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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
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A team build that abuses damage multipliers and AoE axe skills to decimate mobs in DoA while clusterfucking with "Save Yourselves!" on the entire team. Hard Mode runs require slight modifications due to area effects.
Overview
- 4x
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Triple Choppers
- 1x
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Orders Necromancer
- 1x
/
Panic Mesmer
- 1x
/
Unyielding Aura Monk
- 1x
/
ER Prot
4x Triple Choppers
Factions Warrior. Axe Mastery 12 Triple Chop Elite Axe Attack Attack target foe and adjacent foes. Each attack that hits deals +34 damage. Nightfall Warrior. Sunspear rank Whirlwind Attack Melee Attack Attack target and adjacent foes. Each attack that hits deals +13..20 damage. Core Warrior. Axe Mastery 12 Cyclone Axe Axe Attack Perform a spinning axe attack striking for +10 damage to all adjacent opponents. Factions Warrior. Kurzick rank "Save Yourselves!" (Kurzick) Shout For 4..6 seconds, all other party members gain 100 armor. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
PvE-only skills:
Asuran ScanEotN
No Profession. Asura rank
Asuran Scan
Hex Spell
For 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty.
to bypass the effects of Blind and blocking as well as Shroud of Darkness in Hard Mode.
"I Am Unstoppable!"EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
Lightbringer SignetNightfall
No Profession. Lightbringer rank
Lightbringer Signet
Signet
If you are within the area of a demonic servant of Abaddon, you gain 3..5 strikes of adrenaline and 16..24 Energy.
useful when taking high energy skills.
Drunken MasterEotN
No Profession. Deldrimor rank
Drunken Master
Stance
For 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead.
for 33% IAS while under the effects of consumables
Ebon Battle Standard of HonorEotN
No Profession. Ebon Vanguard rank
Ebon Battle Standard of Honor
Ward Spell
You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr.
to pump more damage
Warrior Optionals (anyone can use these)
Soldier's DefenseNightfall
Warrior. Tactics
Soldier's Defense
Stance
For 1..5..6 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack.
for some defense
Protector's DefenseFactions
Warrior. Tactics
Protector's Defense
Skill
For 5..10..11 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move.
cycle with the other axes for blocking
"Fear Me!"Prophecies
Warrior. Tactics
"Fear Me!"
Shout
All nearby foes lose 1..3..4 Energy. For 1..12..16 seconds, your melee attacks gain +5..25..32% chance of a critical hit against stationary foes.
more criticals
Dolyak SignetProphecies
Warrior. Strength
Dolyak Signet
Signet
For 8..18..21 seconds, you have +10..34..42 armor and cannot be knocked down, but your movement is slowed by 75%.
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Balanced StanceCore
Warrior. Tactics
Balanced Stance
Stance
For 8..18..21 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
Anti-knockdown and damage reduction.
Bonetti's DefenseProphecies
Warrior. Tactics
Bonetti's Defense
Stance
For 5..10..11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
restore your energy in City HM.
"For Great Justice!"Core
Warrior. Unlinked
"For Great Justice!"
Shout
For 20 seconds, whenever you gain adrenaline, you gain 100% more.
for spamming adrenaline skills more
Ranger Optionals
Whirling DefenseCore
Ranger. Expertise
Whirling Defense
Stance
For 8..18..21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10..11 damage.
for pulling groups
Lightning ReflexesCore
Ranger. Expertise
Lightning Reflexes
Stance
For 5..10..11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.
for block and IAS.
Monk Optionals
Smite HexCore
Monk. Smiting Prayers
Smite Hex
Spell
Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 10..70..90 holy damage.
AoE damage and hex removal.
Smite ConditionEotN
Monk. Smiting Prayers
Smite Condition
Spell
Remove one Condition from target ally. If a Condition was removed, foes in the area take 10..50..63 holy damage.
AoE damage and condition removal.
Mesmer Optionals
MistrustNightfall
Mesmer. Domination Magic
Mistrust
Hex Spell
For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..82..106 damage to that foe and all nearby foes.
Shutdown heavy casters while doing heavy AoE damage
Shatter HexCore
Mesmer. Domination Magic
Shatter Hex
Spell
Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30..102..126 damage.
