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Build:Team - Hero Triple Melee

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The PvXwiki community finds this to be a good build.

Through the , it has reached an overall in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been for the following use:

Contents

Overview

Optional
Optional
Optional
Optional

VoS Dervish x3

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Optional should be:

 Extra damage and self-heal.
 Snare to keep foes balled up.
 Snare to keep foes balled up since the beginning of battle.
 For cracked Armor, if you do not bring Weaken Armor.
 Extra damage.
 Extra defense in melee-heavy areas. Also strengthens Windwalker's Insignia.
 KD and weakness spreading against melee.
 Extra defense in condition-heavy areas. Also strengthens Windwalker's Insignia.


Equipment

  • Full Blessed, Windwalker's, or Survivor Insignias
  • Scythe of Fortitude/Enchanting

ST Rit

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 Communing = 11+1+3, Spawning = 10+2, Beast Mastery = 10.
 Spawing = 11+2, Wilderness Survival = 6.
 Spawing = 11+2, Inspiration = 6.


Equipment

  • Survivor Insignias, Runes of Vitae
  • Any martial weapon of Enchanting/Fortitude with shield.

Panic Mesmer

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You can take Mistrust or Cry of Frustration out for:

 Needs micromanaging, as heroes won't always use it.


Equipment

  • Survivor or Prodigy's Insignia, Vigor and Vitae Runes.
  • Domination Wand of Memory with "Aptitude not Attitude", Domination Focus of Aptitude with "Forget me Not".

Curses Resto

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  •  instead of Pain of Disenchantment if you face no enchanted foes (8+1 Curses, 10+1+1 Soul Reaping).
  •  Micro this one.
  •  Instead of Life.


Equipment

  • Survivor Insignias
  • Vitae Runes
  • Either a 40/40 Restoration Magic set or defensive set. The hero will be holding PwK most of the time.

Orders Hero

  • Dwayna's Orders is recommended so this team build can have enough healing. However, should you feel that a ST Rit and a Necro Resto are all you need for your tasks, the Orders Smiter offers more damage to make things go quicker.

Dwayna Orders

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You can take Blood Bond out for:

  •  For additional adrenaline and cracked armor.
  •  For a spike heal.
  •  Extra energy.
  •  Extra defense.
  •  Extra healing.
  •  Faster recharging enchantments.


Equipment

  • Full Radiant, Blessed or Windwalker Insignias
  • 40% HCT Blood Staff of Enchanting. This hero will not work properly with a scythe.

Orders Smiter

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Optional slots for:

  •  For additional adrenaline, and an extra source of cracked armor.
  •  For stronger Order's skills.
  •  For further melee support. Micro it.

Equipment

  • Survivor or Blessed Insignias
  • 40/40 Blood Magic set

The Player

  • This team build works regardless of your profession.
  • If you are a melee player, make sure you deal physical damage to take the most advantage of what this team build has to offer.
  • If you are a melee player, you can optionally take out a melee hero to free up space. Here's interesting builds to take for that space:
    • Illusion Mesmer, especially if you do not want your melee heroes to take anti-melee defense.
    • SoS Rit, for spirits and an extra source of Splinter Weapon. Can also resto if needed.
  • There are skills you can optionally use further strengthen this build:
    •  Cast it on dervishes first for AoE KD. Careful for not over-riding Splinter Weapon.
    •  Cast it at melee range.
    •  For more melee. Godly with AP caller builds.
    •  or  For massive interruption thanks to your melee heroes.
    •  For another copy.
    • , ,  or , for more melee support with an elementalist.
    • ,  and  if you do not bring the Orders Smiter with yourself.

Usage

  • For melee: Set the heroes to Fight mode.
  • For others: Set the heroes to Guard mode.
  • Effectively calling targets prevents melee heroes from wasting too much time walking around.
  • Striking foes after they ball up leads to an almost-guaranteed quick clean up.