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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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A PUG-friendly way to farm Voltaic Spears in HM and is commonly called VSF. Uses a Perma Sin to pull groups to a wall, which disappears after the key groups are killed, allowing easy access to the chest for golds and a chance of getting a Voltaic Spear.
Overview
Base Bars
- 1
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Perma Runner
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Perma Runner (Alternate)
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- 1
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Frozen Soil Ranger or
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Ritualist
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- 1
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HB Monk
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- 1
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BiP
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4x Damage Dealers
As pick-up-groups often go randomway, here are a few suggestion bars for each caster profession which you should be using in a VSF.
Ritualist
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Explosive EVAS
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Mesmer
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RoJ Nuker
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E-Surge Spike
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Keystone
Monk
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RoJ Nuker
Necromancer
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FoC Spiker
Elementalist
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SH Spiker
Base Bars
Perma Runner
EotN Elementalist. Air Magic 12 Glyph of Swiftness Glyph For 15 seconds, your next 4 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Factions Assassin. Shadow Arts 16 Dark Escape Stance For 16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. EotN No Profession. Asura rank Mental Block Enchantment Spell For 5..11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Core No Profession. Unlinked Optional Optional Optional. |
Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Nightfall Ranger. Wilderness Survival 12 Natural Stride Stance For 7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. EotN No Profession. Norn rank Feel No Pain Skill For 30 seconds you have +2..3 Health regeneration. If you are drunk when activating this Skill you also have +200..300 maximum Health. Core No Profession. Unlinked Optional Optional Optional. |
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Optional:
Heart of ShadowFactions
Assassin. Shadow Arts 16
Heart of Shadow
Spell
You are healed for 158, and you Shadow Step to a nearby location directly away from your target.
Death's ChargeFactions
Assassin. Shadow Arts 16
Death's Charge
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 209.
Equipment
- All Blessed Insignias, Rune of Superior Vigor, 3 Runes of Vitae.
- +20 Energy, 20% enchanting staff (for running)
- +5 Energy, Zealous, 20% enchanting daggers (to maintain energy at wall and to attack Thommis to prevent him from running away)
- High energy set (+15 energy/-1 regen) to switch to in case of emergencies.
Usage
- This team member has the hardest job. As such, there is often a shortage of permas for VSF so you will have no problem finding a party.
- The first part is simple, run to Slaver's Exile. No KD's its easy.
- When you enter Slaver's Exile run around the left to a bridge where the Necro should cast BiP on you.
- Run through the first group of dwarves to your left and Death's Charge to the furthest away.
- Wait by the wall, trying not to agro any of the Modniir until you can recast SF again.
- Cast Dwarven Stability (very helpful if you are drunk) and whichever running skill you have and run past the Modniir trying, if possible, to stay away from them.
- Continue running round making sure you have "I am Unstoppable!" on and aren't being shot by any Marksmen with Choking Gas before casting Shadow Form (an effective way to avoid interrupts from arrows is to cast DP then take 2 steps to dodge the arrows before casting Shadow Form).
- The first time you need to recast shadow form you should be able to get around the corner and therefore out of range of the people shooting you with choking gas which can interrupt and kill you instantly.
- After the Re-cast run up to the wall and wait for the enemies to gather around you.
- If you see Thommis run to the wall instead of you, shadow step to him attack him with zealous daggers to prevent him from running away. Body block him into the wall if possible.
- Consumables are extremely helpful, i.e. Candy Apple and Candy Corn.
- Video demonstration of the run to Slaver's, and through the dungeon. Runner in the video is using alcohol and old Shadow form.