Should always be mainbar, tons of AoE damage and spammable hex removal
ComplicateFactions
Mesmer. Domination Magic
Complicate
Spell
If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..11..12 seconds.
Should be used to shutdown rage titans permablinding
ShockwaveFactions
Elementalist. Earth Magic
Shockwave
Elite Spell
All foes in the area take 15..51..63 earth damage and are weakened for 1..8..11 second. Nearby foes also take +15..51..63 earth damage and have Cracked Armor for 1..8..11 second. Adjacent foes suffer the previous effects, take +15..51..63 earth damage, and are Blinded for 1..8..11 second.
Elementalist Optionals
Ward of StabilityFactions
Elementalist. Earth Magic
Ward of Stability
Ward Spell
Create a Ward of Stability at your current location. For 10..22..26 seconds, non-Spirit allies cannot be knocked down.
For protection against KD
Ward Against FoesCore
Elementalist. Earth Magic
Ward Against Foes
Ward Spell
You create a Ward Against Foes at your current location. For 8..18..21 seconds, non-Spirit foes in this area move 50% slower.
or
Grasping EarthProphecies
Elementalist. Earth Magic
Grasping Earth
Hex Spell
For 2..16..21 seconds, all nearby foes move 50% slower.
To help maintaining aggro.
Frozen BurstProphecies
Elementalist. Water Magic
Frozen Burst
Hex Spell
All nearby foes are struck for 10..70..90 cold damage and move 66% slower for 3..7..8 seconds.
PBAoE damage + snare
Conjure FrostCore
Elementalist. Water Magic
Conjure Frost
Enchantment Spell
For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5..17..21 cold damage.
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Conjure LightningCore
Elementalist. Air Magic
Conjure Lightning
Enchantment Spell
For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5..17..21 lightning damage.
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Conjure FlameCore
Elementalist. Fire Magic
Conjure Flame
Enchantment Spell
For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5..17..21 fire damage.
with an appropriate axe mod for +~30 DPS.
Necromancer Optionals
Mark of PainCore
Necromancer. Curses
Mark of Pain
Hex Spell
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.
For heavy AoE damage.
Putrid BileEotN
Necromancer. Death Magic
Putrid Bile
Hex Spell
For 5..17..21 seconds, target foe suffers -1..3..3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 25..73..89 damage.
For heavy AoE damage.
Rising BileFactions
Necromancer. Death Magic
Rising Bile
Hex Spell
For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1..5..6 damage for each second Rising Bile was in effect.
For heavy AoE damage.
Withering AuraEotN
Necromancer. Death Magic
Withering Aura
Enchantment Spell
For 5..17..21 seconds, target ally's melee attacks cause Weakness for 5..17..21 seconds.
To spam weakness (can be applied to party members).
Ritualist Optionals
Splinter WeaponFactions
Ritualist. Channeling Magic
Splinter Weapon
Weapon Spell
For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..4..5 attacks deal 5..41..53 damage to up to 3 adjacent foes.
Spammable AoE spike.
Ancestors' RageFactions
Ritualist. Channeling Magic
Ancestors' Rage
Skill
For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5..89..117 lightning damage.
Spammable supplemental AoE damage
Sight Beyond SightNightfall
Ritualist. Spawning Power
Sight Beyond Sight
Enchantment Spell
For 8..18..21 seconds, you cannot be Blinded.
Blind removal for foundry.
Assassin Optionals
Death's ChargeFactions
Assassin. Shadow Arts
Death's Charge
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..173..209.
Shadowstep for more mobility.
Dark EscapeFactions
Assassin. Shadow Arts
Dark Escape
Stance
For 5..13..16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Become a tank for a short time.
Assassin's RemedyNightfall
Assassin. Critical Strikes
Assassin's Remedy
Enchantment Spell
For 30 seconds, the next 1..8..11 attack skills you use remove one Condition.
Blind removal for foundry.
Dervish Optionals
Staggering ForceNightfall
Dervish. Earth Prayers
Staggering Force
Flash Enchantment Spell
All nearby foes are struck for 10..34..42 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1..8..11 seconds.
