Namespaces

Variants
Actions

Build:Team - FoW Mesmer Spike

From PvXwiki
Jump to: ,

The PvXwiki community finds this to be an excellent build.

Through the , it has reached an overall in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been for the following use:

   This build requires to operate properly.  

Contents

This build is designed to complete using Three Terra's and a Main Team.


Overview

  • / MT
Optional Optional
  • / Ineptitude
  • / Esurge
  • / Keystone
  • / SoS
  • / T1
Optional
  • / T2
Optional Optional Optional
  • / T3
Optional


MT

12 + 1 + 3
Template code
 

Optionals

  •  instead of
  •  for a snare.
  •  with

Optional skills depend on whether you wish to be able to cover other Terra's, increase the Main Teams damage output or provide greater survivability.

Guide


Equipment

  • Armor: Full with runes of Vitae. .
  • Weapons: Caster shield and 20% enchanting weapon. High Energy staff with 20% enchanting, to swap to if low on energy.
  • Infiltrator, Saboteur and Vanguard armor sets advised all Terra's for armor buff when taking more offensively orientated builds.

Usage

  • Maintain  and .. This only works when is up.
  • Use   for , and (If your health is below 50%).
  • Use  as a self-heal, balling method or a method for getting unstuck.
  • Use  when  drops.

Ineptitude Caller

Template code
 

Equipment

Usage

  • Call the hex  on a central target to signal the other spikers to start spiking.
  • Spike using  →  → .
  • Use  for clean up.


Esurge Mesmer

Template code
 

Equipment

Usage

  • Spike using  →  → .
  • Use  on caster groups and  on large melee groups.


Keystone Spiker

Template code
 


Equipment

Usage

  • Precast  and  before spikes.
  • Press T when the caller pings a target and spike.
  • Spike using ->  →  →  → .
  • Watch your energy when under the effects of  in the Wailing Forest.


EoE

Template code
 

Variants

  •  
  •  
  •  
  •  
  •  

Guide

Equipment

Usage

  • Use  to solo The Tower of Courage blinding the Abbysals whilst your other spirits attack, rupture another spirit after 9 seconds has past, continue to recast spirits until the quest is complete.(Do not wand to avoid activating  and do not panic  and  will negate any damage as long as you keep the Abbysals blinded)
  • Head to the forge after you have finished The Tower of Courage.
  • During Defend the Temple after the main team has spiked the first group to the south aggro the second spawn and kill them using your spirits.
  • Take quests at the Forge.
  • Use  for all spikes, keep it in range using summon spirits.


Regular Terra Variant

Terra #1

Template code
 
Optional:

  •  or

Variant:

  • If you are experienced then  can be swapped for  to speed up killing Menzies, or  to speed up the Tower of Strength.

Guide

Equipment

  • Weapons:
    • Zealous Scythe of Enchanting(If your run out Energy for any reason)
    • Zealous Spear of Enchanting(for pulling in scattered enemies faster) with 2 different sets of shield, both should have +30HP mod or +45HP while enchanted mod(recommended), and either Armor + 10(vs Piercing) and Armor + 10(vs Fire), use the shield with fire protection mod in burning forest and Piercing Protection outside forest.
  • Armor: Full , and a and set for Burning Forest.
  • Infiltrator, Saboteur and Vanguard armor sets advised all Terra's for armor buff when taking more offensively orientated builds.

Usage

  • Maintain  and . This only works when is up. Use  when needed (always maintain it in the burning forest, due to large damage from inferno). Also use  in heavy mob areas and when you are around skeletal impalers.
  • Use   for , and (If your health is below 50%). Alternatively, you can use IAU when Shadow Form skill recharge is around 70-100%, IAU provides protection when Shadow Form runs out and when casting it.
  • Use  as a self-heal or a method for getting unstuck.
  • Aggro mobs, then use  and then use
  • It is highly recommended to use a speed boost consumable e.g. or to counteract the speed loss from .


