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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This build is designed to complete Fissure of Woe using Three Terra's and a Main Team.
Overview
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MT
/
Ineptitude
/
Esurge
/
Keystone
/
SoS
/
T1
/
T2
/
T3
MT
Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. Factions Assassin. Shadow Arts 16 Unseen Fury Stance All adjacent foes are Blinded for 10 seconds. For 31 seconds, you cannot be blocked by Blinded foes. EotN No Profession. Asura rank Mental Block Enchantment Spell For 5..11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. |
Optionals
Armor of EarthCore
Elementalist. Earth Magic
Armor of Earth
Enchantment Spell
For 30 seconds, you gain 24..53..62 armor, but move 50..21..12% slower.
instead of
Unseen FuryFactions
Assassin. Shadow Arts
Unseen Fury
Stance
All adjacent foes are Blinded for 3..9..10 seconds. For 10..26..31 seconds, you cannot be blocked by Blinded foes.
"We Shall Return!"Nightfall
Paragon. Command
"We Shall Return!"
Shout
All party members in earshot are resurrected with 25..45..52% Health and 5..17..21% Energy.
Heart of ShadowFactions
Assassin. Shadow Arts
Heart of Shadow
Spell
You are healed for 30..126..158, and you Shadow Step to a nearby location directly away from your target.
Death's RetreatNightfall
Assassin. Shadow Arts
Death's Retreat
Spell
Shadow Step to target ally. If you have less Health than that ally, you gain 40..112..136 Health.
Dark EscapeFactions
Assassin. Shadow Arts
Dark Escape
Stance
For 5..13..16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Cry of PainNightfall
Mesmer. Sunspear rank
Cry of Pain
Spell
Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds.
Grasping EarthProphecies
Elementalist. Earth Magic
Grasping Earth
Hex Spell
For 2..16..21 seconds, all nearby foes move 50% slower.
for a snare.
Ebon Battle Standard of HonorEotN
No Profession. Ebon Vanguard rank
Ebon Battle Standard of Honor
Ward Spell
You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr.
with
Sliver ArmorFactions
Elementalist. Earth Magic
Sliver Armor
Enchantment Spell
For 5..10..11 seconds, you have 25..45..52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5..29..37 earth damage.
Optional skills depend on whether you wish to be able to cover other Terra's, increase the Main Teams damage output or provide greater survivability.
Guide
Basic Walkthrough Guide with Narration
Advanced Pulls
Equipment
- Armor: Full Blessed Insignias with runes of Vitae. Superior Vigor rune.
- Weapons: Caster shield and 20% enchanting weapon. High Energy staff with 20% enchanting, to swap to if low on energy.
- Infiltrator, Saboteur and Vanguard armor sets advised all Terra's for armor buff when taking more offensively orientated builds.
Usage
- Maintain Shadow Form
Factions
Assassin. Shadow Arts 17
Shadow Form
Elite Enchantment Spell
For 23 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 28 damage with a single skill or attack.
and Shroud of DistressFactions
Assassin. Shadow Arts 17
Shroud of Distress
Enchantment Spell
For 64 seconds, if you are below 50% Health, you have 9 health regeneration and a 75% chance to block attacks.
.. This only works when Essence of Celerity is up.
- Use "I Am Unstoppable!"
EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
for Abyssals, and Shadow Warriors (If your health is below 50%).
- Use Death's Charge
Factions
Assassin. Shadow Arts 17
Death's Charge
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 218.
as a self-heal, balling method or a method for getting unstuck.
- Use Unseen Fury
Factions
Assassin. Shadow Arts 17
Unseen Fury
Stance
All adjacent foes are Blinded for 11 seconds. For 33 seconds, you cannot be blocked by Blinded foes.
when "I Am Unstoppable!"EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
drops.
Ineptitude Caller
EotN No Profession. Asura rank Air of Superiority Skill For 20..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. Core Mesmer. Illusion Magic 16 Arcane Conundrum Hex Spell For 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy. Prophecies Mesmer. Illusion Magic 16 Ineptitude Elite Hex Spell For 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 142 damage and becomes Blinded for 10 seconds. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Nightfall Mesmer. Illusion Magic 16 Signet of Clumsiness Signet If target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down. EotN Mesmer. Illusion Magic 16 Wandering Eye Hex Spell For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 115 damage. EotN No Profession. Norn rank "You Move Like a Dwarf!" Shout Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. Factions Ritualist. Restoration Magic 3 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 8% Energy. |
Equipment
Usage
- Call the hex Arcane Conundrum
Core
Mesmer. Illusion Magic
Arcane Conundrum
Hex Spell
For 5..13..16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1..6..7 Energy.
on a central target to signal the other spikers to start spiking.
