Namespaces

Variants
Actions

Build:Team - DoA Frostway

From PvXwiki
Jump to: ,

This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. The section describes how often the build is used.
This build has also received an overall in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been for the following use:

   This build requires to operate properly.  

Contents

Completes Hard Mode in under 3 Consumable sets.

Team Composition

  • 3x / DWG Rits
Optional
  • 1x / Panic Mesmer
Optional
  • 1x / Soul Twisting
Optional Optional
  • 1x / HB Monk

OR for expert monk, PnH instead of HB

  • 1x / PnH Monk
  • 1x / UA Monk
  • 1x / Imbagon

Frontliners

DWG Ritualist (x3)

Template code
 


Template code
 

Optional

  •  
  •  
  •  set attributes to Inspiration 8+1+1(+1), Restoration 7(+1)

Equipment

  • Armor: Superior Vigor, Radiant/Attunement and Survivor/Vitae.
  • Weaponset 1: +5 energy martial weapon of warding, Shield with +10 (vs )
  • Weaponset 2: staff with +20 energy and +30 health.
  • Weaponset 3: +42e/-2 regen high energy set.

Usage

  • Maintain   and   for faster recharges and better energy management.
  • Help corner-block mobs and shield backline.
  • Cast   while mesmer gathers aggro into a ball.
  • Right before aggro, cast the first   and run into the mob.
  • Use   to apply Cracked Armor for additional damage.
  • Spam all skills. Try to coordinate your spikes with the other DWG Ritualist for maximum effect.


Counters

SB Elementalist (x3)

Template code
 

Template code
 


Optional

  •  instead of


Equipment

  • Armor: Superior Vigor, Attunement/Vitae, Full Survivor, Hydromancer, or Blessed.
  • Weaponset 1: +5 energy martial weapon of warding or enchanting, Shield with +10 (vs /Cold)
  • Weaponset 2: staff with +20 energy and +30 health or +20% enchanting.
  • Weaponset 3: 40/40 Fire

Usage

  • Spike with Star Burst/Fire Burst, Leeroy style.
  • E/N (or potentially N/E) maintain Cracked Armor.
  • Kill ranged things (tendrils, etc.) with Fireball spikes. Don't forget to call.

Counters


Backliners

Soul Twisting (x1)

Template code
 
  if not bringing res scrolls

Optional

  • DwG Support
    •  
  • Emergency energy (City)
    •  


Equipment

  • Armor: Superior Vigor, Radiant/Attunement.
  • Weaponset 1: +5 energy martial weapon of warding, Shield with +10 (vs Demons)
  • Weaponset 2: staff with +20 energy and +30 health.
  • Weaponset 3: +42e/-2 regen high energy set.

Usage

  • Maintain your energy skill, ,   and   (if bringing) at all times.
  • Use the minion window (Y) to watch spirit health.
  • Cast   before , keep them up as much as possible to help prot your team.
    • Spam ONLY   if   is down.
  • Use   to heal your spirits or to move them into range of your team.


Your spirit's range is a little larger than twice your aggro range. You should never be near the battle. If your team wipes you will be responsible for staying safe and rezzing them (so bring rez scrolls if not bringing Flesh of My Flesh). A spirit radar texmod makes your job much easier.

Counters

Panic Mesmer (x1)

Template code
 

Optional

  •   to keep DwGs clean and extra damage.
  •  


Equipment

  • Armor: Superior Vigor, Radiant/Attunement and Survivor/Vitae mixes on your choice.
  • Weaponset 1: Weaponset 1: +5 energy martial weapon of warding, Shield with +10 (vs Demons)
  • Weaponset 2: staff with +20 energy and +30 health.
  • Weaponset 3: high energy set.

Usage

  • Maintain   at all times.
  • Use   to remove large amount of hexes from imbagon.
  • Keep   on mobs.
  • Spam , ,   (if bringing) then   on recharge.
  • Use   near mobs if you're hard on energy.
  • Use   for pulling.


HB Monk (x1)

Template code
 


Equipment

  • Armor: Superior Vigor, Mix of Radiant/Attunement and Survivor/Vitae. Also get Divine headpiece (3+1) for when casting UA.
  • Weaponset 1: +5 energy martial weapon of warding, +10 (vs ) Shield
  • Weaponset 2: 40/40 Healing set.
  • Weaponset 3: staff with +20 energy and +30 health.
  • Weaponset 4: +42e/-2 regen high energy set.

Usage

  • Copy   using  . Use it on your opinion (exp HB can maintain it all time = awesome amount of healing + help to UA).
  • Heal stuff fast. You are the primary healer.
  • During initial spike, heal targets. The UA Monk should cast the first  .
  • During other large spikes, cast   immediately.
  • Remove () and () from the Imbagon.
  • If the Imbagon calls for hex removal, use   right before   expires.
  • Stand inside   for faster charges.