Terra #2

Template code
 
Optional 1:

  •  or

Optional 6 & 7:

Guide

Equipment

Usage

  • Maintain  and . This only works when is up. Also maintain .
  • Use   for , and (If your health is below 50% and when affected by Mental Block).
  • Use  as a self-heal or a method for getting unstuck.
  • Use  before activating  while in the spider cave.


Terra #3

Template code
 

Optionals

  •  (To cover T1)
  •  (Speed, self heal and shadow step down after killing Shard Wolf)
  •  (Trigger Edge of Extinction)
  •  (Extra anti rupt and easier tanking)

Guide

Equipment

Usage

  • Maintain . This only works when is up. Also maintain .
  • Use   for , and (If your health is below 50%).
  • Use  as a self-heal or a method for getting unstuck.
  • Use  before activating skills when you are around worms.
  • Ask for the SoS to take Griffins if you need to cover another Terra.


Walkthrough

Terra #1

Terra One Route
  1. Start
  2. Run to the Camp and aggro the caster group and the group with beserkers in. Use the aggro from the shadow rangers to sliver the beserkers down and then sliver the shadow group, starting with the monk. Avoid the skeleton patrol that comes down from the north. When the shadow group is dead, get the quests from The and .
  3. Run to Monk-tango-icon-20.png , aggroing as much as possible, as soon as you get a group with beserkers in, stop to sliver them down. Make sure you grab the two groups near the entrance to the burning forest and pull them back beneath menzies. When all the melee is dead, up to menzies and sliver him down. Pick the book up and run back to , making sure to drop the book before recasting . If you wish, you can sliver the shard wolf on your way back to the camp.
  4. If you haven't already, sliver the Elementalist-tango-icon-20.png in the middle of the battlefield.
  5. Run through the burning forest and aggro the group of near the Warrior-tango-icon-20.png . Pull them back along the right wall until the are at longbow range and then sliver the hydras down. If smoke walkers run up to heal the hydras, let sliver run out and wait until the hydras are back to full health, then pull them back again. Once the hydras are dead, run into the middle of the shadow groups and sliver the overlords down.
  6. Kill the Elementalist-tango-icon-20.png .
  7. Run to the Tower of Strength, you may have to wait for the quest to be taken. Pull the first 2 one by one and sliver them down, once you have 4 rangers you can aggro one of the abyssal groups and sliver the abyssals down, keep pulling and slivering the melee until they are all dead. Use cliff walls to block them if you have more than 3 attacking you. Once the melee is all dead. begin slivering the , you can pull the Elementalist-tango-icon-20.png wolf to help with this if you want. Do not try and sliver more than 3 at one time and if they are very balled up, run down towards the burning forest until some break aggro so you can sliver them easily. Make sure you don't kill the mesmers, as you will need them later. When all the rangers are dead, ask the T2 to send the . While you are waiting for the mage to arrive, pull the Shard Wolf back and use the to kill it.
  8. When the gets there, pull the Necromancer-tango-icon-20.png out of the tower and sliver him down.


Terra #2

Terra Two Route
  1. Start
  2. Grab quest from on your way past
  3. Take quest from Ranger-tango-icon-20.png
  4. Kill this Elementalist-tango-icon-20.png . Lots of monks heal him so you might want to try pulling him into cave.
  5. Kill the Elementalist-tango-icon-20.png , try not to aggro the warrior guys
  6. Wait at beach for the main team to take the quest . Work though the cave killing the Necromancer-tango-icon-20.png .
  7. ●●● - This is path where the Seeds of Corruption are. If you had trouble with the first wolf then ask where T1 currently is. If he is almost finished at Tower of Strength, wait outside forge so you can trigger the Tower Mage straight away.
  8. ●●● - Follow the yellow line to Mesmer-tango-icon-20.png . To kill, pull the drakes by the Giant Wurm with you, so you can get more aggro. Be careful not to let the drakes bodyblock the exit, then walk pass the Giant Wurm by Khobay. Death Charge to Khobay and sliver him to death. Now trigger mage if you have not already done so.