- Spike using Ineptitude
Prophecies
Mesmer. Illusion Magic
Ineptitude
Elite Hex Spell
For 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 30..114..142 damage and becomes Blinded for 10 seconds.
→ Cry of PainNightfall
Mesmer. Sunspear rank
Cry of Pain
Spell
Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds.
→ Signet of ClumsinessNightfall
Mesmer. Illusion Magic
Signet of Clumsiness
Signet
If target foe is attacking, that foe and all adjacent foes are interrupted and take 15..51..63 damage. Any foes using attack skills are knocked down.
.
- Use Wandering Eye
EotN
Mesmer. Illusion Magic
Wandering Eye
Hex Spell
For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30..94..115 damage.
for clean up.
Esurge Mesmer
EotN No Profession. Asura rank Air of Superiority Skill For 20..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Core Mesmer. Domination Magic 16 Energy Surge Elite Spell Target foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Factions Mesmer. Domination Magic 16 Unnatural Signet Signet Target foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage. Nightfall Mesmer. Domination Magic 16 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes. Core Elementalist. Water Magic 3 Deep Freeze Hex Spell You cause a Deep Freeze at target foe's location. All foes in this location are struck for 25 cold damage, and for 10 seconds, they move 66% slower. EotN No Profession. Norn rank "You Move Like a Dwarf!" Shout Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. |
Equipment
Usage
- Spike using Energy Surge
Core
Mesmer. Domination Magic
Energy Surge
Elite Spell
Target foe loses 1..8..11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
→ Cry of PainNightfall
Mesmer. Sunspear rank
Cry of Pain
Spell
Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds.
→ Unnatural SignetFactions
Mesmer. Domination Magic
Unnatural Signet
Signet
Target foe takes 15..63..79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..41..53 damage.
.
- Use Mistrust
Nightfall
Mesmer. Domination Magic
Mistrust
Hex Spell
For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..82..106 damage to that foe and all nearby foes.
on caster groups and Deep FreezeCore
Elementalist. Water Magic
Deep Freeze
Hex Spell
You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10..70..90 cold damage, and for 10 seconds, they move 66% slower.
on large melee groups.
Keystone Spiker
Nightfall Mesmer. Fast Casting 16 Symbolic Celerity Enchantment Spell For 62 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes. Prophecies Mesmer. Fast Casting 16 Keystone Signet Elite Signet All of your signets except Keystone Signet are recharged. For 20 seconds, the next 6 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 63 damage. Factions Mesmer. Domination Magic 10 Unnatural Signet Signet Target foe takes 55 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 35 damage. Nightfall Mesmer. Illusion Magic 10 Signet of Clumsiness Signet If target foe is attacking, that foe and all adjacent foes are interrupted and take 45 damage. Any foes using attack skills are knocked down. Factions Necromancer. Kurzick rank Signet of Corruption (Kurzick) Signet Target foe and all nearby foes take 20..30 damage. For each affected foe suffering from a Condition or Hex, you gain 2 Energy (maximum 12..20 Energy). Nightfall Necromancer. Soul Reaping 0 Signet of Sorrow Signet Target foe takes 15 damage. If target foe is near a corpse or has a dead pet, this Skill recharges instantly. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. Nightfall Necromancer. Sunspear rank Necrosis Skill If target foe is suffering from a condition or hex, that foe suffers 60..90 damage. |
Equipment
Usage
- Precast Symbolic Celerity
Nightfall
Mesmer. Fast Casting
Symbolic Celerity
Enchantment Spell
For 36..55..62 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes.
and Keystone SignetProphecies
Mesmer. Fast Casting
Keystone Signet
Elite Signet
All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0..5..6 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 15..51..63 damage.
before spikes.
- Press T when the caller pings a target and spike.
