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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.
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Team build used to complete the 4 sub-bosses of Slaver's Exile in NM and Duncan in HM.
Overview
Sub-Dungeons
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Ctt Leader x1
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Ash x5
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Storm x2
Duncan
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Sliver Tank x1
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Swap Runners x7
Ctt Leader
Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Nightfall Paragon. Command 12 "Fall Back!" Shout For 9 seconds, all allies within earshot gain 13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Command 12 "Can't Touch This!" Shout For 20 seconds, the next 4 Touch Skills used against allies within earshot fail. Nightfall Assassin. Unlinked Swap Spell You and target summoned creature Shadow Step to each other's location. Nightfall Paragon. Command 12 "We Shall Return!" Shout All party members in earshot are resurrected with 45% Health and 17% Energy. |
Equipment
- Blessed Insignias
- Weapon of Enchanting, +10 vs Piercing shield
Usage
- Lead the main group. Swap out Spirits of Disenchantment. Use CTT for Restless Dead. Use FB for added speed and healing. Use EE for heal and to stay grouped. Use WSR to rez team mates.
Variant
Ash
Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Prophecies Elementalist. Fire Magic 12 Lava Font Spell For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 41 fire damage. If you are Overcast, this spell strikes nearby foes instead of adjacent ones. Factions Elementalist. Fire Magic 12 Bed of Coals Spell Create a Bed of Coals at target foe's location. For 5 seconds, foes standing adjacent to target foe are struck for 24 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 6 seconds. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. |
Ebon Battle Standard of HonorEotN
No Profession. Ebon Vanguard rank
Ebon Battle Standard of Honor
Ward Spell
You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr.
Ebon Battle Standard of WisdomEotN
No Profession. Ebon Vanguard rank
Ebon Battle Standard of Wisdom
Ward Spell
You plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast.
Unseen FuryFactions
Assassin. Shadow Arts 16
Unseen Fury
Stance
All adjacent foes are Blinded for 10 seconds. For 31 seconds, you cannot be blocked by Blinded foes.
Mark of RodgortProphecies
Elementalist. Fire Magic 12
Mark of Rodgort
Hex Spell
Target foe and all nearby foes are Hexed with Mark of Rodgort. For 30 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 3 seconds.
Snow StormEotN
No Profession. Deldrimor rank
Snow Storm
Spell
Create a Snow Storm at target foe's location. For 5 seconds, foes adjacent to that location are struck for 30..40 cold damage each second.
Equipment
- Blessed Insignias
- Weapon of Enchanting, +10 vs Piercing shield
Usage
- Use EE to heal and stay with group. EE in for spikes -->Gole-->*optional-->Font/Bed
Storm
Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Prophecies Mesmer. Domination Magic 12 Chaos Storm Spell Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 21 damage and lose 2 Energy Nightfall Mesmer. Domination Magic 12 Wastrel's Demise Hex Spell For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 8 damage and an additional 8 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Nightfall Assassin. Unlinked Swap Spell You and target summoned creature Shadow Step to each other's location. |
Equipment
- Blessed Insignias
- Weapon of Enchanting, +10 vs Piercing shield
Usage
- Use EE to heal and stay with other spikers. Use CoP to interrupt Rez skills and heals. Get keys for Selve and Forge.
- Primary targets are Distracter, Dominator, Dreamer, Cleaver, Summmoner and Blasphemer.
Swap Runners
Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. Factions Assassin. Shadow Arts 16 Heart of Shadow Spell You are healed for 158, and you Shadow Step to a nearby location directly away from your target. Nightfall Paragon. Command 12 "Fall Back!" Shout For 9 seconds, all allies within earshot gain 13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Command 12 "Can't Touch This!" Shout For 20 seconds, the next 4 Touch Skills used against allies within earshot fail. Nightfall Assassin. Unlinked Swap Spell You and target summoned creature Shadow Step to each other's location. Core No Profession. Unlinked Optional Optional Optional. |
"We Shall Return!"Nightfall
Paragon. Command
"We Shall Return!"
Shout
All party members in earshot are resurrected with 25..45..52% Health and 5..17..21% Energy.
- pickup dead tanks.
GodspeedNightfall
Paragon. Command
Godspeed
Shout
For 5..17..21 seconds, all allies within earshot move 25% faster while under the effects of an Enchantment.
- stacked movement buffs help break aggro
Death's ChargeFactions
Assassin. Shadow Arts
Death's Charge
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..173..209.
- movement
Shadow Sanctuary (Kurzick)Factions
Assassin. Kurzick rank
Shadow Sanctuary (Kurzick)
Enchantment Spell
You are Blinded for 10 seconds. For 10 seconds, you gain +5..10 Health regeneration and +40 armor.
- cover for moving Spirits of Disenchantment
Equipment
- Blessed Insignias
- Weapon of Enchanting, +10 vs Piercing shield
Usage
- Chain Fall Back and "Can't Touch This!" with the other A/Ps. Stay with the Sliver tank(s) until the last chamber. Renew CTT before tank goes on to Duncan platform.