Terra #3

Terra Three Route
  1. Start
  2. Run to the wailing forest and grab all of the spirit shepherds you can, then sliver down the rock borer worms and the 2 spirit woods in the entrance to the forest.
  3. Run to the bridge, sliver the 4 berserkers on the close side of the bridge and then use a bow to aggro the banshees, avoiding the two skeletal groups from the side. sliver the banshees down on the bridge and then take the quest from the wailing lord (make sure the team is off the battlefield before doing this).
  4. Run up the hill and kill the shard wolf.
  5. Death's charge down to a spider, pulling them along the path towards the wailing lord so you can death's charge down. Once this is done aggro all the shepherds again and use their aggro to sliver the nearby skeleton group down. Once the skeleton group is dead simply ball the shepherds up together and wait for the main team to arrive.
  6. Once the shepherd group has been spiked wait until the main team is ready and then escort the griffons to the tower of courage, pinging targets to make them follow you.
  7. If either of the terras die, it is your job to cover their areas.


Main Team

How to spike: Perma balls groups tightly, the ineptitude mesmer then calls arcane conundrum on a central target and all 3 spikers use their spike skills on that target.

  • Clear the way to the and complete 's quest. Most likely the Rit will stay back to complete the quest while the rest continues ahead.
  • Clear the way to the Temple of War and clear it so the appears. Terra 1 takes the quests so you can go directly to the Temple of War.
  • Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the middle and kill. Once they are dead, the sin and two warriors should stand on the corpses to kill so the new Beast's that spawn don't jump around. Do the same for the North side.
  • Before leaving the Temple of War, make sure all three quests are taken - , and from . The Rit stays back to take the quests while the rest of the team continues ahead.
  • Head to the wailing forest and spike the spirit shepherd group that the t3 is holding. (If the t3 has died or is covering another terra then you should spike your way to the wailing lord.)
  • The main team should clear the way back to the Tower of Courage. Once you are almost there, tell the t3 he/she can come with Griffons.
  • Pull and kill the last . Wait in the Tower until the griffons get there, then head to forge for your reward.

Speed Terra Variant

Terra #1

Template code
 

Optionals

  •  (Shadow step and self heal).
  •  (Additional armor and anti cripple).
  •   (Additional armor and damage reduction)
  •  
  •  (Used with Dwarven Stability for Perma Dash).

Equipment

Usage

  • Maintain . This only works when is up. Also maintain .
  • Use   for , and (If your health is below 50%).
  • Use  as a self-heal or a method for getting unstuck.

Terra #2

Template code
 

Optionals

Optional 3:

  •  or

Optional 6 & 7:

  •  (Used with Dwarven Stability for Perma Dash).
  •  (Increase speed of Tower Mage).
  •  (Faster Priest of Menzies).

Equipment

  • Weapons: single handed 20% enchantment weapon, +10AL vs Piercing & Slashing Shield.
  • Armor: Full or , and a .
  • Infiltrator's, Saboteur's and Vanguard armor sets advised all Terra's for armor buff when taking more offensively orientated builds.

Usage

  • Maintain . This only works when is up. Also maintain .
  • Use   for , and (If your health is below 50%).
  • Use  as a self-heal or a method for getting unstuck.


Walkthrough

T1:

  • Get Slaves of Menzies from Miko the Unchained, proceed past the Tower of Strength towards the Spider Cave and get The Hunt from Nimros the Hunter.
  • Head back to the Burning Forest complete the quest and kill the Shard Wolf located there.
  • Complete the Tower of Strength quest. (Do not kill the Shadow Mesmers)
  • Complete the Khobay the Betrayer quest.

T2:

  • Pop the NPC's at the Battle Camp, take all quests.
  • Complete Army of Darkness and kill the Shard Wolf in the Battlefield.
  • Head into the Forge and tank the north side during the Defend the Temple of War quest.
  • Kill the Shard Wolf at the Beach slivering down the Seeds of Corruption as you make your way to the cave entrance.
  • Kill the Shard Wolf at the Spider Cave entrance, proceed towards the Forge triggering the Tower Mage.
  • Head to the Tower of Strength complete the quest and sliver down the Shard Wolf.