- Spike using -> Unnatural Signet
Factions
Mesmer. Domination Magic
Unnatural Signet
Signet
Target foe takes 15..63..79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..41..53 damage.
→ Signet of ClumsinessNightfall
Mesmer. Illusion Magic
Signet of Clumsiness
Signet
If target foe is attacking, that foe and all adjacent foes are interrupted and take 15..51..63 damage. Any foes using attack skills are knocked down.
→ Signet of Corruption (Kurzick)Factions
Necromancer. Kurzick rank
Signet of Corruption (Kurzick)
Signet
Target foe and all nearby foes take 20..30 damage. For each affected foe suffering from a Condition or Hex, you gain 2 Energy (maximum 12..20 Energy).
→ Signet of SorrowNightfall
Necromancer. Soul Reaping
Signet of Sorrow
Signet
Target foe takes 15..63..79 damage. If target foe is near a corpse or has a dead pet, this Skill recharges instantly.
.
- Watch your energy when under the effects of Primal Echoes
Core
Ranger. Beast Mastery
Primal Echoes
Nature Ritual
Create a level 1..8..11 Spirit. For non-Spirit creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30..126..158 seconds.
in the Wailing Forest.
EoE
Factions Ritualist. Channeling Magic 16 Signet of Spirits Elite Signet Create three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds. Factions Ritualist. Channeling Magic 16 Bloodsong Binding Ritual Create a level 13 Spirit with 260 (+94) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health. Factions Ritualist. Channeling Magic 16 Destruction Binding Ritual Create a level 15 Spirit with 300 (+108) Health and 91 armor that dies after 30 seconds. When this Spirit dies, all foes in the area take 26 damage for each second the Spirit was alive (maximum 150 damage). Factions Ritualist. Channeling Magic 16 Painful Bond Hex Spell For 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack. Prophecies Ranger. Beast Mastery 10 Edge of Extinction Nature Ritual Create a level 7 Spirit with 140 (+50) Health and 44 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 38 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 110 seconds. Factions Ritualist. Kurzick rank Summon Spirits (Kurzick) Spell All Spirits you control shadow step to your location, and gain 60..100 Health. Factions Ritualist. Spawning Power 9 Rupture Soul Spell Target allied Spirit is destroyed. All nearby enemies are struck for 104 lightning damage and become blinded for 8 seconds. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
Variants
DestructionFactions
Ritualist. Channeling Magic
Destruction
Binding Ritual
Create a level 1..11..15 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5..21..26 damage for each second the Spirit was alive (maximum 150 damage).
Explosive GrowthFactions
Ritualist. Spawning Power
Explosive Growth
Enchantment Spell
For 15..51..63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20..56..68 lightning damage.
Ancestors' RageFactions
Ritualist. Channeling Magic
Ancestors' Rage
Skill
For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5..89..117 lightning damage.
Spirit RiftFactions
Ritualist. Channeling Magic
Spirit Rift
Spell
Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25..105..132 lightning damage and suffer from Cracked Armor for 1..13..17 seconds.
Summon Ice ImpEotN
No Profession. Asura rank
Summon Ice Imp
Spell
Summon a level 14..20 Ice Imp that lives for 40..60 seconds and has Ice Spikes. Only 1 Asura Summon can be active a time.
Summon MursaatEotN
No Profession. Asura rank
Summon Mursaat
Spell
Summon a level 14..20 Mursaat that lives for 40..60 seconds and has Enervating Charge. Only 1 Asura Summon can be active at a time.
Summon Naga ShamanEotN
No Profession. Asura rank
Summon Naga Shaman
Spell
Summon a level 14..20 Naga Shaman that lives for 40..60 seconds and has Stoning. Only 1 Asura Summon can be active a time.
Summon Ruby DjinnEotN
No Profession. Asura rank
Summon Ruby Djinn
Spell
Summon a level 14..20 Ruby Djinn that lives for 40..60 seconds and has Immolate. Only 1 Asura Summon can be active at a time.
