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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
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RaO with axes and a shit load of interrupts and ghey spirits.
Frequency
Seen fairly frequently.
Overview
3x RaO Axe Ranger
Nightfall Ranger. Beast Mastery 12 Rampage as One Elite Skill For 13 seconds, both you and your animal companion attack 33% faster and run 25% faster. Core Warrior. Axe Mastery 12 Dismember Axe Attack If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 17 seconds. Nightfall Warrior. Axe Mastery 12 Agonizing Chop Axe Attack When this attack hits, you deal +17 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. Core Warrior. Axe Mastery 12 Disrupting Chop Axe Attack If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. Core Warrior. Strength 0 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +5 damage, and your target is knocked down. Core Ranger. Beast Mastery 12 Comfort Animal Skill You heal your animal companion for 87 Health. If your companion is dead, it is resurrected with 48% Health. If you have Comfort Animal equipped, your animal companion will travel with you. Core Ranger. Beast Mastery 12 Charm Animal Skill Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Equipment
- Beastmaster's Insignias x5
- Superior vigor
- Minor Expertise and Beast Mastery runes.
- Rune of Clarity
- Vampiric, Zealous and Ebon Axes of Defense, 15^50.
- Defensive Shield sets (+10 Al vs X Damage/-20% Blind).
Usage
- Maintain RaO as much as you can.
- Spam 2-3-4-5.
- Res Pet/Allies as needed.
Infuriating Heat Spirit Spammer
Core Ranger. Expertise 14 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Nightfall Ranger. Expertise 14 Infuriating Heat Elite Nature Ritual Create a level 9 Spirit with 180 Health and 56 armor. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 58 seconds. Core Ranger. Wilderness Survival 11 Nature's Renewal Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. For 118 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 118 seconds. Factions Ranger. Wilderness Survival 11 Tranquility Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. Enchantments cast by non-Spirit creatures within its range expire 42% faster. This Spirit dies after 48 seconds. Prophecies Ranger. Wilderness Survival 11 Frozen Soil Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 74 seconds. Prophecies Elementalist. Earth Magic 8 Grasping Earth Hex Spell For 12 seconds, all nearby foes move 50% slower. Core Elementalist. Earth Magic 8 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 14 seconds, non-Spirit foes in this area move 50% slower. Core Ranger. Expertise 14 Whirling Defense Stance For 19 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage. |
Equipment
- Survivor Insignias
- Superior Vigor
- Minor Expertise and Wilderness Survival runes
- 40/40 Earth Set
- Defensive Shield sets (+10 Al vs X Damage).
Usage
- Keep up IH, Tranq and NR all the time.
- D-shot important skills.
- Put up Frozen Soil when most of the enemy team is dead.
- Use your Earth spells to snare Relic Runners and in choke points.
- Whirling Defense when you fear interrupts while casting your binding rituals.
- If your bad at disruption bring Winnowing
Core
Ranger. Wilderness Survival 11
Winnowing
Nature Ritual
Create a level 8 Spirit with 160 Health and 50 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 118 seconds.
over Distracting ShotCore
Ranger. Expertise 14
Distracting Shot
Bow Attack
If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
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Soul Twisting Rit
Factions Ritualist. Communing 14 Brutal Weapon Weapon Spell Give target ally a Brutal Weapon for 38(+18.2) seconds. The bearer's weapon strikes for +14 damage as long as the bearer is under no Enchantments. Factions Ritualist. Communing 14 Union Binding Ritual Create a level 11 Spirit with 220 (+106) Health and 68 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 58 seconds. Factions Ritualist. Communing 14 Displacement Binding Ritual Create a level 13 Spirit with 260 (+125) Health and 79 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 58 seconds. Factions Ritualist. Communing 14 Shelter Binding Ritual Create a level 11 Spirit with 220 (+106) Health and 68 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 47 Health. This Spirit lasts 58 seconds. Factions Ritualist. Spawning Power 12 Soul Twisting Elite Skill For 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals. Factions Ritualist. Channeling Magic 7 Spirit Siphon Spell Target Spirit loses all Energy. You gain 31% of that Energy. Nightfall Paragon. Unlinked Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Ritualist. Restoration Magic 2 Death Pact Signet Signet Resurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you. |
Equipment
- Shamans Insignias
- Superior Vigor
- Minor Communing, Spawning Power and Channeling runes
- 40/40 Communing Set
- Defensive Shield sets (+10 Al vs X Damage).
Usage
- Keep up Union, Displacement, and Shelter with Soul Twisting.
- Use Spirit Siphon every time you summon a spirit for e-management.
- Maintain Brutal Weapon on the Rangers as much as you can. (Note: Cast Brutal Weapon 30 secs before the match starts and cycle on recharge so the rangers will have it up upon engagement).
- SoC your ghostly and on important skills.
- Death Pact as needed.
PnH Prot Monk
Nightfall Monk. Protection Prayers 12 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Factions Monk. Protection Prayers 12 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health. Target ally gets healed for 38 Health. EotN Monk. Protection Prayers 12 Aura of Stability Enchantment Spell For 7 seconds, target other ally cannot be knocked down. Target ally gets healed for 38 Health. Prophecies Monk. Divine Favor 12 Peace and Harmony Elite Enchantment Spell Target ally loses 7 conditions and hexes. For 3 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Target ally gets healed for 38 Health. Nightfall Paragon. Unlinked Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Paragon. Command 10 "Make Haste!" Shout For 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Command 10 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Equipment
- Disciples Insignias
- Superior Vigor
- Minor Prot and Divine Favor runes
- 40/40 Prot/Divine Sets
- Defensive Shield sets (+10 Al vs X Damage).
Usage
- Prot against pressure with SoA
- Use Spirit Bond against spikes
- PnH against hex stacks
- Use Aura of Stability against Sin/Warr trains.
- SoC your ghostly and on important skills.
- Make Haste/Fall Back your runner and team as needed.
- Res as needed.
Ether Prism 1
Nightfall Elementalist. Energy Storage 14 Ether Prism Elite Skill For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 19 Energy. Factions Ritualist. Restoration Magic 12 Spirit Transfer Spell The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 12 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Factions Ritualist. Restoration Magic 12 Weapon of Shadow Weapon Spell For 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds. Core Elementalist. Water Magic 3 Maelstrom Spell Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 13 cold damage each second. Maelstrom interrupts Spell-casting when it hits. Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. |
Equipment
- Survivor's, Rune of Sup Vigor.
- 40/40 Resto Set
- Defensive Sets
- High and Low Energy Sets.
Usage
- Use Ether Prism for e-management or spike prevention.
- Use Spirit Transfer to heal for big numbers
- Use MBaS as a general heal + condition removal.
- Use Spirit Light for a moderately big heal.
- Use WoW to provide healing and defense against physical pressure.
- Use WoS for further defense against physical pressure.
- Maintain Life.
- Use Maelstrom when you're bored with the enemy team and just want to win the game.
Ether Prism 2
Nightfall Elementalist. Energy Storage 14 Ether Prism Elite Skill For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 19 Energy. Factions Ritualist. Restoration Magic 12 Spirit Transfer Spell The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 12 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Factions Ritualist. Restoration Magic 12 Weapon of Shadow Weapon Spell For 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health Nightfall Ritualist. Restoration Magic 12 Recovery Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds. |
Equipment
- Survivor's, Rune of Sup Vigor.
- 40/40 Resto Set
- Defensive Sets
- High and Low Energy Sets.
Usage
- Same Usage as above
- Maintain Recovery.
- Use PwK for extra defense and drop for a party heal.