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Dont GuideArchived This guide has been archived as of 15:43, 4 August 2020 (UTC), for the following reason:
  • Guide to a teambuild type that's barely applied anymore. It boils down to: Use consumables and E/Mo bonders, and btw, if you use physicals, buff them. Questionable value as-is, but worth archiving.

What is Physway?[]

Physway collaborates strong protection from Ether Renewal infuse/bonders and physical damage buffs to create a team build that is capable of clearing many areas, using both pick-up-groups and experienced players but is primarily designed for the harder dungeons and elite areas. This guide allows players to build their own physway team for specific areas.

Build Overview[]

This section shows what a physway team usually comprises of.

4 Man Areas[]

Take 1x ether renewal bonder, 1x supporter and 2x physicals.

6 Man Areas[]

Take 1x ether renewal bonder, 1x support and 4x physicals.

8 Man Areas[]

Physway teams consist of 4x melee players, 2x support players and 2x ether renewal bonders

12 Man Areas[]

Take 6x melee players, 4x support and the 2x ether renewal bonders. Bear in mind that both Urgoz and The Deep need a few specific skills in order to be completed.

Melee Players[]

Melee players must have quick attack rate and skill activation to distribute damage from Great Dwarf Weapon, Orders and Strength of Honor as quickly as possible. Team target co-ordination is not required for this role, players may basically attack what they wish, as long as they remain in range of the ER bonders. Note that it is useful if melee players attack different foes to make knockdown more widespread.

Notable skills[]

Suitable PvX Builds[]

Support Players[]

Taking one or two support characters, with additional enchantments, along with the main team is often used to fuel Ether Renewal in tough areas. A Minion Bomber or Orders role is often handed to a hero, with a healthy number of AoE enchantments.

Orders[]

Using an Orders necromancer will increase your physicals ability to deal damage. Blood Bond Is used to heal the frontline party-wide, while Well spells such as Well of Blood are used to prevent enemy Wells such as Well of Profane from stripping all enchantments from your frontline. Primary Necromancers are generally preferred as they offer a free secondary profession which allows other utility such as Strength of Honor or condition/hex removal to be taken.

Notable skills[]

Suitable PvX Builds[]

Spirit and Minion Masters[]

Spirits and Minions can divert attention of foes away from your party and most importantly provide an extra level of protection for your Ether Renewal healers.

Notable skills[]

  • Earthbind Earthbind synergises with Great Dwarf Weapon, increasing knockdown duration and allowing foes that usually cannot be knocked down to be knocked down. However, due to attack speed, it is only required for the latter effect.
  • Aegis Aegis Provides ample time to clear out big mobs of melee and halve the damage packets received and chance of interrupts against Ether Renewal.
  • Death Nova Death Nova Free damage with free energy for the elementalists.
  • Dark Fury Dark Fury If not on the Orders necromancer, can often find a spot on a Minion Bomber's bar for quick enchant covers Party-Wide.

MoP Spammers[]

In areas with large numbers of foes per group Mark of Pain can be extremely useful in providing AoE damage.

Notable skills[]

Suitable PvX Builds[]

Build:N/A Assassin's Promise Curses

Cleaners[]

Nearly every area in the game contains anti-melee effects, such as Faintheartedness, Blurred Vision, Cripple or Blind, all of which are very counter-productive for a physical team. Cleaners can be used to remove these ailments from the physical players.

Notable skills[]

  • Signet of Removal Signet of Removal since everyone should be bonded with at least one enchantment it almost guarantees removal.
  • Mantra of Inscriptions Mantra of Inscriptions For use with Signet of Removal; for an even faster recharge of free hex/condition removal.
  • Draw Conditions Draw Conditions To be saved sparingly for when Blind arises.

Ether Renewal Bonders[]

These players will be keeping every packet of damage down to a bare minimum, with Protective Bond. Using Ether Renewal they can spam skills like Infuse Health to keep their energy up to allow maintenance of Protective Bond

Notable skills[]

  • Ether Renewal Ether Renewal abuses enchantments to gain energy when combined with spammable skills.
  • Infuse Health Infuse Health large, spammable heal.
  • Protective Bond Protective Bond reduces the maximum damage taken by an enchanted party member to 5%. All party members should be bonded with Protective Bond.
  • Great Dwarf Weapon Great Dwarf Weapon Adds a layer of defence, keeping foes on the floor means they're not triggering Protective Bond.
  • Healing Breeze Healing Breeze Fast recharging enchantment with good heals over time, to counter pressure.


Suitable PvX Build[]

General Usage[]

  • Use Essence of Celerity. Ether Renewal eles should bond 4 players each at the start
  • Necro should also cast and maintain Strength of Honor on all physical players.
  • Physicals attack foes, making sure to stay in range of the ER eles, yet doing so aggressively and keeping a fast pace.

Build[]

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