptitude Elite Hex Spell For 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 128 damage and becomes Blinded for 10 seconds. Core Mesmer. Illusion Magic 14 Clumsiness Hex Spell For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 87 damage. Nightfall Mesmer. Illusion Magic 14 Signet of Clumsiness Signet If target foe is attacking, that foe and all adjacent foes are interrupted and take 57 damage. Any foes using attack skills are knocked down. EotN Mesmer. Illusion Magic 14 Wandering Eye Hex Spell For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 105 damage. Core Mesmer. Illusion Magic 14 Arcane Conundrum Hex Spell For 14 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. EotN Mesmer. Inspiration Magic 9 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
Psychic InstabilityFactions
Mesmer. Fast Casting 12
Psychic Instability
Elite Spell
Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)
, for 4 sec AoE knockdown (11+1+1 Illusion, 11+1 Fast Casting).
Shared BurdenFactions
Mesmer. Illusion Magic 14
Shared Burden
Elite Hex Spell
For 19 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
for an AoE snare
Drain EnchantmentCore
Mesmer. Inspiration Magic 9
Drain Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.
Equipment
- Survivor or Prodigy's Insignia, Vigor and Vitae Runes.
- Illusion Wand of Memory with "Aptitude not Attitude", Illusion Focus of Aptitude with "Forget me Not".
SoS Channeling
Factions Ritualist. Channeling Magic 16 Signet of Spirits Elite Signet Create three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds. Factions Ritualist. Channeling Magic 16 Bloodsong Binding Ritual Create a level 13 Spirit with 260 (+42) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health. Factions Ritualist. Channeling Magic 16 Splinter Weapon Weapon Spell For 20(+3.2) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes. Factions Ritualist. Channeling Magic 16 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage. Factions Ritualist. Channeling Magic 16 Spirit Siphon Spell Target Spirit loses all Energy. You gain 52% of that Energy. Factions Ritualist. Restoration Magic 13 Mend Body and Soul Spell Target ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 13 Spirit Light Spell Target ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 13 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health |
Painful BondFactions
Ritualist. Channeling Magic 16
Painful Bond
Hex Spell
For 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack.
instead of Ancestors' Rage when taking Razah as SoGM
Equipment
- Survivor or Shaman's Insignia, Vigor and Vitae Runes.
- Spear of Fortitude/Defense with "I have the power!", Shield of Fortitude with your favourite inscription.
Razah
- Choose one of the following builds to be run by Razah.
- Domination Mesmer for strong AoE damage and additional shutdown, or the SoGM Ritualist for the Spiritway midline which offers armor-ignoring damage from spirits and additional damage mitigation through a spirit wall.
SoGM Rit
Nightfall Ritualist. Communing 16 Signet of Ghostly Might Elite Signet For 21 seconds, all spirits you control within earshot attack 33% faster and deal 10 additional damage. Factions Ritualist. Communing 16 Pain Binding Ritual Create a level 13 Spirit with 260 (+146) Health and 79 armor. This Spirit's attacks deal 32 damage. This Spirit dies after 158 seconds. Factions Ritualist. Communing 16 Shadowsong Binding Ritual Create a level 11 Spirit with 220 (+123) Health and 68 armor. The spirit's attacks deal 21 damage and cause Blindness for 6 seconds. This Spirit dies after 30 seconds. Factions Ritualist. Communing 16 Disenchantment Binding Ritual Create a level 13 Spirit with 260 (+146) Health and 79 armor. This Spirit deals 21 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 37 seconds. Nightfall Ritualist. Communing 16 Anguish Binding Ritual Create a level 12 Spirit with 240 (+134) Health and 73 armor. This Spirit's attacks deal 21 damage and deal double damage to Hexed foes. This Spirit dies after 47 seconds. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Spawning Power 14 Boon of Creation Enchantment Spell For 57 seconds, whenever you create a creature, you gain 47 Health and 6 Energy. Factions Ritualist. Restoration Magic 3 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 8% Energy. |
Soul TwistingFactions
Ritualist. Spawning Power 16
Soul Twisting
Elite Skill
For 48 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.
for areas where enemies are spread out.