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Rending AuraNightfall
Dervish. Wind Prayers
Rending Aura
Flash Enchantment Spell
When you cast this enchantment, all nearby foes take 10..34..42 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1..8..11 seconds.
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Aura SlicerEotN
Dervish. Mysticism
Aura Slicer
Melee Attack
If this attack hits, you inflict Bleeding for 5..13..16 seconds. If you are enchanted, you also inflict Cracked Armor for 1..8..11 seconds.
Cracked armor
Shield of ForceEotN
Dervish. Earth Prayers
Shield of Force
Flash Enchantment Spell
For 1..13..17 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5..17..21 seconds.
AoE knockdown and weakness
Veil of ThornsNightfall
Dervish. Earth Prayers
Veil of Thorns
Flash Enchantment Spell
When you cast this enchantment, all nearby foes are struck for 5..41..53 piercing damage. For 5..21..26 seconds, you take 5..29..37% less damage from spells.
Spell protection
Mirage CloakNightfall
Dervish. Earth Prayers
Mirage Cloak
Flash Enchantment Spell
For 1..6..7 seconds, you have a 40..72..83% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10..34..42 earth damage.
Melee protection
Balthazar's RageNightfall
Dervish. Mysticism
Balthazar's Rage
Flash Enchantment Spell
All nearby foes are set on fire for 1..3..3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1..2..2 strikes of adrenaline if any foes are within earshot.
Adrenaline
Eremite's ZealNightfall
Dervish. Mysticism
Eremite's Zeal
Enchantment Spell
You gain 1..3..3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1..3..3 Energy for each foe within earshot, maximum 8 Energy.
Energy
Pious FuryEotN
Dervish. Mysticism
Pious Fury
Stance
Remove 1 Dervish enchantment. For 1..6..7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.
Top off your IAS.
Twin Moon SweepNightfall
Dervish. Scythe Mastery
Twin Moon Sweep
Melee Attack
You lose 1 Dervish enchantment and gain 10..42..53 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..58..74 Health.
Double attack.
Lyssa's HasteNightfall
Dervish. Wind Prayers
Lyssa's Haste
Flash Enchantment Spell
For 3..13..16 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher.
double AoE interrupt
Paragon Optionals
"There's Nothing to Fear!"Nightfall
Paragon. Sunspear rank
"There's Nothing to Fear!"
Shout
For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this Shout ends.
: Party damage reduction.
"Go for the Eyes!"Nightfall
Paragon. Command
"Go for the Eyes!"
Shout
For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..86..105% chance to critical.
: Manage your energy, do more damage.
Blazing FinaleNightfall
Paragon. Leadership
Blazing Finale
Echo
For 10..30..37 seconds, whenever a Chant or Shout ends on target non-Spirit ally, all foes adjacent to that ally are set on Fire for 1..6..7 seconds.
: Burning with each use of GftE.
Equipment
- Zealous Axe of Demonslaying (15^Ench or 15>50), be sure it's customized.
- Shield of Fortitude (+10 vs Demons), an Aegis of Terror is perfect.
Orders Necromancer
Core Necromancer. Blood Magic 16 Order of Pain Enchantment Spell For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +17 damage. Prophecies Necromancer. Blood Magic 16 Dark Fury Enchantment Spell For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) Factions Necromancer. Blood Magic 16 Blood Bond Hex Spell For 13 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 21 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 105 Health. EotN Necromancer. Soul Reaping 9 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 27 Health and 1 Energy. This skill recharges twice as fast if you remove Disease from your target. Factions Necromancer. Blood Magic 16 Cultist's Fervor Elite Enchantment Spell For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell. Core No Profession. Unlinked Optional Optional Optional. Core Monk. Smiting Prayers 10 Smite Hex Spell Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 60 holy damage. Core Monk. Smiting Prayers 10 Strength of Honor Enchantment Spell While you maintain this Enchantment, target ally deals 18 more damage in melee. |
- Convert Hexes to remove hex stacks from backline
- Dwayna's Sorrow
- "Finish Him!"