Counters

PnH Monk instead of HB (only for expert monks) (x1)

Template code
 

Optionals

  •  
  •  

Equipment

  • Same as HB Monk (see above).

Usage

  • Copy   using  . Use it on your opinion (exp PnH can maintain it all time).
  • Heal stuff fast. You are the primary healer.
  • During initial spike, heal targets. The UA Monk should cast the first  .
  • During other large spikes, cast   immediately.
  • Remove () and () from the Imbagon with  .
  • If the Imbagon calls for hex removal, use   right before   expires and remove hexes and conditions with   from the imbagon.
  • Stand inside   for faster charges.


Counters

  • Same as HB Monk (see above).

UA Monk (x1)

Template code
 
Optionals

If running PnH-

  •  .
  •  .

If running HB-

  •  .
  •  .


Equipment

  • Same as HB Monk (see above).

Usage

  • Maintain   and resurrect party members as soon as they die.
  • During initial spike, cast   immediately.
  • Maintain   on the Imbagon.
  • Precast   on the DWG Ritualists (not the Imbagon) often at the beginning of battle to bait enemies into wasting their enchantment removals. This is very important, otherwise they will remove   and   from the monks.
  • Please also read the HB Monk usage instructions for better coordination (see above).

  • Get your secondary profession to warrior to drain hexes otherwise meant for the imba. Anti-melee hexes will hurt your team a lot less than the imba

Counters

  • Same as HB Monk (see above).

Imbagon (x1)

Template code
 


Equipment

  • Armor: Superior Vigor, Centurion's Insignias, 2 Runes of Vitae.
  • Weaponset 1: -5/+15% furious spear of warding, Shield with +10 (vs Demons) (ideally, a )
  • Weaponset 2: +5e furious spear of warding, Shield with +10 (vs Demons) (ideally, a Stygian Defender)
  • Weaponset 3: staff with +20 energy and +30 health.

Usage

  • Maintain  . maintain adrenaline along with  .
  • Maintain adrenaline build up between battles with  .
  • Use   and   BEFORE each battle. Maintain as required.
  • Use   at the BEGINNING of each battle. Maintain as required.
  • Use   when in immediately need of adrenaline, for example, right after Sooting images has been removed and SY! is about to run out (can be used when knocked-down).
  • Use   when running between mobs
  • Use   if multiple party members are dead.
  • Do not try to act as the party tank unless a party member is bringing  .
    • However, stay within earshot radius with all teammembers.
  • Try to avoid () and ().


Counters

Ebony Citadel of Mallyx

  • The is usually done in Normal Mode as there is no additional reward for completion in Hard Mode.

Soul Twisting

Template code
 


WoH Monk (instead of HB Monk)

Template code
 


UA Monk

Template code
 


Usage

Notes

Enchantment Removals

  • Teams heavy on enchantments are not advised.
  •  ().
  • ,  ().
  • ,  ().
  •  (), ().
  •  ().
  •  ().
  • ,  ().
  •  ().
  •  ().

Anti-Enchantment Skills

  • ,  ().
  •  ().
  •  (), ().

Hexes and Conditions

  • Remove these from the Imbagon. Bring 3 or 4 hex removals and 1 or 2 condition removals.
  • ,  ().
  •  ().
  • ,  ().
  •  (), ().
  •  ().
  • Blind:  ().
  • Blind:  ().

Weakness

  • Attackers should have 1 additional attribute point for any break points.
  •  ().
  •  ().
  •  ().
  •  ().

Knockdowns

  • Effects of knockdowns on party can be mitigated by using exp puller (often Panic mesmer) with and defense-set.
  • ,  ().
  •  ().
  • ,  ().
  • ,  ().
  • , , ,  ().
  • , ,  ().

Daze, Interrupts and Skill Disables

  • Builds with long casting times are not advised.
  • ,  ().
  •  (), ().
  •  ().
  • ,  ().
  • , ,  ().
  •  ().
  • ,  ().
  • ,  ().
  • , , ,  ().

Energy Denial

  • Beware of energy loss, especially in City of Torc'qua on Hard Mode.
  •  ().
  • ,  () - Quickening Zephyr is very dangerous nature ritual for monk's energy on Hard Mode, be careful when using "Heal Party".
  • ,  ().
  •  ().
  •  ().
  • ,  ().

Fast Skip

  • To fast skip Mallyx and fight him outside of the room:
    • As the last wave comes someone must stand by the door.
    • The cutscene must be skipped, quickly
  • This will allow you party to remain outside and fight Mallyx alone.

See Also

Video