This is a hero build meant to be used with Two human players. It is composed of 6 necros and 2 tanks.
[edit] Team Composition
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[edit] One Player Warrior Melee
[edit] Attributes and Skills
Core Warrior. Swordsmanship 12 Sever Artery Sword Attack If this attack hits, the opponent begins Bleeding for 21 seconds, losing Health over time. This attack skill has 13% armor penetration. Core Warrior. Swordsmanship 12 Gash Sword Attack If this attack hits a Bleeding foe, you strike for 17 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 17 seconds. This attack skill has 13% armor penetration. Factions Warrior. Swordsmanship 12 Sun and Moon Slash Sword Attack Attack target foe twice. These attacks cannot be blocked. This attack skill has 13% armor penetration. Factions Warrior. Swordsmanship 12 Dragon Slash Elite Sword Attack If Dragon Slash hits, you strike for +34 damage and gain 4 strikes of adrenaline. This attack skill has 13% armor penetration. Core Warrior. Unlinked "For Great Justice!" Shout For 20 seconds, whenever you gain adrenaline, you gain 100% more. Nightfall Warrior. Strength 13 Flail Stance For 13 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 13 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack. Nightfall No Profession. Sunspear rank Sunspear Rebirth Signet Signet Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. |
[edit] Equipment
- Full Survivor's, Vitae, sup vigor
- Appropriate runes to give above attributes
- Vampiric sword, Sundering sword all of fortitude and str. shield
[edit] Counters
- Blind, anti-melee hexes
- A-Denial
[edit] Another Player (Cleaver)
[edit] Attributes and Skills
Core Warrior. Axe Mastery 14 Cleave Elite Axe Attack If this attack hits, you strike for +29 damage. This attack skill has 12% armor penetration. Core Warrior. Axe Mastery 14 Cyclone Axe Axe Attack Perform a spinning axe attack striking for +11 damage to all adjacent opponents. This attack skill has 12% armor penetration. Core Warrior. Axe Mastery 14 Dismember Axe Attack If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 19 seconds. This attack skill has 12% armor penetration. Core Warrior. Axe Mastery 14 Executioner's Strike Axe Attack If this attack hits, you strike for +38 damage. This attack skill has 12% armor penetration. Nightfall Warrior. Strength 12 Flail Stance For 12 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 12 Enraging Charge Stance For 13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 2 strikes of adrenaline if you hit with a melee attack. Nightfall Warrior. Strength 12 Lion's Comfort Skill All of your signets are disabled for 12 seconds. You are healed for 98 Health, and gain 2 strike[s] of adrenaline. Nightfall No Profession. Sunspear rank Sunspear Rebirth Signet Signet Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. |
[edit] Equipment
- Full Survivor armor, highest Vigor affordable
- Runes of Vitae/Attunement
- Appropriate runes to give above attributes
- Vampiric and Sundering Axes of Fortitude, Strength shield
[edit] Counters
- Adrenaline-denial
- Huge damage
[edit] Enemies Exploding Plus Degen
[edit] Attributes and Skills
Nightfall Necromancer. Soul Reaping 16 Reaper's Mark Elite Hex Spell For 30 seconds, target foe suffers -5 Health degeneration. If that foe dies while Hexed with Reaper's Mark, you gain 16 Energy. Prophecies Elementalist. Fire Magic 12 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 34 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Factions Elementalist. Fire Magic 12 Teinai's Heat Ward Spell Place a ward of Teinai's Heat at your location for 14 seconds. Foes within the ward suffer 4 Health degeneration. Weakened foes attack 33% slower. This skill is disabled for 20 seconds. Core Elementalist. Fire Magic 12 Fireball Spell Send out a ball of fire that strikes target foe and all adjacent foes for 91 fire damage. Core Elementalist. Energy Storage Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast. Prophecies Elementalist. Fire Magic 12 Meteor Shower Spell Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds. Nightfall Necromancer. Soul Reaping 16 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 106 Health and 11 Energy. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Full Survivor's
- Fire magic staff
- Put on Guard, he can function of his own
[edit] Variants
[edit] Counters
- Anti Caster such as Backfire
- Hex removal
[edit] Curses Necro
[edit] Attributes and Skills
Prophecies Necromancer. Curses 14 Spiteful Spirit Elite Hex Spell For 19 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 33 shadow damage to that foe and all adjacent allies of that foe. Factions Necromancer. Curses 14 Reckless Haste Hex Spell For 12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. Core Necromancer. Curses 14 Enfeebling Blood Spell Target foe and all nearby foes suffer from Weakness for 19 seconds. Core Necromancer. Curses 14 Mark of Pain Hex Spell For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 38 shadow damage to adjacent foes. Core Necromancer. Curses 14 Barbs Hex Spell For 30 seconds, target foe takes 14 more damage when hit by physical damage. Nightfall Necromancer. Curses 14 Rip Enchantment Spell Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 24 seconds. Nightfall Necromancer. Soul Reaping 13 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 88 Health and 9 Energy. Nightfall Ritualist. Restoration Magic Death Pact Signet Signet Resurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- Full Survivor's
- Curses staff
- Put on Guard, he can function of his own
[edit] Variants
- Different curses spells, such as Insidious Parasite, or Price of Failure.