Frozen Soil Ranger
Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Prophecies Ranger. Beast Mastery 14 Edge of Extinction Nature Ritual Create a level 9 Spirit with 180 Health and 56 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 48 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 142 seconds. Prophecies Ranger. Wilderness Survival 9 Frozen Soil Nature Ritual Create a level 6 Spirit with 120 Health and 38 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 66 seconds. Nightfall Ritualist. Channeling Magic Gaze of Fury Binding Ritual Destroy target Spirit and create a level 1..11..15 Spirit of Fury. This Spirit's attacks deal 5..17..21 damage. This Spirit dies after 30..54..62 seconds. Factions Ritualist. Spawning Power 0 Rupture Soul Spell Target allied Spirit is destroyed. All nearby enemies are struck for 50 lightning damage and become blinded for 3 seconds. Factions Ritualist. Restoration Magic 10 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 15% Energy. |
Ritualist Variant
Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Prophecies Ranger. Beast Mastery 12 Edge of Extinction Nature Ritual Create a level 8 Spirit with 160 (+19) Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 43 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 126 seconds. Prophecies Ranger. Wilderness Survival 9 Frozen Soil Nature Ritual Create a level 6 Spirit with 120 (+14) Health and 38 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 66 seconds. Nightfall Ritualist. Channeling Magic Gaze of Fury Binding Ritual Destroy target Spirit and create a level 1..11..15 Spirit of Fury. This Spirit's attacks deal 5..17..21 damage. This Spirit dies after 30..54..62 seconds. Factions Ritualist. Spawning Power 3 Rupture Soul Spell Target allied Spirit is destroyed. All nearby enemies are struck for 68 lightning damage and become blinded for 5 seconds. Factions Ritualist. Restoration Magic 12 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 17% Energy. |
Optional
- The optional skills are usually healing skills or spirits such as
Xinrae's WeaponNightfall
Ritualist. Restoration Magic
Xinrae's Weapon
Elite Weapon Spell
For 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20..68..84 Health from that foe.
,
Spirit LightFactions
Ritualist. Restoration Magic
Spirit Light
Spell
Target ally is healed for 60..156..188. If any Spirits are within earshot, you don't sacrifice Health.
, or
RecuperationFactions
Ritualist. Restoration Magic
Recuperation
Binding Ritual
Create a level 1..11..15 Spirit. Non-Spirit allies within its range gain +1..3..3 Health regeneration. This Spirit dies after 15..39..47 seconds.
.
- Although less common, a ritualist can bring along support skills such as
Weapon of QuickeningFactions
Ritualist. Communing
Weapon of Quickening
Elite Weapon Spell
For 5..21..26 seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 33% faster.
or
Dulled WeaponFactions
Ritualist. Communing
Dulled Weapon
Hex Spell
For 5..13..16 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1..12..16 less damage.
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Serpent's QuicknessProphecies
Ranger. Wilderness Survival
Serpent's Quickness
Stance
For 15..27..31 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
is often brought to reduce the recharge times of skills and nature rituals.
Equipment
- Shield Sets when not casting(+60 hp and earth +10 armor mods help)
- 40/40 sets for casting.
- Staff for casting unlinked attribute spells.
Usage
- Maintain Edge of Extinction and Frozen Soil during battle.
- Only cast Frozen Soil once the BiP has returned from the wall and is safely out of harm's way. Not being able to resurrect the BiP in case he dies at the beginning is a sure way to annoy your entire team.
- Frozen Soil can be safely removed after all Demolishers, Pounders, Marksmen, Warders (which carry Resurrection Signet) and Dreamers (which use Resurrection Chant) are dead.
- Use Gaze of Fury or Rupture Soul to remove Frozen Soil and enemy spirits if needed. Get rid of the spirit of fury afterwards using Rupture Soul.
HB Monk
Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Core Monk. Protection Prayers 8 Protective Spirit Enchantment Spell For 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 15 Heal Party Spell Heal entire party for 75 Health. You get healed for 35 Health. Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. Factions Monk. Healing Prayers 15 Jamei's Gaze Spell Heal target other ally for 180 (+35) Health. Core No Profession. Unlinked Optional Optional Optional. Prophecies Monk. Healing Prayers 15 Dwayna's Kiss Spell Heal target other ally for 60 (+35) Health and an additional 35 Health for each Enchantment or Hex on that ally. Factions Monk. Healing Prayers 15 Resurrection Chant Spell Resurrect target party member with up to your current Health and 35% Energy. This spell has half the normal range. |
Patient SpiritEotN
Monk. Healing Prayers
Patient Spirit
Enchantment Spell
For 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30..102..126 Health when the enchantment ends.
for an additional healing skill.
