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Build:Team - GvG Trip Melee

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This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. The section describes how often the build is used.
This build has also received an overall in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been for the following use:

Contents

An offensive build most effective on maps where 8v8 is preferred and flag pushing is possible.

Frequency

  • Seen Fairly frequently.

Team Overview

Dev Hammer

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Equipment

Weapons

  • Zealous Hammer of Defense/Fortitude, 15^50
  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Hammer
  • Clarity
  • Restoration
  • Minor Strength

Usage

  • Use Enraging Charge as a speed boost and for adrenaline gain.
  • Bull's Strike on moving targets for damage and knockdown.
  • Knockdown with Devastating Hammer and Hammer Bash.
  • Apply Deep Wound when needed with Crushing Blow.
  • When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Quarter-step,wait half a second->Hammer Bash.


Forceful Blow

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Equipment

Weapons

  • Zealous Hammer of Defense/Fortitude, 15^50
  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Hammer
  • Clarity
  • Restoration
  • Minor Strength

Usage

  • Use Forceful Blow to remove stances, backline.
  • Use Bull's Strike on moving targets that lack the ability to block.
  • Use Flail to build adrenaline faster and to speed up your spikes.
  • Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
  • Use Heavy Blow to knock your foes down again using standard quarterknocking procedures.
  • Use Enraging Charge to gain adrenaline and catch up to targets.


Balthazar

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PvP Versions of skills: , ,


Equipment

  • Vampiric/Zealous/Ebon Scythe of Fortitude 15^50
  • Various Defensive Sets

Usage

  • Maintain Avatar of Balthazar.
  • Use Heart of Fury as an IAS and Feeting Stability as an IMS.
  • Use Staggering Force and Aura of Thorns as teardown enchantments for Wearing Strike and Twin Moon Sweep.
  • Spam your skills.


Cripshot

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Equipment

Armor

  • 5x Radiant or Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Minor Wilderness Survival
  • Restoration

Weapons

  • Poisonous Recurve of Fortitude, 15^50
  • Poisonous Recurve of Fortitude, +5 energy
  • Crippling Recurve of Fortitude, +5 energy
  • Sundering Flatbow of Fortitude, 15^50
  • Poisonous Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

SoS Blood Necro

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Equipment

Armor

  • 5x Undertaker's Insignia
  • Superior Vigor
  • Restoration
  • Minor Soul Reaping
  • Minor Blood
  • Vitae

Weapons

  • Barbed Spear of Defense, 10% recharge
  • Blood Focus of Aptitude, 20% recharge
  • Adept Blood Staff of Enchanting, 20% cast time (if running Blood Renewal)
  • Blood Wand of Memory, +15/-1 energy
  • Blood Focus of Fortitude, +15/-1 energy
  • Barbed Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

Restore Condition

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Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Vitae
  • Minor Divine Favor

Weapons

  • Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
  • Protection Focus of Aptitude, 20% recharge
  • Protection Wand of Memory, +15/-1 energy
  • Protection Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

  • is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
  • Cast for an immediate heal and damage prevention.
  • Remove harmful and heal allies with conditions on them with .
  • can be removed with . Be wary of maintaining this enchantment as it harms your energy pool.
  • is used to protect allies from Knockdown.
  • for blocking on allies.
  • Use to prevent knockdowns, especially against Hammer Warriors.

Word of Healing

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Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

Variants

Gust Flagger

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Equipment

  • Full Ghost Forge, with a Rune of Sup Vigor and a Rune of Restoration.
  • 40/40 Resto Set.
  • 40/20/20 Air Staff.
  • Various Shield Sets.
  • High and Low Sets.

Usage

  • Use to prot (non attacking) allies with blocking.
  • Use to provide an armor boost as well as health regeneration to allies that are hexed or conditioned.
  • Use to heal weaponspelled allies.
  • Use as party wide heal.
  • Set up near the flag stand to provide partywide healing.
  • Use to run flags, split, or use on party to relieve enemy pressure.
  • Snare with .

Variants