Sliver/Swap
Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. Nightfall Elementalist. Earth Magic 12 Stoneflesh Aura Enchantment Spell For 13 seconds, damage you receive is reduced by 25, and you are immune to critical attacks. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 12 Sliver Armor Enchantment Spell For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. Nightfall Assassin. Unlinked Swap Spell You and target summoned creature Shadow Step to each other's location. Factions Assassin. Shadow Arts 16 Heart of Shadow Spell You are healed for 158, and you Shadow Step to a nearby location directly away from your target. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. |
Equipment
- Blessed Insignias
- Weapon of Enchanting, +10 vs Piercing shield
- Earth Staff of Enchanting
Usage
- Maintain SF and shroud. Run with the A/Ps to the last chamber. Being sure to get CTT! from an A/P, and attempting to lose aggro from any Dwarf groups, run up to Duncan and use Honor → Stoneflesh → Sliver chain to kill Duncan.
Team Usage
- Thommis Be sure to use IAU near Modniir and use EE to keep up with the group. Run all the way to the alcove in the wall. The A/P will now drag all the Stone Summit into a ball and ping, EE to the A/P when they do ping. While trying to bodyblock as many dwarfs as possible, spike. The key targets are the Summoners, followed by anything with a resurrect such as Dominators (Resurrection Chant), Cleavers (Signet of Return) and other meleers with Resurrection Signet. Keep using EE to heal yourself and others - especially if anticipating Death Nova explosions. Once all the dwarves are dead, get your loot from the chest. As usual, the A/Me should use Swap to remove any Spirits of Disenchantment out of the path of the team.
- Rand With the same Essence, run back to the start through the now open wall, and then run all the way to the Beacon near Rand Stormweaver's group. Once everyone has caught up, follow the A/P up through the large Thorn Wolf mobs, and here the A/P should use "Fall Back!" to help break aggro from the wolves. Once behind Rand's group, go to the corner behind the rock - you will likely be interrupted by Choking Gas so spread out slightly. (If you lose Shadow Form when running to Rand, go away from Rand - otherwise the Blasphemer will use Well of the Profane, and your team will die. Ideally, the A/P should go stand beside Rand, and setup Honor and the team should EE and spike. The A/Me should interrupt Choking Gas on the Distractor, Well of the Profane on the Blasphemer, and when everything else is dead, Troll Unguent on Rand. Pick up the loot and run back to the entrance to the dungeon.
- Selve Send 1 player off to get the key (there is a good chance the key person will get killed by Spirits of Disenchantment or Choking Gas, if bodyblocked, pop a summon and EE). The rest of the group should run on the left path to the gate. Going through the unlocked gate the team should run to the next gate. The A/Me or A/P will swap out any Spirit of Disenchantment if one spawns (to behind the rock pillar)and the rest of group will start spiking. Stay balled as much as possible. Once the crypt slashers spawn the A/P will need to start using "Can't Touch This!". Stay balled and spike down the Restless Spirit touchers (if the group keeps wiping, the A/Me can solo the Restless from a distance with Wastrel's Demise and Cry of Frustration). Continue until the gate opens. The A/P will run into Selvetarm's group to ball them and it will then ping for the spike.
- Forge The entire team should run to the room with the Forge Imps, after killing one of them, the Dark Watcher will spawn. Pull it with a longbow into the corner, and have everyone spike. Remember to use IAU! to avoid people getting killed by Ancestors' Rage. After collecting the key, run back to the start and through the boss lock gate and all the way to Forgewight's chamber. The team should head to the right hand side. If there are Spirits of Disenchantment, have them removed. The A/P will now pull all of the foes in the room into a ball and call for the spike. Collect chest and resign once done.
- Duncan Head back to the outpost and switch to Hard mode. Run back to the dungeon into Duncan's section and use a full conset. The runners should help carry the Sliver tanks through the dungeon with "Can't Touch This!" and "Fall Back!". At the final room the runners should swap all the Spirits of Disenchantment (it can also be helpful to remove any Spirits of Shadowsong since the tank can use zealous to manage energy) away from the platform Duncan resides on, aim to move the Disenchantment spirits into corners away from the entrance to the platform so that the A/E can run through safely. With A/Ps pulling the rest of the dwarves away, a sliver tank will kill Duncan. Collect chest + gg. Run back through the now mostly empty dungeon to receive the reward.
Maps:
Counters
- Interrupts
- Spirits of Disenchantment
Notes
- 3 Essences of Celerity are used for the sub dungeons and a full Conset is recommended for the Duncan in HM.
- i.e. Drop 1.5k when you enter the first sub dungeon for the BU user, and drop 1k when you enter Duncan's level.
External links
http://www.guildwarsguru.com/forum/current-dungeon-guides-t10450293.html