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Build:Team - Mesmer Hero Midline

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This build is part of the current metagame.

This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Designed to abuse the currently overpowered mesmer skills to provide large amounts of support and utility, along with big packets of damage. Razah serves as a provisional third Mesmer hero.

Frequency

  • Seen in nearly every hero team build.

Composition

Mesmer/Asterisk.jpg 1-2 Domination Hero

Optional Mistrust Unnatural Signet Cry of Frustration Optional Optional Power Drain Waste Not, Want Not

Mesmer/Asterisk.jpg Illusion Hero

Optional Clumsiness Wandering Eye Signet of Clumsiness Optional Arcane Conundrum Power Drain Waste Not, Want Not


Domination Hero

Template code
 save

  • Optional Optional 1 for one of the following Elites:
    • Panic Panic for shutdown of large mobs
    • Energy Surge Energy Surge if Panic isn't necessary.
  • Optional Optional 2 and 3 for one of the following:
    • Shatter Hex Shatter Hex for hex-removal and AoE damage.
    • Shatter Enchantment Shatter Enchantment for enchantment-removal with damage.
    • Drain Enchantment Drain Enchantment for enchantment-removal and energy gain.
    • Overload Overload for quick, spammable damage.
    • Empathy Empathy for anti-melee.
    • Wastrel's Demise Wastrel's Demise or Wastrel's Worry Wastrel's Worry when taking Panic and having sufficient energy management.
    • Chaos Storm Chaos Storm for AoE damage, needs to be micro'd
    • Flesh of My Flesh Flesh of My Flesh for a hard res
    • Death Pact Signet Death Pact Signet for a hard res
    • Blood Ritual Blood Ritual Take a point from Fast Casting or Inspiration Magic. Micro if greedy. (If not microing, heroes will only use on others with non-martial weapons i.e. staff/rod)

Equipment

  • Survivor insignias and the best vigor rune you can afford
  • 40/40 Domination Set

Illusion Hero

Template code
 save

  • Optional Optional 1 for one of the following Elites:
    • Ineptitude Ineptitude for general use.
    • Shared Burden Shared Burden for a snare to be used with DoT AoE.
    • Psychic Instability Psychic Instability for an interrupt with movement control (not to be used with Panic) (lower Illusion to 11+1+1 and raise FC to 11+1).
  • Optional Optional 2 for one of the following:
    • Accumulated Pain Accumulated Pain if Deep Wound is not brought on the player.
    • Fragility Fragility for condition-heavy teams.
    • Frustration Frustration for most other situations. Synergizes well with the Panic mesmer.
    • Drain Enchantment Drain Enchantment for enchantment-removal and energy gain.
    • Flesh of My Flesh Flesh of My Flesh for a hard res.
    • Death Pact Signet Death Pact Signet for a hard res.


Equipment

  • Survivor insignias and the best vigor rune you can afford
  • 40/40 Illusion Set

Usage

  • Set the heroes to Hero command Guard.jpg guard mode.

Counters

  • Hex removal
  • Generic caster-hate

See also