Guide
Guide with Solo Roles shown
Equipment
Usage
- Use Rupture Soul
Factions
Ritualist. Spawning Power
Rupture Soul
Spell
Target allied Spirit is destroyed. All nearby enemies are struck for 50..122..146 lightning damage and become blinded for 3..10..13 seconds.
to solo The Tower of Courage blinding the Abbysals whilst your other spirits attack, rupture another spirit after 9 seconds has past, continue to recast spirits until the quest is complete.(Do not wand to avoid activating Spiteful SpiritProphecies
Necromancer. Curses
Spiteful Spirit
Elite Hex Spell
For 8..18..21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..29..37 shadow damage to that foe and all adjacent allies of that foe.
and do not panic BloodsongFactions
Ritualist. Channeling Magic
Bloodsong
Binding Ritual
Create a level 1..10..13 Spirit who dies after 30..126..158 seconds. Attacks by that Spirit steal up to 5..21..26 Health.
and VampirismNightfall
Ritualist. Sunspear rank
Vampirism
Binding Ritual
Create a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health.
will negate any damage as long as you keep the Abbysals blinded)
- Head to the forge after you have finished The Tower of Courage.
- During Defend the Temple after the main team has spiked the first group to the south aggro the second spawn and kill them using your spirits.
- Take quests at the Forge.
- Use Edge of Extinction
Prophecies
Ranger. Beast Mastery
Edge of Extinction
Nature Ritual
Create a level 1..8..11 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..43..52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..126..158 seconds.
for all spikes, keep it in range using summon spirits.
Regular Terra Variant
Terra #1
Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. Core Elementalist. Earth Magic 13 Armor of Earth Enchantment Spell For 30 seconds, you gain 55 armor, but move 19% slower. EotN No Profession. Asura rank Mental Block Enchantment Spell For 5..11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 13 Sliver Armor Enchantment Spell For 10 seconds, you have 47% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 31 earth damage. Core No Profession. Unlinked Optional Optional Optional. Factions Assassin. Shadow Arts 17 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 218. |
Optional:
"I Am Unstoppable!"EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
or
Dwarven StabilityEotN
No Profession. Deldrimor rank
Dwarven Stability
Enchantment Spell
For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down.
Variant:
- If you are experienced then
Mental BlockEotN
No Profession. Asura rank
Mental Block
Enchantment Spell
For 5..11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you.
can be swapped for
"Finish Him!"EotN
No Profession. Norn rank
"Finish Him!"
Shout
If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.
to speed up killing Menzies, or
Radiation FieldEotN
No Profession. Asura rank
Radiation Field
Ward Spell
For 5 seconds, foes in the area have -4..6 Health degeneration. When the portal ends, foes in the area are Diseased for 12..20 seconds.
to speed up the Tower of Strength.
Guide
Terra 1 Walkthrough
Equipment
- Weapons:
- Zealous Scythe of Enchanting(If your run out Energy for any reason)
- Zealous Spear of Enchanting(for pulling in scattered enemies faster) with 2 different sets of shield, both should have +30HP mod or +45HP while enchanted mod(recommended), and either Armor + 10(vs Piercing) and Armor + 10(vs Fire), use the shield with fire protection mod in burning forest and Piercing Protection outside forest.
- Armor: Full Radiant insignias, Runes of Attunement and a Superior Vigor rune and Blessed Insignia set for Burning Forest.
- Infiltrator, Saboteur and Vanguard armor sets advised all Terra's for armor buff when taking more offensively orientated builds.
Usage
- Maintain Shadow Form
Factions
Assassin. Shadow Arts 17
Shadow Form
Elite Enchantment Spell
For 23 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 28 damage with a single skill or attack.
and Shroud of DistressFactions
Assassin. Shadow Arts 17
Shroud of Distress
Enchantment Spell
For 64 seconds, if you are below 50% Health, you have 9 health regeneration and a 75% chance to block attacks.
. This only works when Essence of Celerity is up. Use Armor of EarthCore
Elementalist. Earth Magic 12
Armor of Earth
Enchantment Spell
For 30 seconds, you gain 53 armor, but move 21% slower.
when needed (always maintain it in the burning forest, due to large damage from inferno). Also use Mental BlockEotN
No Profession. Asura rank
Mental Block
Enchantment Spell
For 5..11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you.
in heavy mob areas and when you are around skeletal impalers.
- Use "I Am Unstoppable!"
EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
for Abyssals, and Shadow Warriors (If your health is below 50%). Alternatively, you can use IAU when Shadow Form skill recharge is around 70-100%, IAU provides protection when Shadow Form runs out and when casting it.
- Use Death's Charge
Factions
Assassin. Shadow Arts 17
Death's Charge
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 218.
as a self-heal or a method for getting unstuck.
- Aggro mobs, then use Ebon Battle Standard of Honor
EotN
No Profession. Ebon Vanguard rank
Ebon Battle Standard of Honor
Ward Spell
You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr.
and then use Sliver ArmorFactions
Elementalist. Earth Magic 12
Sliver Armor
Enchantment Spell
For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage.
- It is highly recommended to use a speed boost consumable e.g. Birthday Cupcakes or Blue Rock Candy to counteract the speed loss from Armor of Earth
Core
Elementalist. Earth Magic 13
Armor of Earth
Enchantment Spell
For 30 seconds, you gain 55 armor, but move 19% slower.
.
Terra #2
Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. Core No Profession. Unlinked Optional Optional Optional. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 13 Sliver Armor Enchantment Spell For 10 seconds, you have 47% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 31 earth damage. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Factions Assassin. Shadow Arts 17 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 218. |
Optional 1:
"I Am Unstoppable!"EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
or
Dwarven StabilityEotN
No Profession. Deldrimor rank
Dwarven Stability
Enchantment Spell
For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down.
Optional 6 & 7:
Great Dwarf ArmorEotN
No Profession. Deldrimor rank
Great Dwarf Armor
Enchantment Spell
For 22..40 seconds, target ally has +24 armor, +60 maximum Health, and an additional +24 armor against Destroyers.
Mental BlockEotN
No Profession. Asura rank
Mental Block
Enchantment Spell
For 5..11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you.
Glyph of ConcentrationProphecies
Elementalist. Unlinked
Glyph of Concentration
Glyph
For 15 seconds, your next 1 Spell cannot be interrupted and ignore the effects of being Dazed.
Heart of ShadowFactions
Assassin. Shadow Arts
Heart of Shadow
Spell
You are healed for 30..126..158, and you Shadow Step to a nearby location directly away from your target.
"Finish Him!"EotN
No Profession. Norn rank
"Finish Him!"
Shout
If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.
"You Move Like a Dwarf!"EotN
No Profession. Norn rank
"You Move Like a Dwarf!"
Shout
Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds.
Guide
Terra 2 Walkthough
Equipment
Usage
- Maintain Shadow Form
Factions
Assassin. Shadow Arts 17
Shadow Form
Elite Enchantment Spell
For 23 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 28 damage with a single skill or attack.
and Armor of EarthCore
Elementalist. Earth Magic 13
Armor of Earth
Enchantment Spell
For 30 seconds, you gain 55 armor, but move 19% slower.
. This only works when Essence of Celerity is up. Also maintain Shroud of DistressFactions
Assassin. Shadow Arts 17
Shroud of Distress
Enchantment Spell
For 64 seconds, if you are below 50% Health, you have 9 health regeneration and a 75% chance to block attacks.
.
- Use "I Am Unstoppable!"
EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
for Abyssals, and Shadow Warriors (If your health is below 50% and when affected by Mental Block).
- Use Death's Charge
Factions
Assassin. Shadow Arts 17
Death's Charge
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 218.
as a self-heal or a method for getting unstuck.
- Use Glyph of Concentration
Prophecies
Elementalist. Unlinked
Glyph of Concentration
Glyph
For 15 seconds, your next 1 Spell cannot be interrupted and ignore the effects of being Dazed.
before activating Shadow FormFactions
Assassin. Shadow Arts 17
Shadow Form
Elite Enchantment Spell
For 23 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 28 damage with a single skill or attack.
while in the spider cave.
Terra #3
Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. Core No Profession. Unlinked Optional Optional Optional. Prophecies Elementalist. Unlinked Glyph of Concentration Glyph For 15 seconds, your next 1 Spell cannot be interrupted and ignore the effects of being Dazed. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 12 Sliver Armor Enchantment Spell For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. |
Optionals
Armor of EarthCore
Elementalist. Earth Magic
Armor of Earth
Enchantment Spell
For 30 seconds, you gain 24..53..62 armor, but move 50..21..12% slower.
(To cover T1)
Heart of ShadowFactions
Assassin. Shadow Arts
Heart of Shadow
Spell
You are healed for 30..126..158, and you Shadow Step to a nearby location directly away from your target.
(Speed, self heal and shadow step down after killing Shard Wolf)
"Finish Him!"EotN
No Profession. Norn rank
"Finish Him!"
Shout
If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.
(Trigger Edge of Extinction)
Unseen FuryFactions
Assassin. Shadow Arts
Unseen Fury
Stance
All adjacent foes are Blinded for 3..9..10 seconds. For 10..26..31 seconds, you cannot be blocked by Blinded foes.
(Extra anti rupt and easier tanking)
Guide
Terra 3 Walkthrough
Equipment
Usage
- Maintain Shadow Form
Factions
Assassin. Shadow Arts 17
Shadow Form
Elite Enchantment Spell
For 23 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 28 damage with a single skill or attack.
. This only works when Essence of Celerity is up. Also maintain Shroud of DistressFactions
Assassin. Shadow Arts 17
Shroud of Distress
Enchantment Spell
For 64 seconds, if you are below 50% Health, you have 9 health regeneration and a 75% chance to block attacks.
.
- Use "I Am Unstoppable!"
EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
for Abyssals, and Shadow Warriors (If your health is below 50%).
- Use Death's Charge
Factions
Assassin. Shadow Arts 17
Death's Charge
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 218.
as a self-heal or a method for getting unstuck.
- Use Glyph of Concentration
Prophecies
Elementalist. Unlinked
Glyph of Concentration
Glyph
For 15 seconds, your next 1 Spell cannot be interrupted and ignore the effects of being Dazed.
before activating skills when you are around worms.
- Ask for the SoS to take Griffins if you need to cover another Terra.
Walkthrough
Terra #1
- Start
- Run to the
Camp and aggro the caster group and the group with beserkers in. Use the aggro from the shadow rangers to sliver the beserkers down and then sliver the shadow group, starting with the monk. Avoid the skeleton patrol that comes down from the north. When the shadow group is dead, get the quests from The Eternal Weaponsmith and Kromril The Eternal.
- Run to
Priest of Menzies, aggroing as much as possible, as soon as you get a group with beserkers in, stop to sliver them down. Make sure you grab the two groups near the entrance to the burning forest and pull them back beneath menzies. When all the melee is dead, Death's Charge up to menzies and sliver him down. Pick the book up and run back to Kromril the Eternal, making sure to drop the book before recasting Shadow Form. If you wish, you can sliver the shard wolf on your way back to the camp.
- If you haven't already, sliver the
Shard Wolf in the middle of the battlefield.
- Run through the burning forest and aggro the group of Mahgo Hydras near the
Shadow Overlords. Pull them back along the right wall until the Smoke Walkers are at longbow range and then sliver the hydras down. If smoke walkers run up to heal the hydras, let sliver run out and wait until the hydras are back to full health, then pull them back again. Once the hydras are dead, run into the middle of the shadow groups and sliver the overlords down.
- Kill the
Shard Wolf.
- Run to the Tower of Strength, you may have to wait for the quest to be taken. Pull the first 2 Shadow Patrols one by one and sliver them down, once you have 4 rangers you can aggro one of the abyssal groups and sliver the abyssals down, keep pulling and slivering the melee until they are all dead. Use cliff walls to block them if you have more than 3 attacking you. Once the melee is all dead. begin slivering the Shadow Rangers, you can pull the
Shard Wolf wolf to help with this if you want. Do not try and sliver more than 3 at one time and if they are very balled up, run down towards the burning forest until some break aggro so you can sliver them easily. Make sure you don't kill the mesmers, as you will need them later. When all the rangers are dead, ask the T2 to send the Tower Mage. While you are waiting for the mage to arrive, pull the Shard Wolf back and use the Shadow Mesmers to kill it.
- When the Tower Mage gets there, pull the
Shadow Lord out of the tower and sliver him down.
Terra #2
- Start
- Grab quest from
Miko the Unchained on your way past
- Take quest from
Nimros the Hunter
- Kill this
Shard Wolf. Lots of monks heal him so you might want to try pulling him into cave.
- Kill the
Beach Wolf, try not to aggro the warrior guys
- Wait at beach for the main team to take the quest Restore the Temple of War. Work though the cave killing the
Seeds of Corruption.
- ●●● - This is path where the Seeds of Corruption are. If you had trouble with the first wolf then ask where T1 currently is. If he is almost finished at Tower of Strength, wait outside forge so you can trigger the Tower Mage straight away.
- ●●● - Follow the yellow line to
Lord Khobay. To kill, pull the drakes by the Giant Wurm with you, so you can get more aggro. Be careful not to let the drakes bodyblock the exit, then walk pass the Giant Wurm by Khobay. Death Charge to Khobay and sliver him to death. Now trigger mage if you have not already done so.
Terra #3
- Start
- Run to the wailing forest and grab all of the spirit shepherds you can, then sliver down the rock borer worms and the 2 spirit woods in the entrance to the forest.
- Run to the bridge, sliver the 4 berserkers on the close side of the bridge and then use a bow to aggro the banshees, avoiding the two skeletal groups from the side. sliver the banshees down on the bridge and then take the quest from the wailing lord (make sure the team is off the battlefield before doing this).
- Run up the hill and kill the shard wolf.
- Death's charge down to a spider, pulling them along the path towards the wailing lord so you can death's charge down. Once this is done aggro all the shepherds again and use their aggro to sliver the nearby skeleton group down. Once the skeleton group is dead simply ball the shepherds up together and wait for the main team to arrive.
- Once the shepherd group has been spiked wait until the main team is ready and then escort the griffons to the tower of courage, pinging targets to make them follow you.
- If either of the terras die, it is your job to cover their areas.
Main Team
Main Tank Video Walkthrough
How to spike: Perma balls groups tightly, the ineptitude mesmer then calls arcane conundrum on a central target and all 3 spikers use their spike skills on that target.
- Clear the way to the Tower of Courage and complete Rastigan's quest. Most likely the Rit will stay back to complete the quest while the rest continues ahead.
- Clear the way to the Temple of War and clear it so the Eternal Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.
- Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the middle and kill. Once they are dead, the sin and two warriors should stand on the corpses to kill so the new Beast's that spawn don't jump around. Do the same for the North side.
- Before leaving the Temple of War, make sure all three quests are taken - Khobay the Betrayer, Restore the Temple of War and Tower of Strength from Eternal Lord Taeres. The Rit stays back to take the quests while the rest of the team continues ahead.
- Head to the wailing forest and spike the spirit shepherd group that the t3 is holding. (If the t3 has died or is covering another terra then you should spike your way to the wailing lord.)
- The main team should clear the way back to the Tower of Courage. Once you are almost there, tell the t3 he/she can come with Griffons.
- Pull and kill the last Shard Wolf. Wait in the Tower until the griffons get there, then head to forge for your reward.
Speed Terra Variant
Terra #1
Factions Assassin. Shadow Arts 12 Shadow Form Elite Enchantment Spell For 18 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 21 damage with a single skill or attack. Factions Assassin. Shadow Arts 12 Shroud of Distress Enchantment Spell For 54 seconds, if you are below 50% Health, you have 7 health regeneration and a 75% chance to block attacks. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Core Ranger. Expertise 19 Whirling Defense Stance For 23 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 13 damage. Core No Profession. Unlinked Optional Optional Optional. Factions Assassin. Shadow Arts 15 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 200. |
Optionals
Heart of ShadowFactions
Assassin. Shadow Arts
Heart of Shadow
Spell
You are healed for 30..126..158, and you Shadow Step to a nearby location directly away from your target.
(Shadow step and self heal).
"I Am Unstoppable!"EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
(Additional armor and anti cripple).
"Finish Him!"EotN
No Profession. Norn rank
"Finish Him!"
Shout
If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.
Shadow Sanctuary (Kurzick)Factions
Assassin. Kurzick rank
Shadow Sanctuary (Kurzick)
Enchantment Spell
You are Blinded for 10 seconds. For 10 seconds, you gain +5..10 Health regeneration and +40 armor.
(Additional armor and damage reduction)
Mental BlockEotN
No Profession. Asura rank
Mental Block
Enchantment Spell
For 5..11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you.
Dark EscapeFactions
Assassin. Shadow Arts
Dark Escape
Stance
For 5..13..16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
DashFactions
Assassin. Unlinked
Dash
Stance
For 3 seconds, you run 50% faster.
(Used with Dwarven Stability for Perma Dash).
