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This build is part of the current metagame.
The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used. This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Balanced AB team
Frequency
A standard team used by coordinated players in AB
Team Composition
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Eviscerate
Prophecies Warrior. Axe Mastery 14 Eviscerate Elite Axe Attack If Eviscerate hits, you strike for +29 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration. EotN Warrior. Strength 13 Body Blow Melee Attack If this attack hits, target foe takes +36 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 13 seconds. This attack skill has 13% armor penetration. Core Warrior. Axe Mastery 14 Disrupting Chop Axe Attack If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. This attack skill has 13% armor penetration. Core Warrior. Strength 13 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration. Prophecies Elementalist. Air Magic 3 Shock Skill Target touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration. Core Warrior. Unlinked Frenzy Stance For 8 seconds, you attack 33% faster but take double damage. Prophecies Warrior. Strength 13 Rush Stance For 18 seconds, you move 25% faster. Core Warrior. Strength 13 Shield Bash Skill For 10 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds. |
Equipment
- Sentinel's Insignia
- 1 Stonefist Insignia
- Vitae's/Superior Vigor
Crippling Shot
Prophecies Ranger. Marksmanship 10 Crippling Shot Elite Bow Attack If Crippling Shot hits, your target becomes Crippled for 8 seconds. This attack cannot be blocked. Core Ranger. Marksmanship 10 Savage Shot Bow Attack If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +23 damage. Core Ranger. Expertise 14 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Core Ranger. Wilderness Survival 10 Apply Poison Preparation For 24 seconds, foes struck by your physical attacks become Poisoned for 11 seconds. Nightfall Ranger. Wilderness Survival 10 Natural Stride Stance For 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. Core Ranger. Expertise 14 Lightning Reflexes Stance For 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Nightfall Monk. Protection Prayers 3 Mending Touch Spell Touched ally loses two Conditions and is healed for 24 Health for each Condition removed in this way. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. |
Variants
Equipment
- Brawler's Insignias
- Vitae/Superior Vigor
- Crippling & Poisonous Bows.
- Defensive Set.
Elementalist
Mind Blast
Nightfall Elementalist. Fire Magic 14 Mind Blast Elite Spell Target foe is struck for 57 fire damage. If you have more Energy than target foe, you gain 8 Energy. Core Elementalist. Fire Magic 14 Immolate Spell Target foe is struck for 71 fire damage and is set on fire for 3 seconds. Core Elementalist. Fire Magic 14 Meteor Spell Target foe and all adjacent foes are struck for 105 fire damage and knocked down. Prophecies Elementalist. Fire Magic 14 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 10 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 400% of the Energy cost each time you cast a spell. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Paragon. Command 9 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
Optionals
"Brace Yourself!" (PvP)Nightfall
Paragon. Command 9
"Brace Yourself!" (PvP)
Shout
For 10 seconds, the next time target other ally would be knocked down, 1 nearby foe takes 44 damage instead.
: react to Frontline KD's and Meteor.
"Make Haste!"Nightfall
Paragon. Command 9
"Make Haste!"
Shout
For 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.
: make your monk untouchable.
Searing HeatProphecies
Elementalist. Fire Magic 14
Searing Heat
Spell
Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds.
: epic strong nukez.
Equipment
- Blessed Insignias
- Vitae/Superior Vigor
- 40/40 Fire and High Energy set.
- Defensive Sets.
Water Trident
Prophecies Elementalist. Water Magic 14 Shard Storm Hex Spell Send out an ice shard that strikes target foe for 80 cold damage if it hits and causing target foe to move 66% slower for 6 seconds. Nightfall Elementalist. Water Magic 14 Freezing Gust Hex Spell If target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 5 seconds. EotN Elementalist. Water Magic 14 Winter's Embrace Hex Spell For 6 seconds, target foe moves 66% slower and takes 14 damage while moving. Core Elementalist. Water Magic 14 Blurred Vision Hex Spell For 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. EotN Elementalist. Water Magic 14 Glowing Ice Spell Deals 47 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. Prophecies Elementalist. Water Magic 14 Water Trident Elite Spell Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 85 cold damage if it hits. If it hits a moving foe, that foe is knocked down. Core Elementalist. Water Magic 14 Water Attunement Enchantment Spell For 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic. Nightfall Paragon. Command 9 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
Equipment
- Blessed Insignias
- Vitae/Superior Vigor
- 40/40 Water and High Energy set.
- Defensive Sets.
WoH Monk
Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 94 (+29) Health. Heal for an additional 109 Health if that ally is below 50% Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 29 Health. Factions Monk. Healing Prayers 14 Signet of Rejuvenation Signet Heal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health. Core Monk. Protection Prayers 8 Guardian Enchantment Spell For 5 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 29 Health. Core Monk. Protection Prayers 8 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 17 Health. Target ally gets healed for 29 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 29 Health. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
First Optional
Shielding HandsCore
Monk. Protection Prayers 8
Shielding Hands
Enchantment Spell
For 8 seconds, damage and life steal received by target ally is reduced by 11. When Shielding Hands ends, that ally is healed for 29 Health.
: For small prots, strong against Assassins and Dervishes.
Holy VeilCore
Monk. Unlinked
Holy Veil
Enchantment Spell
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
: For better hex removal, strong against mesmers.
Spirit Bond (PvP)Factions
Monk. Protection Prayers 8
Spirit Bond (PvP)
Enchantment Spell
For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 62 Health.
: For large prots, strong when you have a bad frenzy warrior.
Infuse HealthCore
Monk. Healing Prayers 14
Infuse Health
Spell
Lose half your current Health. Target other ally is healed for 134% of the amount you lost.
: For spike heal.
Second Optional
ReturnFactions
Assassin. Shadow Arts 2
Return
Spell
All adjacent foes are Crippled for 4 seconds. Teleport to target other ally's location.
(Increase prot to 10+1 and DF to 8+1)
Shield BashCore
Warrior. Strength 0
Shield Bash
Skill
For 5 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
Disciplined StanceProphecies
Warrior. Tactics 8
Disciplined Stance
Stance
For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
Balanced StanceCore
Warrior. Tactics 8
Balanced Stance
Stance
For 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
SprintCore
Warrior. Strength 0
Sprint
Stance
For 8 seconds, you move 25% faster.
Equipment
- Disciples Insignias
- Vitae/Superior Vigor
- 40/40 Heal Set
- 40/20/20 Prot Staff (use when casting Guardian or Holy Veil)
- Defensive Set
- High Set