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Build:Team - General VSF

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The PvXwiki community finds this to be an excellent build.

Through the , it has reached an overall in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been for the following use:

Contents

A PUG-friendly way to farm Voltaic Spears in HM and is commonly called VSF. Uses a Perma Sin to pull groups to a wall, which disappears after the key groups are killed, allowing easy access to the chest for golds and a chance of getting a Voltaic Spear.

Overview

Base Bars

  • 1 / Perma Runner
Optional
  • / Perma Runner (Alternate)
Optional
  • 1 / Frozen Soil Ranger or / Ritualist
Optional Optional Optional
  • 1 / HB Monk
Optional
  • 1 / BiP

4x Damage Dealers

As pick-up-groups often go randomway, here are a few suggestion bars for each caster profession which you should be using in a VSF.

Ritualist

  • / Explosive EVAS

Mesmer

  • / RoJ Nuker
Optional Optional
  • / E-Surge Spike
Optional Optional
  • / Keystone
Optional Optional

Monk

  • / RoJ Nuker
Optional Optional

Necromancer

  • / FoC Spiker

Elementalist

  • / SH Spiker
Optional Optional Optional

Base Bars

Perma Runner

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  • Optional:


Equipment

  • All Blessed Insignias, Rune of Superior Vigor, 3 Runes of Vitae.
  • +20 Energy, 20% enchanting staff (for running)
  • +5 Energy, Zealous, 20% enchanting daggers (to maintain energy at wall and to attack Thommis to prevent him from running away)
  • High energy set (+15 energy/-1 regen) to switch to in case of emergencies.

Usage

  • This team member has the hardest job. As such, there is often a shortage of permas for VSF so you will have no problem finding a party.
  • The first part is simple, run to Slaver's Exile. No KD's its easy.
  • When you enter Slaver's Exile run around the left to a bridge where the Necro should cast BiP on you.
  • Run through the first group of dwarves to your left and Death's Charge to the furthest away.
  • Wait by the wall, trying not to agro any of the Modniir until you can recast SF again.
  • Cast Dwarven Stability (very helpful if you are drunk) and whichever running skill you have and run past the Modniir trying, if possible, to stay away from them.
  • Continue running round making sure you have "I am Unstoppable!" on and aren't being shot by any Marksmen with Choking Gas before casting Shadow Form (an effective way to avoid interrupts from arrows is to cast DP then take 2 steps to dodge the arrows before casting Shadow Form).
  • The first time you need to recast shadow form you should be able to get around the corner and therefore out of range of the people shooting you with choking gas which can interrupt and kill you instantly.
  • After the Re-cast run up to the wall and wait for the enemies to gather around you.
  • If you see Thommis run to the wall instead of you, shadow step to him attack him with zealous daggers to prevent him from running away. Body block him into the wall if possible.
  • Consumables are extremely helpful, i.e. Candy Apple and Candy Corn.
  • of the run to Slaver's, and through the dungeon. Runner in the video is using alcohol and old Shadow form.

Frozen Soil Ranger

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Ritualist Variant

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Optional

  • The optional skills are usually healing skills or spirits such as , , or .
  • Although less common, a ritualist can bring along support skills such as  or
  •  is often brought to reduce the recharge times of skills and nature rituals.

Equipment

  • Shield Sets when not casting(+60 hp and earth +10 armor mods help)
  • 40/40 sets for casting.
  • Staff for casting unlinked attribute spells.

Usage

  • Maintain Edge of Extinction and Frozen Soil during battle.
  • Only cast Frozen Soil once the BiP has returned from the wall and is safely out of harm's way. Not being able to resurrect the BiP in case he dies at the beginning is a sure way to annoy your entire team.
  • Frozen Soil can be safely removed after all Demolishers, Pounders, Marksmen, Warders (which carry Resurrection Signet) and Dreamers (which use Resurrection Chant) are dead.
  • Use Gaze of Fury or Rupture Soul to remove Frozen Soil and enemy spirits if needed. Get rid of the spirit of fury afterwards using Rupture Soul.

HB Monk

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  •  for an additional healing skill.
  •  to remove dangerous hexes like Arcane Conundrum.
  •  cast it on the permasin while he is tanking Justiciar Thommis.
  •  cast it on the permasin while he is tanking Justiciar Thommis.
  •  cast it on the permasin while he is tanking Justiciar Thommis.

Equipment

  • 40/40 set for casting your healing spells. Especially effective if you are hexed with Arcane Conundrum, also helps with interrupts.
  • Shield Sets when not casting(+30 hp, +7 armor vs. elemental and +10 armor vs. earth damage mods help to reduce damage).

Usage

  • Stand near the wall and use GoLe and Heal Party until the perma comes into range.
  • Be sure to move away from the wall out of radar range of the enemy to reduce run times significantly (This will prevent Thommis from running away to a high degree).
  • Continue to use Heal Party and GoLe until your team starts nuking.
  • As soon as the Mesmers move in for the kill, cast Prot Spirit on the perma and spam heals on him continuously even if he is at 100% health.
  • Use Gole to reduce the energy required to cast Prot Spirit and other high energy spells such as Jamei's Gaze and Heal Party.
  • Use Resurrection Chant to resurrect the perma. Do NOT use Rebirth or similar skills as this will force the perma to redo the run (but he will most likely ragequit if you do).
  • If you do not have a hex removal on you, or yours is in recharge, call for dangerous hexes like Arcane Conundrum to be removed from you.

BiP

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Equipment

  • All Radiant Insignias, Superior Runes on each armor piece and a Grim Cesta to get 55hp.
  • +20 Energy, 20% enchantments.

Usage

  • Upon leaving Umbral Grotto, use and on the perma.
  • Pick another team member and continuously cast until you die (this is known as saccing).
  • Continue to sac until you are left with 1h. (Which should only be once if 55hp - however, continue to sac so that you will not lose too much Death Penalty mid-farm and have more than one health.)
  • Once inside Slavers, run to the bridge with the perma. Cast BiP on the perma while they are casting Shadow Form. Once the perma starts to run away, use .
  • Once the perma has pulled around, continually cast BiP on all allies
  • Keep all three Ebon Battle Standards up and in range of your allies but try not to get in range of the enemies.
  • If an ally dies, use to use up the corpse.

Variants

  •  - instead of "Never Give Up!" - good vs Modniir's touch skill Trample.


Damage Dealers

As pick-up-groups often go randomway, here are a few suggestion bars for each caster profession which you should be using in a VSF. This is not a definitive list of everything that works, just a collection of the most popular bars. Builds are grouped together by profession.

  • Good Optionals to bring:
    •  if RoJ.


2 Minute Run!

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Notes

  • RoJ nukers are the most common damage dealers used in VSF.