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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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A team build based around strong defense and strong spiking potential utilizing an Earth and Water Ele midline.
Frequency
One of the most popular Balanced team builds in the current meta.
Team Overview
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Balthazar
Nightfall Dervish. Mysticism 11 Avatar of Balthazar Elite Form For 69 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 2 seconds. This skill is disabled for 45 seconds. Nightfall Dervish. Scythe Mastery 14 Wearying Strike Scythe Attack You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. Nightfall Dervish. Scythe Mastery 14 Twin Moon Sweep Melee Attack You lose 1 Dervish enchantment and gain 47 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 66 Health. Nightfall Dervish. Mysticism 11 Heart of Fury Stance For 8 seconds, you attack 25% faster. Nightfall Dervish. Earth Prayers 9 Staggering Force Flash Enchantment Spell All nearby foes are struck for 28 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 6 seconds. Nightfall Dervish. Earth Prayers 9 Aura of Thorns Flash Enchantment Spell All nearby foes begin Bleeding for 11 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 6 seconds. Nightfall Dervish. Earth Prayers 9 Fleeting Stability Flash Enchantment Spell For 4 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
PvP Versions of skills: Twin Moon Sweep (PvP)Nightfall
Dervish. Scythe Mastery 14
Twin Moon Sweep (PvP)
Melee Attack
You lose 1 Dervish enchantment and gain 19 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 29 Health.
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Heart of Fury (PvP)Nightfall
Dervish. Mysticism 11
Heart of Fury (PvP)
Stance
For 8 seconds, you attack 25% faster.
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Aura of Thorns (PvP)Nightfall
Dervish. Earth Prayers 9
Aura of Thorns (PvP)
Flash Enchantment Spell
All nearby foes begin Bleeding for 11 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 6 seconds.
Devhammer
Core Warrior. Hammer Mastery 14 Devastating Hammer Elite Hammer Attack If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 19 seconds. This attack skill has 13% armor penetration. Prophecies Warrior. Strength 13 Protector's Strike Melee Attack If this attack strikes a moving foe, you strike for 36 more damage. This attack skill has 13% armor penetration. Core Warrior. Hammer Mastery 14 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 13% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration. Core Warrior. Strength 13 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration. Nightfall Warrior. Strength 13 Flail Stance For 13 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 13 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack. Nightfall Ritualist. Restoration Magic 3 Death Pact Signet Signet Resurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you. |
Notes
- Dev Hammer can be replaced by a number of builds, such as another AoB Derv, a Meek Axe etc.
Dom mes
Core Mesmer. Domination Magic 14 Energy Surge Elite Spell Target foe loses 9 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. Prophecies Mesmer. Domination Magic 14 Power Leak Spell If target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy. Core Mesmer. Inspiration Magic 11 Leech Signet Signet Interrupt target foe's action. If that action was a Spell, you gain 12 Energy. Prophecies Mesmer. Domination Magic 14 Shame Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Core Mesmer. Domination Magic 14 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. Core Mesmer. Inspiration Magic 11 Drain Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
Water Ele
Core No Profession. Unlinked Optional Optional Optional. Prophecies Elementalist. Water Magic 14 Shard Storm Hex Spell Send out an ice shard that strikes target foe for 80 cold damage if it hits and causing target foe to move 66% slower for 6 seconds. Nightfall Elementalist. Water Magic 14 Freezing Gust Hex Spell If target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 5 seconds. Core Elementalist. Water Magic 14 Blurred Vision Hex Spell For 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. EotN Elementalist. Water Magic 14 Glowing Ice Spell Deals 47 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. Prophecies Elementalist. Water Magic 14 Armor of Frost Enchantment Spell For 32 seconds, you gain +40 armor against physical damage and have +1 Water Magic. Core Elementalist. Water Magic 14 Water Attunement Enchantment Spell For 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic. Nightfall Ritualist. Restoration Magic 6 Death Pact Signet Signet Resurrect target party member with your current Health and 49% Energy. The next time that ally dies within 120 seconds, so do you. |
Variants
- See here for elite skills.
Stone Sheath Ele
Nightfall Elementalist. Earth Magic 14 Ebon Hawk Spell Send a projectile that strikes target foe for 80 earth damage and causes Weakness for 14 seconds if it hits. Core Elementalist. Earth Magic 14 Stoning Spell Send out a large stone, striking target foe for 101 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. Core Elementalist. Earth Magic 14 Obsidian Flame Spell Deal 106 damage to target foe. This Spell ignores armor. Core Elementalist. Earth Magic 14 Ward Against Melee Ward Spell You create a Ward Against Melee at your current location. For 19 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. Nightfall Elementalist. Earth Magic 14 Stone Sheath Elite Enchantment Spell For 19 seconds, you and target ally have +28 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 66 earth damage and are Weakened for 19 seconds. Core Elementalist. Energy Storage 13 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. Core Elementalist. Earth Magic 14 Earth Attunement Enchantment Spell For 58 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
RC Prot
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 14 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Shielding Hands Enchantment Spell For 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Core No Profession. Unlinked Optional Optional Optional. Core Warrior. Tactics 8 Balanced Stance Stance For 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. |
- Optional
- Shield of Absorption
Nightfall
Monk. Protection Prayers 14
Shield of Absorption
Enchantment Spell
For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.
for an additional low cost prot.
- Aegis (PvP)
Core
Monk. Protection Prayers 14
Aegis (PvP)
Enchantment Spell
For 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.
to create a short window for an ally where they are immune to just about everything.
- Spirit Bond (PvP)
Factions
Monk. Protection Prayers 14
Spirit Bond (PvP)
Enchantment Spell
For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health.
if you think you'll be facing a team with skills that will frequently trigger Spirit Bond.
- Shield Guardian
Factions
Monk. Protection Prayers 14
Shield Guardian
Enchantment Spell
For 4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 38 and Shield Guardian ends.
for party wide blocks and heals.
WoH Healer
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 29 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 29 Health. Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 94 (+29) Health. Heal for an additional 109 Health if that ally is below 50% Health. Factions Monk. Healing Prayers 14 Signet of Rejuvenation Signet Heal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health. Core Monk. Protection Prayers 8 Guardian Enchantment Spell For 5 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 29 Health. Core Monk. Protection Prayers 8 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 17 Health. Target ally gets healed for 29 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 29 Health. Core No Profession. Unlinked Optional Optional Optional. |
Optional:
Disciplined StanceProphecies
Warrior. Tactics 8
Disciplined Stance
Stance
For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
Balanced StanceCore
Warrior. Tactics 8
Balanced Stance
Stance
For 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
Variants
Flagger
Nightfall Elementalist. Water Magic 11 Icy Shackles Elite Hex Spell For 8 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8(+2.2) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Factions Ritualist. Restoration Magic 14 Resilient Weapon Weapon Spell For 11(+3.1) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 14 Wielder's Boon Spell Heal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health. Factions Ritualist. Restoration Magic 14 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health Factions Ritualist. Restoration Magic 14 Life Binding Ritual Create a level 13 Spirit with 260 (+73) Health and 79 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Prophecies Elementalist. Water Magic 11 Armor of Mist Enchantment Spell For 17 seconds, you gain +32 armor and move 33% faster. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. |
PvP versions of skills: Life (PvP)Factions
Ritualist. Restoration Magic
Life (PvP)
Binding Ritual
Create a level 1..8..11 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..6..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.
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Weapon of Warding (PvP)Factions
Ritualist. Restoration Magic
Weapon of Warding (PvP)
Weapon Spell
For 3..7..8 seconds, target ally has a Weapon of Warding, granting that ally +2..4..4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.
Variants