DissonanceFactions
Ritualist. Communing 16
Dissonance
Binding Ritual
Create a level 13 Spirit with 260 Health and 79 armor. This Spirit deals 21 damage and anyone struck by its attack is interrupted. This Spirit dies after 26 seconds.
for anti-boss shutdown
Armor of UnfeelingFactions
Ritualist. Communing 16
Armor of Unfeeling
Skill
For 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.
to keep spirits up longer, requires some micro
Binding ChainsFactions
Ritualist. Communing 16
Binding Chains
Hex Spell
For 3 seconds, target foe and all nearby foes move 90% slower and take 32 damage each second while moving.
for a snare
Frozen SoilProphecies
Ranger. Wilderness Survival 6
Frozen Soil
Nature Ritual
Create a level 5 Spirit with 100 Health and 32 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 54 seconds.
for anti-rez support, disable and micro
EarthbindFactions
Ritualist. Communing 16
Earthbind
Binding Ritual
Create a level 15 Spirit with 300 Health and 91 armor. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 23 Health. This Spirit dies after 47 seconds.
for extra shutdown especially on bosses
Equipment
- Survivor or Shaman's Insignia, Vigor and Vitae Runes.
- Spear of Fortitude/Defense with "I have the power!", Shield of Fortitude with your favourite inscription.
- A Staff can also be used for additional energy.
Domination Mesmer
Core Mesmer. Domination Magic 15 Energy Surge Elite Spell Target foe loses 10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. Nightfall Mesmer. Domination Magic 15 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 100 damage to that foe and all nearby foes. Factions Mesmer. Domination Magic 15 Unnatural Signet Signet Target foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage. Core Mesmer. Domination Magic 15 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. EotN Mesmer. Inspiration Magic 9 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
Shatter HexCore
Mesmer. Domination Magic 15
Shatter Hex
Spell
Remove a Hex from target ally. If a Hex is removed, foes near that ally take 120 damage.
for additional hex removal
Chaos StormProphecies
Mesmer. Domination Magic 15
Chaos Storm
Spell
Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 25 damage and lose 2 Energy
strong AoE damage, requires some micro
Shatter EnchantmentCore
Mesmer. Domination Magic 15
Shatter Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 100 damage.
Drain EnchantmentCore
Mesmer. Inspiration Magic 9
Drain Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.
Equipment
- Survivor or Prodigy's Insignia, Vigor and Vitae Runes.
- Domination Wand of Memory with "Aptitude not Attitude", Domination Focus of Aptitude with "Forget me Not".
Smite Monk
Factions Monk. Smiting Prayers 14 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 42 holy damage each second and begin Burning for 3 seconds. Nightfall Monk. Smiting Prayers 14 Reversal of Damage Enchantment Spell For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 70). Target ally gets healed for 32 Health. EotN Monk. Smiting Prayers 14 Smite Condition Spell Remove one Condition from target ally. If a Condition was removed, foes in the area take 57 holy damage. Target ally gets healed for 32 Health. Core Monk. Smiting Prayers 14 Smite Hex Spell Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 80 holy damage. Target ally gets healed for 32 Health. Prophecies Monk. Divine Favor 10 Divine Healing Spell Heal yourself and party members within earshot for 45 points. You get healed for 32 Health. Nightfall Paragon. Command 9 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. EotN Monk. Smiting Prayers 14 Castigation Signet Signet Target foe takes 54 holy damage. If that foe was attacking, you gain 9 Energy. EotN Monk. Divine Favor 10 Smiter's Boon Enchantment Spell For 30 seconds, your Smiting Prayers have double the Divine Favor bonus. You get healed for 32 Health. |
Strength of HonorCore
Monk. Smiting Prayers 14
Strength of Honor
Enchantment Spell
While you maintain this Enchantment, target ally deals 24 more damage in melee.
instead of Divine Healing when running a melee player.
Equipment
- Survivor Insignia, Vigor and Vitae Runes.
- Smiting Wand of Memory with "Aptitude not Attitude", Smiting Focus of Aptitude with "Forget me Not".
Usage
- Set heroes to
Guard.
- Disable and/or micro certain skills if necessary, e.g. Strength of Honor.
Counters
- Shutdown of protters / healers with Daze etc.
- General heavy caster shutdown.
Variants
- Change the N/Rt Necro Healer for UA monk or a similar healing build.
- ER Prot Hero for high-end PvE for more prot and infuse spam.
- For brave players or easy areas, the Curses Resto can be dropped for more damage, for example another Smite Monk.
Notes
- Additional spirits work as a wall against incoming foes and protect the party from damage.
- The player may bring additional snares or knockdowns to prevent scatter from Ray of Judgment.