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This build is part of the current metagame.
The community has decided this build is in the current metagame and deserves to be stored. The frequency section describes how often the build is used. This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Designed to abuse the currently overpowered mesmer skills to provide large amounts of support and utility, along with big packets of damage. Razah serves as a provisional third Mesmer hero.
Frequency
- Seen in nearly every hero team build.
Composition
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1-2 Domination Hero
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Illusion Hero
Domination Hero
Core No Profession. Unlinked Optional Optional Optional. Nightfall Mesmer. Domination Magic 15 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 100 damage to that foe and all nearby foes. Factions Mesmer. Domination Magic 15 Unnatural Signet Signet Target foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage. Core Mesmer. Domination Magic 15 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. EotN Mesmer. Inspiration Magic 9 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. |
Optional 1 for one of the following Elites:
PanicProphecies
Mesmer. Domination Magic 15
Panic
Elite Hex Spell
For 10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.
for shutdown of large mobs
Energy SurgeCore
Mesmer. Domination Magic 15
Energy Surge
Elite Spell
Target foe loses 10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
if Panic isn't necessary.
Optional 2 and 3 for one of the following:
Shatter HexCore
Mesmer. Domination Magic 15
Shatter Hex
Spell
Remove a Hex from target ally. If a Hex is removed, foes near that ally take 120 damage.
for hex-removal and AoE damage.
Shatter EnchantmentCore
Mesmer. Domination Magic 15
Shatter Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 100 damage.
for enchantment-removal with damage.
Drain EnchantmentCore
Mesmer. Inspiration Magic 9
Drain Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.
for enchantment-removal and energy gain.
OverloadFactions
Mesmer. Domination Magic 15
Overload
Hex Spell
For 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 75 damage to that foe and all adjacent foes.
for quick, spammable damage.
EmpathyCore
Mesmer. Domination Magic 15
Empathy
Hex Spell
For 15 seconds, whenever target foe attacks, that foe takes 55 damage and target foe deals 15 less damage with attacks.
for anti-melee.
Wastrel's DemiseNightfall
Mesmer. Domination Magic 15
Wastrel's Demise
Hex Spell
For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 10 damage and an additional 10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
or
Wastrel's WorryProphecies
Mesmer. Domination Magic 14
Wastrel's Worry
Hex Spell
After 3 seconds, target foe and all adjacent foes take 95 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
when taking Panic and having sufficient energy management.
Chaos StormProphecies
Mesmer. Domination Magic 15
Chaos Storm
Spell
Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 25 damage and lose 2 Energy
for AoE damage, needs to be micro'd
Flesh of My FleshFactions
Ritualist. Restoration Magic 2
Flesh of My Flesh
Spell
Lose half your Health. Resurrect target party member with your current Health and 7% Energy.
for a hard res
Death Pact SignetNightfall
Ritualist. Restoration Magic 2
Death Pact Signet
Signet
Resurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you.
for a hard res
Equipment
- Survivor insignias and the best vigor rune you can afford
- 40/40 Domination Set
Illusion Hero
Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Illusion Magic 14 Clumsiness Hex Spell For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 87 damage. EotN Mesmer. Illusion Magic 14 Wandering Eye Hex Spell For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 105 damage. Nightfall Mesmer. Illusion Magic 14 Signet of Clumsiness Signet If target foe is attacking, that foe and all adjacent foes are interrupted and take 57 damage. Any foes using attack skills are knocked down. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Illusion Magic 14 Arcane Conundrum Hex Spell For 14 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. EotN Mesmer. Inspiration Magic 9 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. |
Optional 1 for one of the following Elites:
IneptitudeProphecies
Mesmer. Illusion Magic 14
Ineptitude
Elite Hex Spell
For 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 128 damage and becomes Blinded for 10 seconds.
for general use.
Shared BurdenFactions
Mesmer. Illusion Magic 14
Shared Burden
Elite Hex Spell
For 19 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
for a snare to be used with DoT AoE.
Psychic InstabilityFactions
Mesmer. Fast Casting 12
Psychic Instability
Elite Spell
Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)
for an interrupt with movement control (not to be used with Panic) (lower Illusion to 11+1+1 and raise FC to 11+1).
Optional 2 for one of the following:
Accumulated PainFactions
Mesmer. Illusion Magic 14
Accumulated Pain
Spell
Target foe takes 71 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 19 seconds.
if Deep Wound is not brought on the player.
FragilityCore
Mesmer. Illusion Magic 14
Fragility
Hex Spell
For 19 seconds, target and adjacent foes take 19 damage each time they suffer or recover from a new Condition.
for condition-heavy teams.
FrustrationNightfall
Mesmer. Illusion Magic 14
Frustration
Hex Spell
For 19 seconds, target foe casts Spells 50% slower and takes 47 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.
for most other situations. Synergizes well with the Panic mesmer.
Drain EnchantmentCore
Mesmer. Inspiration Magic 9
Drain Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.
for enchantment-removal and energy gain.
Flesh of My FleshFactions
Ritualist. Restoration Magic 2
Flesh of My Flesh
Spell
Lose half your Health. Resurrect target party member with your current Health and 7% Energy.
for a hard res.
Death Pact SignetNightfall
Ritualist. Restoration Magic 2
Death Pact Signet
Signet
Resurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you.
for a hard res.
Equipment
- Survivor insignias and the best vigor rune you can afford
- 40/40 Illusion Set
Usage
- Set the heroes to
guard mode.
Counters
- Hex removal
- Generic caster-hate
See also