Cure HexEotN
Monk. Healing Prayers
Cure Hex
Spell
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 30..102..126 Health.
to remove dangerous hexes like Arcane Conundrum.
Seed of LifeNightfall
Monk. Sunspear rank
Seed of Life
Enchantment Spell
For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
cast it on the permasin while he is tanking Justiciar Thommis.
Healing SeedCore
Monk. Healing Prayers
Healing Seed
Enchantment Spell
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..25..32 Health.
cast it on the permasin while he is tanking Justiciar Thommis.
Life BondCore
Monk. Protection Prayers
Life Bond
Enchantment Spell
While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..25..32.
cast it on the permasin while he is tanking Justiciar Thommis.
Equipment
- 40/40 set for casting your healing spells. Especially effective if you are hexed with Arcane Conundrum, also helps with interrupts.
- Shield Sets when not casting(+30 hp, +7 armor vs. elemental and +10 armor vs. earth damage mods help to reduce damage).
Usage
- Stand near the wall and use GoLe and Heal Party until the perma comes into range.
- Be sure to move away from the wall out of radar range of the enemy to reduce run times significantly (This will prevent Thommis from running away to a high degree).
- Continue to use Heal Party and GoLe until your team starts nuking.
- As soon as the Mesmers move in for the kill, cast Prot Spirit on the perma and spam heals on him continuously even if he is at 100% health.
- Use Gole to reduce the energy required to cast Prot Spirit and other high energy spells such as Jamei's Gaze and Heal Party.
- Use Resurrection Chant to resurrect the perma. Do NOT use Rebirth or similar skills as this will force the perma to redo the run (but he will most likely ragequit if you do).
- If you do not have a hex removal on you, or yours is in recharge, call for dangerous hexes like Arcane Conundrum to be removed from you.
BiP
Core Necromancer. Blood Magic 13 Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +6 Energy regeneration. Core Necromancer. Blood Magic 13 Well of Blood Well Spell Exploit nearest corpse to create a Well of Blood at its location. For 18 seconds, allies in that area receive +5 Health regeneration. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Wisdom Ward Spell You plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Courage Ward Spell You plant an Ebon Battle Standard of Courage at your current location. For 14..20 seconds, non-Spirit allies in this area gain +24 armor and an additional +24 armor against Charr. Nightfall Paragon. Command 12 "Fall Back!" Shout For 9 seconds, all allies within earshot gain 13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Command 12 "Never Give Up!" Shout All allies within earshot and below 75% Health gain 8 Energy. Nightfall Paragon. Command 12 "Make Haste!" Shout For 17 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. |
Equipment
- All Radiant Insignias, Superior Runes on each armor piece and a Grim Cesta to get 55hp.
- +20 Energy, 20% enchantments.
Usage
- Upon leaving Umbral Grotto, use "Make Haste!" and Blood is Power on the perma.
- Pick another team member and continuously cast Blood is Power until you die (this is known as saccing).
- Continue to sac until you are left with 1h. (Which should only be once if 55hp - however, continue to sac so that you will not lose too much Death Penalty mid-farm and have more than one health.)
- Once inside Slavers, run to the bridge with the perma. Cast BiP on the perma while they are casting Shadow Form. Once the perma starts to run away, use "Make Haste!".
- Once the perma has pulled around, continually cast BiP on all allies
- Keep all three Ebon Battle Standards up and in range of your allies but try not to get in range of the enemies.
- If an ally dies, use Well of Blood to use up the corpse.
Variants
"Can't Touch This!"Nightfall
Paragon. Command
"Can't Touch This!"
Shout
For 20 seconds, the next 1..4..5 Touch Skills used against allies within earshot fail.
- instead of "Never Give Up!" - good vs Modniir's touch skill Trample.
Damage Dealers
As pick-up-groups often go randomway, here are a few suggestion bars for each caster profession which you should be using in a VSF. This is not a definitive list of everything that works, just a collection of the most popular bars. Builds are grouped together by profession.
