Restoration Ritualists are very common in Hero's Ascent, where their unstrippable Weapon Spells and party healing abilities excel at mitigating pressure. They are also very flexible, due to their protection and healing coming from just one attribute line, opening several options for a secondary role.
[edit] The Core Build
Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8(+2.9) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Factions Ritualist. Restoration Magic 14 Resilient Weapon Weapon Spell For 11(+4) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 14 Weapon of Shadow Weapon Spell For 8(+2.9) seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 3 times that ally hits with an attack, his target is Blinded for 5 seconds. Factions Ritualist. Restoration Magic 14 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health Factions Ritualist. Restoration Magic 14 Life Binding Ritual Create a level 13 Spirit with 260 (+94) Health and 79 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Nightfall Ritualist. Restoration Magic 14 Death Pact Signet Signet Resurrect target party member with your current Health and 94% Energy. The next time that ally dies within 120 seconds, so do you. |
Weapon of Warding
Factions
Ritualist. Restoration Magic 14
Weapon of Warding
Weapon Spell
For 8 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.
- Provides unconditional blocking and regeneration to the target so long as they don't attack. For obvious reasons, this means it should only be used to protect caster teammates.
Resilient Weapon
Factions
Ritualist. Restoration Magic 14
Resilient Weapon
Weapon Spell
For 11 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor.
- Useful for reducing and healing back pressure with its armor and regeneration buff. Note that it requires a condition or hex on the target to work.
Weapon of Shadow
Factions
Ritualist. Restoration Magic 14
Weapon of Shadow
Weapon Spell
For 8 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 3 times that ally hits with an attack, his target is Blinded for 5 seconds.
- Extremely effective at stopping physicals from attacking the target player/ally, but is useless against caster damage.
Protective Was Kaolai
Factions
Ritualist. Restoration Magic 14
Protective Was Kaolai
Item Spell
Hold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health
- Provides a small armor boost while held, but is primarily used for its party healing to mitigate pressure.
Life
Factions
Ritualist. Restoration Magic 14
Life
Binding Ritual
Create a level 13 Spirit with 260 Health and 79 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.
- Due to its low recharge and cost, this spirit is ideal for fueling the ritualist's energy management skills (as well as other skills that require a spirit). Its death provides party healing as well, but is not a major/reliable source of healing.
Death Pact Signet
Nightfall
Ritualist. Restoration Magic 14
Death Pact Signet
Signet
Resurrect target party member with your current Health and 94% Energy. The next time that ally dies within 120 seconds, so do you.
- The hard res usually carried on this ritualist, as the high Restoration Magic investment causes this skill to give its target almost full energy.
[edit] Your Elite Skill
The most common options for the Ritualist's elite is an energy management skill due to the high costs associated with maintaining multiple weapon spells. However, sometimes other types of elites see use (non-elite energy management such as Spirit Siphon is often used).
Spirit Channeling - Build
- Provides excellent energy return, but has a long recharge and is vulnerable to enchantment stripping.
- Ties your leftover attributes to Spawning Power which, while good for weapon spell duration, limits secondary support options (a rank is usually taken from resto if needed).
Offering of Blood - Build (Archived)
Destructive was Glaive - Build (Archived)
[edit] Variants