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Build:W/any Magehunter's Smash Warrior

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This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. The section describes how often the build is used.
This build has also received an overall in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been for the following use:

Contents

This build uses to get past blocking enchantments along with a standard hammer bar.

Frequency

A common variant to Devhammer.

Attributes and Skills

12 + 1 + 1
12 + 1
Template code
 

Variant

  •  over : for a hard res.


Equipment

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Weapon
  • Clarity
  • Restoration(if preferred)
  • Minor Strength

Weapons

  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
  • Try to spike down low health targets.
  • Use to knock people down and set up spikes.
  • Use for an extremely powerful attack on targets you've knocked down.
  • Use to build adrenaline faster and to speed up your spikes.
  • Use to gain adrenaline and catch up to targets.
  • After knocking someone down with , it is often useful to 1/4 knock them with . To do this, you activate Flail after Magehunter's Smash, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to activate a 1/4 second activation skill.
  • Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
  • Of course, use to resurrect dead party members.

Counters

  • Melee shutdown
  • Anti-knockdown skills
  • disables your skills and causes loss of all adrenaline.