- Pain Inverter
Panic Mesmer
Prophecies Mesmer. Domination Magic 15 Panic Elite Hex Spell For 10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. Nightfall Mesmer. Domination Magic 15 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 100 damage to that foe and all nearby foes. Factions Mesmer. Domination Magic 15 Unnatural Signet Signet Target foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage. Prophecies Mesmer. Domination Magic 15 Shatter Delusions Spell Remove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 75 damage. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Domination Magic 15 Shatter Hex Spell Remove a Hex from target ally. If a Hex is removed, foes near that ally take 120 damage. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Nightfall No Profession. Lightbringer rank Lightbringer Signet Signet If you are within the area of a demonic servant of Abaddon, you gain 3..5 strikes of adrenaline and 16..24 Energy. |
Unyielding Aura Monk
Prophecies Monk. Healing Prayers 15 Dwayna's Kiss Spell Heal target other ally for 60 (+45) Health and an additional 35 Health for each Enchantment or Hex on that ally. Nightfall Monk. Sunspear rank Seed of Life Enchantment Spell For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. You get healed for 45 Health. Factions Monk. Divine Favor 14 Heaven's Delight Spell Heal yourself and party members within earshot for 57 points. You get healed for 45 Health. Prophecies Monk. Divine Favor 14 Divine Healing Spell Heal yourself and party members within earshot for 57 points. You get healed for 45 Health. EotN Monk. Healing Prayers 15 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 120 Health. Target ally gets healed for 45 Health. Factions Monk. Divine Favor 14 Deny Hexes Spell Remove one Hex from target ally for each recharging Divine Favor skill you have. Target ally gets healed for 45 Health. Nightfall No Profession. Lightbringer rank Lightbringer Signet Signet If you are within the area of a demonic servant of Abaddon, you gain 3..5 strikes of adrenaline and 16..24 Energy. Prophecies Monk. Divine Favor 14 Unyielding Aura Elite Enchantment Spell While you maintain this enchantment, your Monk spells heal for +57% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 45 Health. |
ER Prot
EotN No Profession. Deldrimor rank Great Dwarf Weapon Weapon Spell For 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. Core Monk. Healing Prayers 3 Infuse Health Spell Lose half your current Health. Target other ally is healed for 107% of the amount you lost. Core Monk. Protection Prayers 12 Protective Spirit Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Factions Monk. Protection Prayers 12 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health. Prophecies Monk. Protection Prayers 12 Life Attunement Enchantment Spell While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 43% more Health when healed. Prophecies Monk. Protection Prayers 12 Protective Bond Enchantment Spell While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 4 Energy or the Spell ends. Core Elementalist. Energy Storage 14 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 480% of the Energy cost each time you cast a spell. Prophecies Elementalist. Energy Storage 14 Ether Renewal Elite Enchantment Spell For 19 seconds, each time you cast a Spell, you gain 4 Energy and 19 Health for each Enchantment on you. |
General Usage
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Triple Chop Players
- One person should be elected team leader and guide the group on enemy prioritzing and balling.
- Try to stay on top of each other so all of your attacks hit melee foes, instead of spreading enemies out.
- Use SY! every time you have it charged! No one wants to wipe because some idiot can't press 4 every 10 seconds.
- Yell at emo for healing you during pulls.
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Orders Necromancer
- Maintain SoH, GDW if you brought it, and orders on your allies during combat.
- Abuse your smite hex skill for heavy AoE damage and hex removal.
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Panic Mesmer
- Pull with IAU and use Panic when enemies settle.
- Try your best to ball enemies against walls so your Axes can spam AoE.
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Unyielding Aura Monk
- Spam Divine Healing and Heaven's Delight to counter pressure.
- Dwayna's Kiss will redbar.
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ER Prot
- Maintain Ether Renewal and Aura of Restoration.
- Maintain Protective Bond on your party.
- Maintain Life Attunement on yourself the other casters.
- Use Spirit Bond and Protective Spirit to cover allies getting spiked and to fuel Ether Renewal.
- Spam Infuse on anyone that takes a sliver of damage.
- Use Great Dwarf Weapon on frontliners.
- Be careful of Chilblains and other enchantment removal
Counters
- Melee hate
- Caster hate
- Emo getting enchantments removed
- Bad Panic placement on settled aggro.
- Not keeping "Save Yourselves!" up