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Build:Team - GvG Dom Balanced 2012

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This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. The section describes how often the build is used.
This build has also received an overall in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been for the following use:

Contents


A GvG team capable of adapting to many situations and outplaying gimmicky opponents through player skill and teamwork. Relies primarily on well coordinated spikes while softening the enemy team with pressure. Moderate frequency in tournaments and ladder play.

Team Overview

Optional Optional Optional Optional





Hammer Warrior

12 + 1
12 + 1 + 1
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Variants


Equipment

Runes and Insignia

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Hammer Mastery
  • Minor Strength
  • Clarity

Weapons

  • Zealous Hammer of Defense/Fortitude, 15^50
  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Use Enraging Charge as a speed boost and for adrenaline gain.
  • Bull's Strike on moving targets for damage and knockdown.
  • Knockdown with Devastating Hammer and Hammer Bash.
  • Apply Deep Wound when needed with Crushing Blow.
  • When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Quarter-step,wait half a second->Hammer Bash.



Shock Axe

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Variants

  •  +


Equipment

Runes and Insignia

  • 4x Radiant Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Axe Mastery
  • Minor Strength
  • Clarity

Weapons

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Upon entering combat, carefully select a target and begin auto-attacking to build up (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
  • Knock Down moving foes with .
  • Disrupt and knock down targets with or create a knockdown-lock with .
  • Spike targets with and (or .)
  • can also function as a second Deep Wound attack skill if your target is affected by .
  • Use to spike faster and/or increase the amount of pressure you're putting out.
  • Use to chase foes, cancel , or as a simple movement speed buff.
  • Use at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
  • Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)


Alternative to Shock Axe



Ranger

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Variants

  •  /


Equipment

Runes and Insignia

  • 5x Radiant or Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Minor Wilderness Survival

Weapons

  • Poisonous Recurve of Fortitude, 15^50
  • Poisonous Recurve of Fortitude, +5 energy
  • Crippling Recurve of Fortitude, +5 energy
  • Sundering Flatbow of Fortitude, 15^50
  • Poisonous Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type



Midline Support (Pick One)

Water Elementalist

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Variants

  •  /

Equipment

Runes and Insignia
  • 5x Blessed Insignia (Survivor if running Ether Prism)
  • Superior Vigor
  • Minor Water Magic
  • Minor Energy Storage
Weapons
  • Water Wand of Memory, 20% cast time
  • Water Focus of Aptitude, 20% recharge
  • Water Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Water Staff of Enchanting, 20% cast time
  • Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Maintain enchantments.
  • Spike with Shard Storm -> Freezing Gust.
  • Save all snares for enemy flag carrier when the other team is attempting to cap the flagstand. Use Blurred Vision on the enemy ranger, if any, to minimize disruption.
  • Position self accordingly to contain anticipated enemy splits.
  • Try to maximize the effect of Blurred Vision by hitting more than one target per cast with it.


Earth Elementalist

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Variants

  •  /

Equipment

Runes and Insignia
  • 5x Blessed Insignia
  • Superior Vigor
  • Minor Earth Magic
  • Minor Energy Storage
Weapons
  • Earth Wand of Memory, 20% cast time
  • Earth Focus of Aptitude, 20% recharge
  • Earth Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Earth Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage


Air Elementalist

12 + 1 + 2
12 + 1
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Variants

  •  /

Equipment

Runes and Insignia
  • 5x Blessed Insignia
  • Superior Vigor
  • Minor Air Magic
  • Minor Energy Storage
Weapons
  • Air Wand of Memory, 20% cast time
  • Air Focus of Aptitude, 20% recharge
  • Air Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Air Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Keep your Attunement covered.
  • Lead on spikes with Shell Shock, or Rend if called for (if equipped).
  • Gale monks on spikes and follow with Invoke if spikes are not going through.



Domination Mesmer

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Variants


Equipment

Runes and Insignia

  • 5x Prodigy's or Survivor Insignia
  • Superior Vigor
  • Minor Domination Magic
  • Minor Inspiration Magic
  • Minor Fast Casting

Weapons

  • Domination Wand of Memory, 20% cast time
  • Domination Focus of Aptitude, 20% recharge
  • Inspiration Wand of Memory, 20% cast time
  • Inspiration Focus of Aptitude, 20% recharge
  • Domination Wand of Memory, +15/-1 energy
  • Domination Focus of Fortitude, +15/-1 energy
  • Adept Restoration Staff of Fortitude, 20% cast time
  • Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type



Prot Monk

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Variants


Equipment

Runes and Insignia

  • 5x Disciple's Insignia
  • Superior Vigor
  • Minor Protection Prayers
  • Minor Divine Favor

Weapons

  • Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
  • Protection Focus of Aptitude, 20% recharge
  • Protection Wand of Memory, +15/-1 energy
  • Protection Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

  • is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
  • Cast for an immediate heal and damage prevention.
  • Remove harmful and heal allies with conditions on them with .
  • can be removed with . Be wary of maintaining this enchantment as it harms your energy pool.
  • is used to protect allies from Knockdown.
  • for blocking on allies.
  • Use to prevent knockdowns, especially against Hammer Warriors.



Infuse Monk

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Variants


Equipment

Runes and Insignia

  • 5x Disciple's Insignia
  • Superior Vigor
  • Minor Healing Prayers
  • Minor Protection Prayers
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage



Flagger

Template code
 
Variants




Equipment

Runes and Insignia

  • 5x Ghost Forge or Survivor's Insignia
  • Superior Vigor
  • Minor Restoration Magic
  • Minor Spawning Power
  • Restoration

Weapons

  • Restoration Wand of Memory, 20% cast time
  • Restoration Focus of Aptitude, 20% recharge
  • Restoration Wand of Memory, +15/-1 energy
  • Restoration Focus of Fortitude, +15/-1 energy
  • Adept Spawning Staff of Enchanting, 20% cast time
  • Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage