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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
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Stick a bunch of popular abused builds together to create one popular abused team build.
Overview
- AP Caller
- Discord Healer
- Discord Curses
- Discord MM
- Panic Mesmer
- Illusion Mesmer
- SoS Rit
- Razah as one of the following
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Player
Factions Assassin. Deadly Arts 12 Assassin's Promise Elite Hex Spell For 13 seconds, if target foe dies, you gain 17 Energy and all your skills are recharged. EotN No Profession. Norn rank "You Move Like a Dwarf!" Shout Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. EotN No Profession. Ebon Vanguard rank Ebon Vanguard Assassin Support Spell Summon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
Discord Healer
Factions Necromancer. Death Magic 12 Discord Elite Spell If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 94 damage. Nightfall Necromancer. Death Magic 12 Animate Shambling Horror Spell Exploit nearest corpse to create a level 14 shambling horror. When the shambling horror dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Factions Ritualist. Restoration Magic 12 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 17% Energy. |
Equipment
- Survivor Insignias
- Bloodstained Insignia
- Vitae Runes
- 40/40 Restoration set preferably
Discord Curses
Factions Necromancer. Death Magic 13 Discord Elite Spell If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 99 damage. Nightfall Necromancer. Death Magic 13 Animate Shambling Horror Spell Exploit nearest corpse to create a level 15 shambling horror. When the shambling horror dies, it is replaced by a level 13 jagged horror that causes Bleeding with each of its attacks. EotN Necromancer. Death Magic 13 Putrid Bile Hex Spell For 18 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 77 damage. Core Necromancer. Curses 6 Enfeebling Blood Spell Target foe and all nearby foes suffer from Weakness for 11 seconds. Factions Ritualist. Restoration Magic 11 Mend Body and Soul Spell Target ally is healed for 90 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 11 Spirit Light Spell Target ally is healed for 148. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 11 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 48 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 65 Health Factions Ritualist. Restoration Magic 11 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 16% Energy. |
Equipment
- Survivor Insignias
- Vitae Runes
- 40/40 Restoration set preferably
Discord MM
Factions Necromancer. Death Magic 18 Discord Elite Spell If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 126 damage. Core Necromancer. Death Magic 18 Animate Bone Minions Spell Exploit nearest corpse to animate two level 14 bone minions. Core Necromancer. Death Magic 18 Death Nova Enchantment Spell For 30 seconds, if target ally dies, all adjacent foes take 115 damage and are Poisoned for 15 seconds. EotN Necromancer. Death Magic 18 Putrid Bile Hex Spell For 23 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 97 damage. EotN Necromancer. Soul Reaping 9 Masochism Enchantment Spell For 28 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell. Nightfall Monk. Protection Prayers 10 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Core Monk. Protection Prayers 10 Protective Spirit Enchantment Spell For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core Monk. Protection Prayers 10 Aegis Enchantment Spell For 9 seconds, all party members within earshot have a 50% chance to block attacks. |
Equipment
- Survivor or Blessed Insignias
- Bloodstained Insignia
- Vitae Runes
- half cast 40% Death Magic staff of enchanting
Panic Mesmer
Prophecies Mesmer. Domination Magic 15 Panic Elite Hex Spell For 10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. Nightfall Mesmer. Domination Magic 15 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 100 damage to that foe and all nearby foes. Factions Mesmer. Domination Magic 15 Unnatural Signet Signet Target foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage. Core Mesmer. Domination Magic 15 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage. Nightfall Mesmer. Domination Magic 15 Spiritual Pain Spell Target foe takes 75 damage. All hostile summoned creatures in the area of that foe take 125 damage. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. Core Mesmer. Inspiration Magic 9 Drain Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. |
Illusion Mesmer
Factions Mesmer. Illusion Magic 16 Shared Burden Elite Hex Spell For 21 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower. Core Mesmer. Illusion Magic 16 Clumsiness Hex Spell For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 97 damage. EotN Mesmer. Illusion Magic 16 Wandering Eye Hex Spell For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 115 damage. Nightfall Mesmer. Illusion Magic 16 Signet of Clumsiness Signet If target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down. Core Mesmer. Illusion Magic 16 Arcane Conundrum Hex Spell For 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. Nightfall Mesmer. Inspiration Magic 9 Drain Delusions Spell Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 3 Energy and you gain 4 Energy for each point lost. Core No Profession. Unlinked Optional Optional Optional. |
SoS Rit
Factions Ritualist. Channeling Magic 16 Signet of Spirits Elite Signet Create three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds. Factions Ritualist. Channeling Magic 16 Bloodsong Binding Ritual Create a level 13 Spirit with 260 (+42) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health. Factions Ritualist. Channeling Magic 16 Splinter Weapon Weapon Spell For 20(+3.2) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes. Factions Ritualist. Channeling Magic 16 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage. Factions Ritualist. Channeling Magic 16 Spirit Siphon Spell Target Spirit loses all Energy. You gain 52% of that Energy. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
See Build:Rt/any Signet of Spirits Hero for optional slots.
Optional
Esurge
Core Mesmer. Domination Magic 16 Energy Surge Elite Spell Target foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. Nightfall Mesmer. Domination Magic 16 Mistrust Hex Spell For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes. Factions Mesmer. Domination Magic 16 Unnatural Signet Signet Target foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage. Core Mesmer. Domination Magic 16 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage. Factions Mesmer. Inspiration Magic 9 Hex Eater Signet Signet Target touched ally and up to 4 adjacent allies each lose one Hex. You gain 3 Energy for each Hex removed this way. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. EotN Mesmer. Inspiration Magic 9 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 11 Energy. Core No Profession. Unlinked Optional Optional Optional. |
SoGM Rit
Nightfall Ritualist. Communing 16 Signet of Ghostly Might Elite Signet For 21 seconds, all spirits you control within earshot attack 33% faster and deal 10 additional damage. Factions Ritualist. Communing 16 Shadowsong Binding Ritual Create a level 11 Spirit with 220 (+123) Health and 68 armor. The spirit's attacks deal 21 damage and cause Blindness for 6 seconds. This Spirit dies after 30 seconds. Factions Ritualist. Communing 16 Pain Binding Ritual Create a level 13 Spirit with 260 (+146) Health and 79 armor. This Spirit's attacks deal 32 damage. This Spirit dies after 158 seconds. Factions Ritualist. Communing 16 Disenchantment Binding Ritual Create a level 13 Spirit with 260 (+146) Health and 79 armor. This Spirit deals 21 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 37 seconds. Nightfall Ritualist. Communing 16 Anguish Binding Ritual Create a level 12 Spirit with 240 (+134) Health and 73 armor. This Spirit's attacks deal 21 damage and deal double damage to Hexed foes. This Spirit dies after 47 seconds. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Spawning Power 14 Boon of Creation Enchantment Spell For 57 seconds, whenever you create a creature, you gain 47 Health and 6 Energy. Factions Ritualist. Restoration Magic Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. |
Command Support
Factions Necromancer. Soul Reaping 11 Icy Veins Elite Hex Spell Target foe is struck for 69 cold damage. For 28 seconds, if target foe dies all nearby foes are struck for 86 cold damage. EotN Necromancer. Death Magic 15 Putrid Bile Hex Spell For 20 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 85 damage. Core Necromancer. Death Magic 15 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 90 cold damage on up to three targets in the area. Nightfall Necromancer. Soul Reaping 13 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 88 Health and 9 Energy. Nightfall Paragon. Command "Stand Your Ground!" Shout For 5..17..21 seconds, all party members within earshot receive +24 armor when not moving. Nightfall Paragon. Command "Never Surrender!" Shout For 15 seconds, all party members within earshot and below 75% Health gain +1..4..5 Health regeneration. Nightfall Paragon. Command "Fall Back!" Shout For 4..9..10 seconds, all allies within earshot gain 5..13..16 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. EotN Necromancer. Soul Reaping 13 Masochism Enchantment Spell For 36 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 3% of your maximum Health when you cast a spell. |
- Replace Icy Veins with Discord if you need more single target damage.
Usage
- Set the heroes to
Guard mode.
- Call targets with AP for 123 spikes.
See also