[edit] Counters
- Anti Caster such as Backfire
- Heavy Hex removal
[edit] Minion Master Necro
[edit] Attributes and Skills
Nightfall Necromancer. Death Magic 16 Jagged Bones Elite Enchantment Spell For 30 seconds, whenever target undead servant dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. Core Necromancer. Death Magic 16 Animate Bone Minions Spell Exploit nearest corpse to animate two level 13 bone minions. Core Necromancer. Death Magic 16 Death Nova Enchantment Spell For 30 seconds, if target ally dies, all adjacent foes take 105 damage and are Poisoned for 15 seconds. EotN Necromancer. Death Magic 16 Putrid Bile Hex Spell For 21 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 89 damage. Factions Monk. Protection Prayers 10 Extinguish Spell Remove one Condition from each party member. Party members relieved of Burning are healed for 70 Health. Core Monk. Protection Prayers 10 Protective Spirit Enchantment Spell For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core Monk. Protection Prayers 10 Aegis Enchantment Spell For 9 seconds, all party members within earshot have a 50% chance to block attacks. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. |
[edit] Equipment
- Full Survivor's
- A death magic +1/20% staff
- Put on Guard, he can function of his own
[edit] Variants
- Different protection prayers spells
[edit] Counters
- Anti Caster such as Backfire
- Corpse denial
- Holy damage attacking the minons
- Enchantment stripping can cause more damage to allies.
[edit] Well Orders Necro
[edit] Attributes and Skills
Prophecies Necromancer. Blood Magic 12 Well of Power Elite Well Spell Exploit nearest corpse to create a Well of Power at that location. For 18 seconds, allies within the area of Well of Power gain +5 Health regeneration and +2 Energy regeneration. Factions Ritualist. Channeling Magic 12 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes. Core Necromancer. Blood Magic 12 Order of Pain Enchantment Spell For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +13 damage. Prophecies Necromancer. Blood Magic 12 Blood Ritual Enchantment Spell For 13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. Factions Ritualist. Channeling Magic 12 Bloodsong Binding Ritual Create a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health. Factions Ritualist. Channeling Magic 12 Nightmare Weapon Weapon Spell For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 42 damage and steal up to 42 Health. Factions Ritualist. Restoration Magic Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. |
[edit] Equipment
- Full Survivor's
- Blood magic staff
- Put on Guard and let it do its work.
[edit] Counters
- Anti Caster (Backfire)
- Corpse Denial
[edit] Prot Necro
[edit] Attributes and Skills
EotN Necromancer. Soul Reaping 14 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 42 Health and 2 Energy. This skill recharges twice as fast if you remove Disease from your target. Core Monk. Protection Prayers 12 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 67. Nightfall Monk. Protection Prayers 12 Divert Hexes Elite Spell Remove up to 3 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 63 Health. Nightfall Monk. Protection Prayers 12 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Factions Monk. Protection Prayers 12 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health. Nightfall Monk. Protection Prayers 12 Dismiss Condition Spell Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 63 Health. Nightfall Necromancer. Soul Reaping 14 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 94 Health and 9 Energy. Core Monk. Protection Prayers 12 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. |
[edit] Equipment
- Full Survivor's
- A protection prayers staff, with a 20% enchantment wrapping
- Put on Avoid Combat and let him do his work.
[edit] Variants
- Different Protection Prayers Spells
- Put points into Healing Prayers and bring gw:gift of health
[edit] Counters
- Anti Caster such as Backfire
- Huge Spike damage
[edit] Restoration Necro
[edit] Attributes and Skills
Nightfall Ritualist. Restoration Magic 12 Weapon of Remedy Elite Weapon Spell For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 63 Health from that foe and loses 1 Condition. Factions Ritualist. Restoration Magic 12 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Nightfall Necromancer. Soul Reaping 13 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 88 Health and 9 Energy. Factions Ritualist. Restoration Magic 12 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 17% Energy. |
[edit] Equipment
- Full Survivor's
- A restoration magic staff
- Put on Avoid Combat and let him do his work.
[edit] Variants
- Put Splinter Weapon back in and add 10 attribute points to channeling from soul reaping.
[edit] Counters
- Anti Caster such as Backfire
- Huge Spike damage
- Spirit Removal will hurt Spirit Light and Mend Body and Soul
BLAH