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PvXwiki:Flux

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This page is a community project on PvXwiki.

It exists to provide guidance in improving the wiki and all users are encouraged to participate.

Purpose

This project exists to document the effect of the Flux and determine which builds and strategies are affected (positively or negatively).

Flux

As of the April 28, 2011 update, the global PvP effect, Flux, was added. With this, there has been implemented a monthly cycle of passive, environmental effects which affect all players in any PvP arena. As stated in the Developer Notes which came out in parallel with this update,

"The introduction of Flux is a compelling tool to help us keep our competitive formats dynamic, while allowing us to further balance the game. Because slight shifts in the meta are expected from Flux to Flux, it allows us to better target overly problematic builds. If powerful builds can thrive in environments that are not suited to them, we can review the skills to bring them more into line. We want to encourage gameplay where the team that wins does so because they've played more skillfully.".

Current effect

The effect is Amateur Hour. Skills from your secondary profession deal 30% more damage to foes with that primary profession. E.g. Ranger/Monk deals more damage with Ray of Judgment to a character with a monk primary profession.

Given the stated nature of this effect, certain attention is due to builds stored here on PvXwiki which may thrive in the Flux, now and as it changes. Below is an overview of strategies and skills which are affected by the current Flux effect.

For a listing of specific builds affected by the Flux, see the Affected by Amateur Hour Flux category. Add builds to it by tagging them with the {{Flux}} template.

Positively Affected

  • Builds that focus on damage skills from another profession.

Flux effects in the current yearly cycle

Historical flux effects