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Build:Team - Dual ER Backline

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The PvXwiki community finds this to be an excellent build.

Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Dual ER Elementalists intended to replace the traditional Monk backline. Capable of utilizing powerful protection spells and Infuse without worrying about energy or health loss.

Overview

Optional Infuse Health Protective Spirit Spirit Bond Life Attunement Protective Bond Ether Renewal Aura of Restoration
Optional Infuse Health Optional Spirit Bond Vigorous Spirit Protective Bond Ether Renewal Aura of Restoration

Primary ER Bonder

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Optionals

  • Great Dwarf Weapon Great Dwarf Weapon to buff physicals
  • Protective Spirit Protective Spirit to use as a cover and in case of enchantment stripping and in case the secondary ER isn't reliable enough to catch strips fast enough.
  • Vital Blessing Vital Blessing use over Aura of Restoration for an extra enchantment to cast on the other ER and several players.


Equipment

  • Armor: Radiant Insignia, Runes of Attunement, Superior Vigor, and Superior Energy Storage Rune
  • Weapons: Caster weapon; 20% Enchantments, +5energy; Energy Storage focus of Devotion 10% or 20% HSR inscription (normal set); +15/-1 focus of Devotion (high set).

Usage

  • Spam Infuse Health to maintain energy.
  • Use Protective Bond on allies.
  • Maintain Ether Renewal and keep it covered with at least Aura of Restoration.
  • Maintain Life Attunement on yourself and the second ER.


Secondary ER Bonder

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Optionals

  • Great Dwarf Weapon Great Dwarf Weapon to buff physicals
  • Draw Conditions Draw Conditions In heavy condition areas when using physicals (blind)
  • Vigorous Spirit Vigorous Spirit Long lasting enchant with a low recharge, also an extra heal to relieve some pressure.


Equipment

  • Armor - Radiant Insignia, Runes of Attunement, Superior Vigor, and Superior Energy Storage Rune
  • Weapons: Caster weapon; 20% Enchantments, +5energy; Energy Storage focus of Devotion 10% or 20% HSR inscription (normal set); +15/-1 focus of Devotion (high set).

Usage

  • Spam Infuse Health to maintain energy.
  • Use Protective Bond on allies.
  • Use Protective Spirit when Protective Bond is stripped on allies and as a cover.
  • Maintain Ether Renewal and keep it covered with at least Aura of Restoration.


Notes

  • When not using Essence, maintain Protective Bond primarily on the frontliners. You can easily keep everyone else alive by using your other protection spells and Infuse. If you maintain too many bonds against a lot of foes you will find yourself out of energy very fast.
    • It is important to properly time the use of Ether Renewal as you engage a mob. This way you have 25 seconds to kill that mob and 5 seconds before engaging the next.
  • When using Essence, you can maintain Protective Bond on all your allies as long as you spam the rest of your spells.
    • Have each ER bond 4 allies each, or have both bond the entire party.
    • Essence is only needed in difficult areas of the game where consets are typically used anyway.
  • At 13 Protection, Protective Bond only drains 3 energy per damage packet. Achieve this by using either a Grail, Candy Corn or Golden Egg. The Secondary ER does not benefit unless you bond all eight members.

Counters

  • Enchantment removal
  • General anti-caster
  • Interrupts
  • Keep in mind that these weaknesses can be circumvented with proper knowledge of the area and experience.

See also