Equipment
Usage
- Maintain Shadow Form
Factions
Assassin. Shadow Arts 17
Shadow Form
Elite Enchantment Spell
For 23 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 28 damage with a single skill or attack.
. This only works when Essence of Celerity is up. Also maintain Shroud of DistressFactions
Assassin. Shadow Arts 17
Shroud of Distress
Enchantment Spell
For 64 seconds, if you are below 50% Health, you have 9 health regeneration and a 75% chance to block attacks.
.
- Use Dwarven Stability
EotN
No Profession. Deldrimor rank
Dwarven Stability
Enchantment Spell
For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down.
for Abyssals, and Shadow Warriors (If your health is below 50%).
- Use Death's Charge
Factions
Assassin. Shadow Arts 17
Death's Charge
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 218.
as a self-heal or a method for getting unstuck.
Terra #2
Factions Assassin. Shadow Arts 17 Shadow Form Elite Enchantment Spell For 23 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 28 damage with a single skill or attack. Factions Assassin. Shadow Arts 17 Shroud of Distress Enchantment Spell For 64 seconds, if you are below 50% Health, you have 9 health regeneration and a 75% chance to block attacks. Core No Profession. Unlinked Optional Optional Optional. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 13 Sliver Armor Enchantment Spell For 10 seconds, you have 47% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 31 earth damage. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Factions Assassin. Shadow Arts 17 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 218. |
Optionals
Optional 3:
"I Am Unstoppable!"EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
or
Dwarven StabilityEotN
No Profession. Deldrimor rank
Dwarven Stability
Enchantment Spell
For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down.
Optional 6 & 7:
DashFactions
Assassin. Unlinked
Dash
Stance
For 3 seconds, you run 50% faster.
(Used with Dwarven Stability for Perma Dash).
Windborne SpeedProphecies
Elementalist. Air Magic
Windborne Speed
Enchantment Spell
For 5..11..14 seconds, target ally moves 33% faster.
(Increase speed of Tower Mage).
"Finish Him!"EotN
No Profession. Norn rank
"Finish Him!"
Shout
If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.
(Faster Priest of Menzies).
"You Move Like a Dwarf!"EotN
No Profession. Norn rank
"You Move Like a Dwarf!"
Shout
Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds.
Equipment
- Weapons: single handed 20% enchantment weapon, +10AL vs Piercing & Slashing Shield.
- Armor: Full Radiant or Blessed insignias, Runes of Attunement and a Superior Vigor rune.
- Infiltrator's, Saboteur's and Vanguard armor sets advised all Terra's for armor buff when taking more offensively orientated builds.
Usage
- Maintain Shadow Form
Factions
Assassin. Shadow Arts 17
Shadow Form
Elite Enchantment Spell
For 23 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 28 damage with a single skill or attack.
. This only works when Essence of Celerity is up. Also maintain Shroud of DistressFactions
Assassin. Shadow Arts 17
Shroud of Distress
Enchantment Spell
For 64 seconds, if you are below 50% Health, you have 9 health regeneration and a 75% chance to block attacks.
.
- Use "I Am Unstoppable!"
EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
for Abyssals, and Shadow Warriors (If your health is below 50%).
- Use Death's Charge
Factions
Assassin. Shadow Arts 17
Death's Charge
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 218.
as a self-heal or a method for getting unstuck.
Walkthrough
T1:
- Get Slaves of Menzies from Miko the Unchained, proceed past the Tower of Strength towards the Spider Cave and get The Hunt from Nimros the Hunter.
- Head back to the Burning Forest complete the quest and kill the Shard Wolf located there.
- Complete the Tower of Strength quest. (Do not kill the Shadow Mesmers)
- Complete the Khobay the Betrayer quest.
T2:
- Pop the NPC's at the Battle Camp, take all quests.
- Complete Army of Darkness and kill the Shard Wolf in the Battlefield.
- Head into the Forge and tank the north side during the Defend the Temple of War quest.
- Kill the Shard Wolf at the Beach slivering down the Seeds of Corruption as you make your way to the cave entrance.
- Kill the Shard Wolf at the Spider Cave entrance, proceed towards the Forge triggering the Tower Mage.
- Head to the Tower of Strength complete the quest and sliver down the Shard Wolf.