Ritualist
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Explosive EVAS
EotN No Profession. Asura rank Mindbender Enchantment Spell For 6..16 seconds, you move 20..33% faster and your Spells take 20% less time to cast. Core Mesmer. Unlinked Arcane Mimicry Spell For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. Core Mesmer. Unlinked Echo Elite Enchantment Spell For 30 seconds, Echo is replaced with the next Skill you use. Echo acts as this Skill for 30 seconds. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. EotN No Profession. Ebon Vanguard rank Ebon Vanguard Assassin Support Spell Summon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. Core Mesmer. Inspiration Magic 12 Mantra of Resolve Stance For 78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 5 Energy or Mantra of Resolve ends. Factions Ritualist. Spawning Power 16 Explosive Growth Enchantment Spell For 63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 68 lightning damage. EotN No Profession. Asura rank Air of Superiority Skill For 20..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. |
Equipment
- All Radiant insignias, 1 Superior Vigor and 2 Runes of Attunement.
- High energy staff but not a 15/-1 inscription.
- A staff with HRT.
Usage
- Make sure you have Explosive Growth up at all times.
- Use Mindbender to speed up the spike.
- Cast Arcane Mimicry to take Echo off teammates.
- Use Echo and Arcane Echo to copy EVAS.
- Use Mantra of Resolve so you will not be interrupted.
Notes
- Drop Arcane Mimicry if nobody else on your team has echo.
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Monk
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RoJ Nuker
Core Mesmer. Unlinked Arcane Mimicry Spell For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Factions Monk. Smiting Prayers 16 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 seconds. Factions Mesmer. Kurzick rank Ether Nightmare (Kurzick) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Inspiration Magic 12 Mantra of Resolve Stance For 78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 5 Energy or Mantra of Resolve ends. |
Equipment
- 40/40 smiting set
- Shield Sets when not casting(+60 hp and earth +10 armor mods help)
- A miscellaneous staff with 20% HSR(preferably with 20% HCT) for casting unlinked attribute spells like CoP and EVAS.
Usage
- Chain RoJ on called targets.
- Use CoP and EVAS during RoJ's downtime.
- Remove conditions and hexes with Smite Condition/Hex
- Use Mantra of Resolve to prevent interrupts
Notes
- Drop Arcane Mimicry if there are no other RoJ Nukers on your team.
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Mesmer
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RoJ Nuker
Core Mesmer. Unlinked Arcane Mimicry Spell For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Factions Monk. Smiting Prayers 12 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 37 holy damage each second and begin Burning for 3 seconds. Factions Mesmer. Kurzick rank Ether Nightmare (Kurzick) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Inspiration Magic 10 Mantra of Resolve Stance For 70 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 6 Energy or Mantra of Resolve ends. |
Equipment
- 40/40 smiting set
- Shield Sets when not casting(+60 hp and earth +10 armor mods help)
- A miscellaneous staff with 20% HSR(preferably with 20% HCT) for casting unlinked attribute spells like CoP and EVAS.
Usage
- Chain RoJ on called targets.
- Use CoP and EVAS during RoJ's downtime.
- Remove conditions and hexes with Smite Condition/Hex
- Use Mantra of Resolve to prevent interrupts
Notes
- Drop Arcane Mimicry if there are no other RoJ Nukers on your team.
E-Surge
Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Core Mesmer. Domination Magic 16 Energy Surge Elite Spell Target foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Factions Mesmer. Domination Magic 16 Overload Hex Spell For 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 79 damage to that foe and all adjacent foes. Prophecies Mesmer. Domination Magic 16 Shatter Delusions Spell Remove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 79 damage. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Inspiration Magic 10 Mantra of Resolve Stance For 70 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 6 Energy or Mantra of Resolve ends. |
Equipment
- All Radiant Insignias, Rune of Major/Superior Vigor.
- +20 Energy, +30hp staff
Usage
- Maintain
Mantra of Resolve.
- Wait for runner to leave area.
- Run to the bridge.
- Wait for BiP to cast wards and stand in them.
Keystone
Nightfall Mesmer. Fast Casting 16 Symbolic Celerity Enchantment Spell For 62 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes. Prophecies Mesmer. Fast Casting 16 Keystone Signet Elite Signet All of your signets except Keystone Signet are recharged. For 20 seconds, the next 6 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 63 damage. Factions Mesmer. Domination Magic 16 Unnatural Signet Signet Target foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage. Nightfall Mesmer. Illusion Magic 16 Signet of Clumsiness Signet If target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down. Nightfall Necromancer. Soul Reaping 16 Signet of Sorrow Signet Target foe takes 79 damage. If target foe is near a corpse or has a dead pet, this Skill recharges instantly. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Inspiration Magic 12 Mantra of Inscriptions Stance For 21 seconds, signets you successfully activate while in this stance recharge 34% faster. |
- Any signets will also work for the optionals in this build.
Equipment
- Equipment doesn't really matter.
Usage
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Necromancer
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FoC Spiker
Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Prophecies Necromancer. Curses 16 Feast of Corruption Elite Spell Target foe and all adjacent foes are struck for 84 shadow damage. You steal up to 42 Health from each struck foe who is suffering from a Hex. Factions Necromancer. Curses 16 Defile Enchantments Spell Target foe and all nearby foes take 64 shadow damage and 21 shadow damage for each Enchantment on them. Prophecies Necromancer. Curses 16 Desecrate Enchantments Spell Target foe and all nearby foes take 64 shadow damage and 21 shadow damage for each Enchantment on them. Factions Mesmer. Kurzick rank Ether Nightmare (Kurzick) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. EotN No Profession. Asura rank Air of Superiority Skill For 20..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. Core Mesmer. Inspiration Magic 8 Mantra of Resolve Stance For 62 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7 Energy or Mantra of Resolve ends. |
Equipment
- 40/40 curses set
- Max armor
Usage
- Ether Nightmare → Arcane Echo → Feast of Corruption → Feast of Corruption.
- Use Defile and Desecrate when Arcane Echo is recharging.
- Maintain AoS as much as possible.
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Elementalist
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SH Spiker
Core Elementalist. Fire Magic 16 Fire Attunement Enchantment Spell For 62 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Nightfall Elementalist. Fire Magic 16 Savannah Heat Elite Spell You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 21 fire damage each second and an additional 21 fire damage for each second this Spell has been in effect. Prophecies Elementalist. Fire Magic 16 Mark of Rodgort Hex Spell Target foe and all nearby foes are Hexed with Mark of Rodgort. For 37 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 4 seconds. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Inspiration Magic 8 Mantra of Resolve Stance For 62 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7 Energy or Mantra of Resolve ends. |
Equipment
- 40/40 Fire Magic set
- Max armor
Usage
- Mark of Rodgort - Arcane Echo - Savannah Heat - Savannah Heat
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Good Optionals to bring:
Scourge HealingCore
Monk. Smiting Prayers 16
Scourge Healing
Hex Spell
For 30 seconds, every time target foe is healed, the healer takes 84 holy damage.
if RoJ.
"You Move Like a Dwarf!"EotN
No Profession. Norn rank 10
"You Move Like a Dwarf!"
Shout
Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds.
"Finish Him!"EotN
No Profession. Norn rank 10
"Finish Him!"
Shout
If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.
Ebon Vanguard Assassin SupportEotN
No Profession. Ebon Vanguard rank 10
Ebon Vanguard Assassin Support
Spell
Summon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds.
MindbenderEotN
No Profession. Asura rank 10
Mindbender
Enchantment Spell
For 6..16 seconds, you move 20..33% faster and your Spells take 20% less time to cast.
Air of SuperiorityEotN
No Profession. Asura rank 10
Air of Superiority
Skill
For 20..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy.
TechnobabbleEotN
No Profession. Asura rank 10
Technobabble
Spell
Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3..5 seconds.
Ether Nightmare (Kurzick)Factions
Mesmer. Kurzick rank 10
Ether Nightmare (Kurzick)
Hex Spell
Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds.
Cry of PainNightfall
Mesmer. Sunspear rank 10
Cry of Pain
Spell
Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds.
2 Minute Run!
[SS #1]
[SS #2]
[Post BUH nerf]
Notes
- RoJ nukers are the most common damage dealers used in VSF.