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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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The Contagion Team focuses on generating high DPS as well as pressure from a variety of conditions to quickly overpower the opposing team.
Team Composition
One Headbutt Warrior
Nightfall Warrior. Strength 14 Headbutt Elite Skill Target touched foe takes 96 damage. You are Dazed for 19 seconds. Nightfall Dervish. Scythe Mastery 12 Wearying Strike Scythe Attack You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. This attack skill has 14% armor penetration. EotN Warrior. Strength 14 Body Blow Melee Attack If this attack hits, target foe takes +38 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 14 seconds. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Core Warrior. Unlinked Distracting Blow Melee Attack Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). This attack skill has 14% armor penetration. Nightfall Warrior. Strength 14 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Core Warrior. Strength 14 Sprint Stance For 14 seconds, you move 25% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Usage
- Use Headbutt and Wearying Strike when the paragon calls Martyr.
- Attack things until they die.
- Interrupt Life
Two Contagion Necromancers
Nightfall Necromancer. Death Magic 14 Contagion Elite Enchantment Spell For 60 seconds, whenever you suffer from a new Condition, all foes in the area suffer from that same Condition and you sacrifice 5% maximum Health. Core Necromancer. Death Magic 14 Dark Aura Enchantment Spell For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 47 shadow damage to adjacent foes, and you lose 19 Health. EotN Necromancer. Soul Reaping 10 Masochism Enchantment Spell For 30 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell. EotN Necromancer. Soul Reaping 10 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 30 Health and 1 Energy. This skill recharges twice as fast if you remove Disease from your target. Core Monk. Protection Prayers 9 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 18 Health. Prophecies Monk. Protection Prayers 9 Life Attunement Enchantment Spell While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 36% more Health when healed. Core Necromancer. Blood Magic Signet of Agony Signet You suffer from Bleeding for 25 seconds. All nearby foes take 10..58..74 damage. Factions Monk. Healing Prayers 2 Resurrection Chant Spell Resurrect target party member with up to your current Health and 9% Energy. This spell has half the normal range. |
Nightfall Necromancer. Death Magic 14 Contagion Elite Enchantment Spell For 60 seconds, whenever you suffer from a new Condition, all foes in the area suffer from that same Condition and you sacrifice 5% maximum Health. Core Necromancer. Death Magic 14 Dark Aura Enchantment Spell For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 47 shadow damage to adjacent foes, and you lose 19 Health. EotN Necromancer. Soul Reaping 10 Masochism Enchantment Spell For 30 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell. EotN Necromancer. Soul Reaping 10 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 30 Health and 1 Energy. This skill recharges twice as fast if you remove Disease from your target. Core Monk. Protection Prayers 5 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 13 Health. Core Necromancer. Death Magic 14 Rotting Flesh Spell Target fleshy foe becomes Diseased for 24 seconds, slowly losing Health. Nightfall Necromancer. Curses 9 Poisoned Heart Spell You and all adjacent foes are Poisoned for 11 seconds. Prophecies Monk. Unlinked Succor Enchantment Spell While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. |
Usage
- Use and maintain Contagion and Masochism on yourself and Dark Aura on your partner.
- Maintain Succor on the Warrior, maintain Life Attunement on both necros.
- Use your self inflicting condition skills for more damage.
- Use Foul Feast & Draw on each other to pump out massive damage, first necro use draw on the Martygon after he has drawn all the conditions.
One Martyrgon
Core Monk. Unlinked Martyr Elite Spell Transfer all Conditions and their remaining durations from your allies to you. Core Monk. Healing Prayers 6 Infuse Health Spell Lose half your current Health. Target other ally is healed for 114% of the amount you lost. Nightfall Paragon. Command 13 "Fall Back!" Shout For 9 seconds, all allies within earshot gain 14 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Command 13 Godspeed Shout For 18 seconds, all allies within earshot move 25% faster while under the effects of an Enchantment. Nightfall Paragon. Command 13 "Make Haste!" Shout For 18 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Unlinked Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Paragon. Command 13 "We Shall Return!" Shout All party members in earshot are resurrected with 47% Health and 18% Energy. Nightfall Paragon. Leadership 10 Signet of Return Signet Resurrect target party member with 12% Health and 3% Energy for each party member within earshot. |
Usage
SoM Mes
Prophecies Mesmer. Unlinked Signet of Midnight Elite Signet You and target touched foe become Blinded for 15 seconds. Factions Elementalist. Fire Magic 4 Burning Speed Enchantment Spell For 7 seconds, you are set on fire and move 34% faster. When Burning Speed ends, all adjacent foes are set on fire for 5 seconds. Prophecies Elementalist. Earth Magic 11 Grasping Earth Hex Spell For 15 seconds, all nearby foes move 50% slower. Core Elementalist. Earth Magic 11 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 17 seconds, non-Spirit foes in this area move 50% slower. Factions Mesmer. Fast Casting 10 Power Return Spell If target foe is casting a Spell or Chant, that Skill is interrupted and target foe gains 7 Energy. Factions Mesmer. Domination Magic 12 Complicate Spell If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 11 seconds. EotN Mesmer. Domination Magic 12 Power Lock Spell If target foe is casting a Spell or Chant, that Spell or Chant is interrupted and disabled for an additional 11 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Variants
- take Freezing Gust and use it offensively in 8v8 maps.
Usage
Spell Break Prot
Core Monk. Divine Favor 11 Spell Breaker Elite Enchantment Spell For 14 seconds, target ally cannot be the target of enemy spells. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Aegis Enchantment Spell For 11 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 35 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
- Use Spell Breaker more than once
HB Monk
Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Orison of Healing Spell Heal target ally for 67 (+35) Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. Factions Mesmer. Inspiration Magic 8 Auspicious Incantation Enchantment Spell For 20 seconds, the next spell you cast is disabled for an additional 7 seconds, and you gain 158% of that spell's Energy cost. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
HB Infuser
Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Orison of Healing Spell Heal target ally for 67 (+35) Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. Factions Mesmer. Inspiration Magic 8 Auspicious Incantation Enchantment Spell For 20 seconds, the next spell you cast is disabled for an additional 7 seconds, and you gain 158% of that spell's Energy cost. Core Mesmer. Unlinked Arcane Mimicry Spell For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
- Use Spell Breaker more than once