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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
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Powerful aoe spikes, with massive defense.
Overview
Earth Shaker Warrior
Prophecies Warrior. Hammer Mastery 14 Earth Shaker Elite Hammer Attack Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) This attack skill has 13% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration. Core Warrior. Hammer Mastery 14 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 13% armor penetration. Core Warrior. Strength 13 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration. Nightfall Paragon. Unlinked Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Warrior. Strength 13 Flail Stance For 13 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 13 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Magehunter's Smash Warrior
Nightfall Warrior. Hammer Mastery 14 Magehunter's Smash Elite Hammer Attack If this attack hits, target foe is knocked down. If your target is under the effects of an Enchantment, this attack cannot be blocked. This attack skill has 13% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration. Core Warrior. Hammer Mastery 14 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 13% armor penetration. Core Warrior. Strength 13 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration. Prophecies Warrior. Strength 13 Protector's Strike Melee Attack If this attack strikes a moving foe, you strike for 36 more damage. This attack skill has 13% armor penetration. Nightfall Warrior. Strength 13 Flail Stance For 13 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 13 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Shockwave Snarer
Prophecies Elementalist. Earth Magic 14 Eruption Spell Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 38 earth damage and are Blinded for 10 seconds. Factions Elementalist. Earth Magic 14 Shockwave Elite Spell All foes in the area take 57 earth damage and are weakened for 9 second. Nearby foes also take +57 earth damage and have Cracked Armor for 9 second. Adjacent foes suffer the previous effects, take +57 earth damage, and are Blinded for 9 second. Core Elementalist. Earth Magic 14 Aftershock Spell Nearby foes are struck for 95 earth damage. Knocked down foes are struck for 64 additional earth damage. Prophecies Elementalist. Earth Magic 14 Grasping Earth Hex Spell For 19 seconds, all nearby foes move 50% slower. Core Elementalist. Earth Magic 14 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 19 seconds, non-Spirit foes in this area move 50% slower. Core Elementalist. Energy Storage 13 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Savannah Heat Ele
Nightfall Elementalist. Fire Magic 14 Savannah Heat Elite Spell You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 19 fire damage each second and an additional 19 fire damage for each second this Spell has been in effect. Prophecies Elementalist. Fire Magic 14 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Factions Elementalist. Fire Magic 14 Teinai's Heat Ward Spell Place a ward of Teinai's Heat at your location for 15 seconds. Foes within the ward suffer 5 Health degeneration. Weakened foes attack 33% slower. This skill is disabled for 20 seconds. Prophecies Elementalist. Fire Magic 14 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds. Core Elementalist. Energy Storage 9 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Paragon. Command 10 "Make Haste!" Shout For 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Command 10 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
Psychic Distraction Mesmer
Factions Mesmer. Domination Magic 14 Psychic Distraction Elite Spell All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 12 seconds. Prophecies Mesmer. Domination Magic 14 Shame Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Core Mesmer. Inspiration Magic 11 Leech Signet Signet Interrupt target foe's action. If that action was a Spell, you gain 12 Energy. Core Mesmer. Inspiration Magic 11 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy. Core Mesmer. Domination Magic 14 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. Prophecies Mesmer. Domination Magic 14 Power Leak Spell If target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
SC Ritualist
Factions Ritualist. Spawning Power 13 Spirit Channeling Elite Enchantment Spell For 12 seconds, you have +5 Energy regeneration. When you cast this spell, you gain 11 Energy if you are within earshot of a spirit. Factions Ritualist. Restoration Magic 14 Weapon of Shadow Weapon Spell For 8(+4.2) seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 3 times that ally hits with an attack, his target is Blinded for 5 seconds. Factions Ritualist. Restoration Magic 14 Resilient Weapon Weapon Spell For 11(+5.7) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8(+4.2) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Factions Ritualist. Restoration Magic 14 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health Factions Ritualist. Restoration Magic 14 Life Binding Ritual Create a level 13 Spirit with 260 (+135) Health and 79 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Core Necromancer. Curses 3 Rend Enchantments Spell Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 49 damage. Nightfall Ritualist. Restoration Magic 14 Death Pact Signet Signet Resurrect target party member with your current Health and 94% Energy. The next time that ally dies within 120 seconds, so do you. |
Prot Monk
Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Aegis Enchantment Spell For 11 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 35 Health. Prophecies Monk. Protection Prayers 14 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
Infuse Monk
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 35 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. Factions Monk. Healing Prayers 14 Healing Burst Elite Spell Target ally is healed for 150 (+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. Core Mesmer. Inspiration Magic 8 Leech Signet Signet Interrupt target foe's action. If that action was a Spell, you gain 9 Energy. Core Monk. Protection Prayers 2 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 9 Health. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |