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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Abuses destructive powers of Glaive.
Team
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BiP
Core Necromancer. Curses 3 Weaken Armor Spell Target foe and foes adjacent to your target have Cracked Armor for 8 seconds. Nightfall Assassin. Deadly Arts 13 Augury of Death Hex Spell For 31 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 18 seconds and Shadow Step to that foe. This Spell has half the normal range. Factions Assassin. Deadly Arts 13 Crippling Dagger Spell Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 54 earth damage if it hits, and Cripples moving foes for 13 seconds. This spell has half the normal range. Core Necromancer. Blood Magic 8 Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +5 Energy regeneration. Factions Assassin. Deadly Arts 13 Siphon Speed Hex Spell For 14 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range. This spell recharges 50% faster if cast on a moving foe. Nightfall Assassin. Deadly Arts 13 Disrupting Dagger Spell Send out a Disrupting Dagger at target foe that strikes for 32 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range. Nightfall Assassin. Critical Strikes 12 Deadly Haste Enchantment Spell For 30 seconds, half-ranged spells cast 41% faster and recharge 41% faster. Core Necromancer. Blood Magic 8 Strip Enchantment Spell Remove 1 enchantments from target foe. If an enchantment is removed, you steal 37 Health. |
Usage
- Call spikes and use Weaken Armor and Augury of Death for assist.
- Snare targets for DwG spikes with Crippling Dagger and Siphon Speed.
- Use Disrupting Dagger to interrupt hard resses and key skills.
- Use Strip Enchantment to remove prots.
- BiP allies to give them energy.
Snare Rit
Nightfall Ritualist. Channeling Magic 16 Destructive Was Glaive Elite Spell Hold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 90 lightning damage. Factions Ritualist. Channeling Magic 16 Channeled Strike Spell Target foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item. Factions Ritualist. Channeling Magic 16 Essence Strike Spell Target foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy. Prophecies Elementalist. Earth Magic 12 Iron Mist Enchantment Spell For 14 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. Factions Elementalist. Earth Magic 12 Ward of Stability Ward Spell Create a Ward of Stability at your current location. For 22 seconds, non-Spirit allies cannot be knocked down. Prophecies Elementalist. Earth Magic 12 Grasping Earth Hex Spell For 16 seconds, all nearby foes move 50% slower. Core Elementalist. Earth Magic 12 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 18 seconds, non-Spirit foes in this area move 50% slower. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Usage
- Use Ward Against Foes for a long lasting area to kite through and to snare relic runners.
- Use Grasping Earth to snare.
- Use Iron Mist as a mega snare on relic runners or overextended targets (remember all your spikes will hit through it).
- Use Ward of Stability for anti-KD.
Command Rit
Nightfall Ritualist. Channeling Magic 16 Destructive Was Glaive Elite Spell Hold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 90 lightning damage. Factions Ritualist. Channeling Magic 16 Channeled Strike Spell Target foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item. Factions Ritualist. Channeling Magic 16 Essence Strike Spell Target foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy. Nightfall Paragon. Command 12 "Make Haste!" Shout For 17 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Unlinked Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Paragon. Command 12 "Fall Back!" Shout For 9 seconds, all allies within earshot gain 13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Command 12 "Stand Your Ground!" Shout For 17 seconds, all party members within earshot receive +24 armor when not moving. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Usage
- Use "Stand Your Ground!" on recharge to give allies AL boost.
- Use "Fall Back!" for party wide IMS.
- Use Song to get resses/spikes/caps off.
- Use "Make Haste!" on relic runners or allies who need to kite.
Hex Breaker Rit
Nightfall Ritualist. Channeling Magic 16 Destructive Was Glaive Elite Spell Hold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 90 lightning damage. Factions Ritualist. Channeling Magic 16 Channeled Strike Spell Target foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item. Factions Ritualist. Channeling Magic 16 Essence Strike Spell Target foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy. Core Mesmer. Domination Magic 3 Hex Breaker Stance For 20 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 17 damage. Factions Ritualist. Restoration Magic 13 Resilient Weapon Weapon Spell For 11 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +5 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 13 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health Factions Ritualist. Restoration Magic 13 Life Binding Ritual Create a level 12 Spirit with 240 Health and 73 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Usage
- Maintain Hex Breaker to stop hexes, especially when running relics.
- Use Resilient Weapon on the Ghostly and on allies who are hex/condi stacked.
- Use and drop PwK for party healing.
- Use Life as necessary.
Weapons Rit
Nightfall Ritualist. Channeling Magic 16 Destructive Was Glaive Elite Spell Hold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 90 lightning damage. Factions Ritualist. Channeling Magic 16 Channeled Strike Spell Target foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item. Factions Ritualist. Channeling Magic 16 Essence Strike Spell Target foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy. Factions Ritualist. Restoration Magic 12 Weapon of Shadow Weapon Spell For 7(+0.8) seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds. Factions Ritualist. Restoration Magic 12 Weapon of Warding Weapon Spell For 7(+0.8) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health Factions Ritualist. Channeling Magic 16 Bloodsong Binding Ritual Create a level 13 Spirit with 260 (+31) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health. Factions Ritualist. Restoration Magic 12 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 17% Energy. |
Usage
- Use Weapon of Shadow and Weapon of Warding to prot allies.
- Use PwK for party healing.
- Use Bloodsong for spirit fodder.
Convert Rit
Nightfall Ritualist. Channeling Magic 16 Destructive Was Glaive Elite Spell Hold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 90 lightning damage. Factions Ritualist. Channeling Magic 16 Channeled Strike Spell Target foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item. Factions Ritualist. Channeling Magic 16 Essence Strike Spell Target foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy. Factions Ritualist. Restoration Magic 13 Spirit Transfer Spell The Spirit nearest you loses 44 Health. Target ally is healed for 5 for each point of Health lost. Core Monk. Protection Prayers 3 Convert Hexes Spell Remove all Hexes from target other ally. For 10 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. Factions Ritualist. Restoration Magic 13 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health Nightfall Ritualist. Restoration Magic 13 Recovery Binding Ritual Create a level 12 Spirit with 240 Health and 73 armor. Conditions on allies within range of this Spirit expire 46% faster. This Spirit dies after 56 seconds. Nightfall Ritualist. Restoration Magic 13 Death Pact Signet Signet Resurrect target party member with your current Health and 89% Energy. The next time that ally dies within 120 seconds, so do you. |
Usage
- Use Spirit Transfer as an emergency heal.
- Use Convert Hexes to clear hex stacks
- Use PwK for party healing.
- Use Recovery to relieve Condi pressure.
Two Monk Backline
Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Aegis Enchantment Spell For 11 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 35 Health. Factions Monk. Protection Prayers 14 Life Sheath Elite Enchantment Spell Remove 2 conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum 95). Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 35 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. Core Mesmer. Inspiration Magic 8 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 17 Energy. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
Usage
- General 2 monk backline usage.
Overall Usage
- Rits and Monks should always call for BiP when low on energy, if you aren't calling for bip and low on energy you are wasting the elite.
- Call spikes frequently and spike with Channeled Strike -> Essence Strike. Make sure to have DwG in hand.
- Double drop Glaive for DwG spikes (while having DwG in hand, Cast and drop the pot when in range of your target).
- Versus builds which require targets to converge (builds heavy in melee, like IWAY, Sway, BBway etc.), ball up (around priest on said maps) in Ward of Stability and DwGspike the whole frontline.